New player attributes that you'd like to see

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  • Gagnon39
    Windy City Sports Fan
    • Mar 2003
    • 8544

    #16
    Re: New player attributes that you'd like to see

    For pitchers...


    Pickoff and/or holding runners.

    Side note... Jon Lester's should be 0.
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    • Blzer
      Resident film pundit
      • Mar 2004
      • 42525

      #17
      Re: New player attributes that you'd like to see

      For hitters, definitely something regarding their swing plane. Brandon Belt and Joe Panik do not have the same swing plane. Neither do Kris Bryant and Jason Heyward.

      I just don't know how some of these things are measured by the developers is all.

      EDIT: To clarify, the reason for this is regarding the spin on the ball as well as their ability to do certain things with certain pitch heights/locations.
      Last edited by Blzer; 01-17-2016, 08:06 PM.
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      • bacon96
        Bacon's Fictional Roster
        • Feb 2013
        • 1963

        #18
        Re: New player attributes that you'd like to see

        I'd really like to see a spectacular play attribute in the future. This would apply to diving/sliding plays as well as scoops by first basemen and even slides by catchers. I also love the idea of pitch framing. We need more emphasis on the overall pitch-and-catch portion of the game.
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        • Aensland
          Rookie
          • May 2014
          • 246

          #19
          Re: New player attributes that you'd like to see

          Originally posted by MauerMorneau09
          Ratings
          3. Hit Distance. (Call me crazy, but I've always had this idea of having a power rating that determines how far you hit your homers. Some players like Stanton hit absolute bombs, so it'd be cool to determine if your guy just hits homers or hits moonshots. Kind of a shot in the dark, might be better as a tendency or something.)
          +1 That's another attribute I always thought would be cool if existed. There are guys (like Juan Francisco for example) who didn't hit a ton of homers but the few they hit were absolute moonshots.

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          • Blzer
            Resident film pundit
            • Mar 2004
            • 42525

            #20
            Re: New player attributes that you'd like to see

            Originally posted by Aensland
            +1 That's another attribute I always thought would be cool if existed. There are guys (like Juan Francisco for example) who didn't hit a ton of homers but the few they hit were absolute moonshots.
            I'm almost certain The Show/2K has/had this after I mentioned it one year, but I never tested its validity. I was looking for a Home Run rating alongside a Power attribute. Somebody with maxed out Home Run and 0 Power would get a lot of wall-scrapers, and somebody with 0 Home Run and 100 Power would scorch the ball every which way, but none for true distance.

            Guys like Francisco would have that "raw power," which would have a very high power rating and the home run rating would definitely be on the lower end. So that way the home runs they do hit are potentially long drives.
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            • Knight165
              *ll St*r
              • Feb 2003
              • 24964

              #21
              Re: New player attributes that you'd like to see

              Just a few thoughts.....

              On clutch....you can't really count the "clutch" rating in the Show as some sort of magical "you get lucky" attribute as it is talked about IRL.
              It's just a modifier for certain situational hitting that is/can be tracked.
              As any other real life stat or attribute in the game....past performance is not necessarily indicative of future performance, but...

              Now....injury and durability.
              I've been begging FOREVER() to have separate attributes for this.
              Durability....1-he's tired after 1 game....99....he can play all 162(+ if necessary)
              Injury.....1.......he gets hurt watching someone mow the lawn.....99....he's an MMA fighter on the side and hasn't missed a fight in 5 years

              Would love a separate power/hr attribute

              Would also love to have stealing become untied to speed again....and have stealing be solely how good he steals a base and steal agg be how often he will try and steal. For example....I would like to give a player a 68 speed....a 99 steal(almost always makes it)....and a 10 in steal aggression(not baserunning......which would stay separate as well) which would translate to say 15-20 steals.....think Kevin McReynolds in 1988...21 steals....zero CS...he was an excellent base stealer, but wasn't prolific....and not very fast.
              Nearly impossible to create as it stands now.

              M.K.
              Knight165
              All gave some. Some gave all. 343

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              • MauerMorneau09
                Pro
                • Mar 2011
                • 675

                #22
                Re: New player attributes that you'd like to see

                Originally posted by Knight165
                Just a few thoughts.....

                On clutch....you can't really count the "clutch" rating in the Show as some sort of magical "you get lucky" attribute as it is talked about IRL.
                It's just a modifier for certain situational hitting that is/can be tracked.
                As any other real life stat or attribute in the game....past performance is not necessarily indicative of future performance, but...

                Now....injury and durability.
                I've been begging FOREVER() to have separate attributes for this.
                Durability....1-he's tired after 1 game....99....he can play all 162(+ if necessary)
                Injury.....1.......he gets hurt watching someone mow the lawn.....99....he's an MMA fighter on the side and hasn't missed a fight in 5 years

                Would love a separate power/hr attribute

                Would also love to have stealing become untied to speed again....and have stealing be solely how good he steals a base and steal agg be how often he will try and steal. For example....I would like to give a player a 68 speed....a 99 steal(almost always makes it)....and a 10 in steal aggression(not baserunning......which would stay separate as well) which would translate to say 15-20 steals.....think Kevin McReynolds in 1988...21 steals....zero CS...he was an excellent base stealer, but wasn't prolific....and not very fast.
                Nearly impossible to create as it stands now.

                M.K.
                Knight165
                Agree with many points here. Not sure how the stealing attribute works now, but would be cool for guys with 99 stealing to get insane jumps (can basically go on first movement) and affect their ability to read pickoff moves.

                As for clutch, I think a point could be made to separate that into two different ratings. The first being how good a batter is with RISP or men on base. Another would be straight up 'CLUTCH' situations, getting on base when the team is down, moving a runner over, hitting a go ahead homer, something along those lines.

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                • cardinalbird5
                  MVP
                  • Jul 2006
                  • 2814

                  #23
                  Re: New player attributes that you'd like to see

                  Originally posted by Aensland
                  Pull, straightaway, or opposite field hitting. I remember High Heat had that attribute.

                  They have spray charts.

                  I totally agree with the OP i love all those ideas. Something else Id like to see k/9, bb/9, and h/9 vs LHB and RHB. Some lefties have reverse splits so itd be cool to see that in the game.

                  Something else Id love to see though is badges/perks for each player. Give Gomez a first pitching swinger badge, Matt Carpenter a 2 strike approach badge, Mike trout a robbing homerun badge, etc

                  We need more than fielding/reaction for defense. Id love to see more badges or attributes for robbing homeruns, dives, sliding catches, getting behind balls on tags up, back hand, throw on run, double play turning, etc.




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                  • HypoLuxa13
                    MVP
                    • Feb 2007
                    • 1156

                    #24
                    Re: New player attributes that you'd like to see

                    Originally posted by ThrowBack
                    This game really needs a gap power rating that is separate from home run power. I've had seasons where guys like Ben Revere are getting double digit homerun totals.
                    Agreed, we should be able to see guys getting 40+ doubles and 10 triples who only hit a few home runs.

                    And yes, separate durability attributes for injury and fatigue.

                    A batter patience attribute maybe.

                    And maybe a power tendancy slider. So like others have mentioned, guys who in real life hit 95% of their home runs to center and their pull field don't constantly hit opposite field dingers in the game.

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                    • Bobhead
                      Pro
                      • Mar 2011
                      • 4926

                      #25
                      Re: New player attributes that you'd like to see

                      The injury/durability split is probably the biggest one I want.

                      The second biggest is for fielding:
                      Just a single "fielding" attribute isn't nearly enough. There are some players, like Jose Reyes, Carlos Delgado, Adrian Gonzalez, who don't have a ton of range (think mobility), but are sure handed as heck on anything they do get to.
                      From an outfield perspective, guys who have no clue how to read or track the ball and take weird and ridiculous routes, but if they DO get to the ball, you can be sure they catch it...


                      On the other hand, you have well known cases of guys who can get to anything, but forgot to read the instructions on their glove, and consistently end up looking a fool. You already know I'm talking about the Johnny Damons of the world.

                      It would even help with the less exaggerated examples. BJ Upton isn't a poor fielder in the same way that Bobby Abreu is. Juan Uribe isn't a good fielder for the same reason Ryan Zimmerman is.

                      Separating "Fielding" into two separate attributes, one that represents fielding ability: reading and responding to the ball; and one that represents catch ability, would be a great boost to the game.
                      Last edited by Bobhead; 01-18-2016, 10:38 AM.

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                      • Knight165
                        *ll St*r
                        • Feb 2003
                        • 24964

                        #26
                        Re: New player attributes that you'd like to see

                        Originally posted by Bobhead
                        The injury/durability split is probably the biggest one I want.

                        The second biggest is for fielding:
                        Just a single "fielding" attribute isn't nearly enough. There are some players, like Jose Reyes, Carlos Delgado, Adrian Gonzalez, who don't have a ton of range (think mobility), but are sure handed as heck on anything they do get to.
                        From an outfield perspective, guys who have no clue how to read or track the ball and take weird and ridiculous routes, but if they DO get to the ball, you can be sure they catch it...


                        On the other hand, you have well known cases of guys who can get to anything, but forgot to read the instructions on their glove, and consistently end up looking a fool. You already know I'm talking about the Johnny Damons of the world.

                        It would even help with the less exaggerated examples. BJ Upton isn't a poor fielder in the same way that Bobby Abreu is. Juan Uribe isn't a good fielder for the same reason Ryan Zimmerman is.

                        Separating "Fielding" into two separate attributes, one that represents fielding ability: reading and responding to the ball; and one that represents catch ability, would be a great boost to the game.
                        Well....there are two...
                        Reaction....which is the players first step ability and his ability to get to the ball(and I'm pretty sure effects all the branch animations from there)
                        and Fielding ability which is mainly the players ability to catch the ball.

                        But I do agree that having something to further impact both range/play making ability and even actual catching would be welcomed.

                        M.K.
                        Knight165
                        All gave some. Some gave all. 343

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                        • Money99
                          Hall Of Fame
                          • Sep 2002
                          • 12695

                          #27
                          Re: New player attributes that you'd like to see

                          Originally posted by Bobhead
                          The injury/durability split is probably the biggest one I want.

                          The second biggest is for fielding:
                          Just a single "fielding" attribute isn't nearly enough. There are some players, like Jose Reyes, Carlos Delgado, Adrian Gonzalez, who don't have a ton of range (think mobility), but are sure handed as heck on anything they do get to.
                          From an outfield perspective, guys who have no clue how to read or track the ball and take weird and ridiculous routes, but if they DO get to the ball, you can be sure they catch it...


                          On the other hand, you have well known cases of guys who can get to anything, but forgot to read the instructions on their glove, and consistently end up looking a fool. You already know I'm talking about the Johnny Damons of the world.

                          It would even help with the less exaggerated examples. BJ Upton isn't a poor fielder in the same way that Bobby Abreu is. Juan Uribe isn't a good fielder for the same reason Ryan Zimmerman is.

                          Separating "Fielding" into two separate attributes, one that represents fielding ability: reading and responding to the ball; and one that represents catch ability, would be a great boost to the game.
                          Fantastic post!

                          Furthermore, to answer the OP, I want ratings for each position as well.

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                          • tessl
                            All Star
                            • Apr 2007
                            • 5685

                            #28
                            Re: New player attributes that you'd like to see

                            The current attributes cover everything. I suspect some people don't understand what all the attributes do.

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                            • Bobhead
                              Pro
                              • Mar 2011
                              • 4926

                              #29
                              Re: New player attributes that you'd like to see

                              On the batting side I have a few small wishes:

                              One, that the left/right split for the "Power" attribute be removed (except for on switch hitters). The arm a pitcher uses to throw does not affect the muscular composition of a hitter. He still has the same power.

                              Two, that the "Plate Vision" rating be split by left/right handedness, since that's the real and only reason any real-life splits exist. It's the hitter's ability to read the pitch and make contact on it that varies by pitcher, and leads to the dramatic splits we see in many hitters.

                              Three, that bunting be fleshed out into attributes for drag bunting and sac bunting, as many have already requested.

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                              • Blzer
                                Resident film pundit
                                • Mar 2004
                                • 42525

                                #30
                                Re: New player attributes that you'd like to see

                                Originally posted by Bobhead
                                On the batting side I have a few small wishes:

                                One, that the left/right split for the "Power" attribute be removed (except for on switch hitters). The arm a pitcher uses to throw does not affect the muscular composition of a hitter. He still has the same power.
                                Neither does it for a switch-hitter, but their swings are different. I'm a switch-hitter, I know how far I can potentially hit on either side and it is the same. I hit for more consistent power left-handed, but more raw power right-handed... either way, it is a result of different swings.

                                Same goes for some players when they face lefties versus facing righties. I know for a fact that Brandon Belt doesn't swing the same against a lefty as he does against a righty. Front shoulder flies open. Uses torque built from the lower body. Gives you less power.

                                From 1999-2003, John Olerud hit 96 home runs. 88 of them were against RHP. I know that he faces more righties, but that wasn't the reason. It's put in place for players who demonstrate less power against those pitchers. The majority of them put on different swings, or at the very least the wrong swing. This is ideal for that.

                                I know what you mean, but in a game that can't differentiate how much a player keeps their front shoulder closed or what have you needs something to offset this. One thing I have that helps is the batting camera being inside the plate. It makes lefty-righty and righty-lefty matchups more appealing.

                                EDIT: Probably should have read more of your post, as I see you placed it in the Plate Vision attribute. I would agree that that's what has the greatest effect, but now we're allowing a player to simply just be worse on one side of the plate than the other. I have strengths from batting right-handed, and strengths from batting left-handed. They are just different. I can't let Plate Vision determine my power, average, contact ability, etc. all at once.
                                Last edited by Blzer; 01-18-2016, 12:30 PM.
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