Right. That ball should be reaching the wall anyway. I was just giving an example of the route.
For those who think a ball can be hit slowly enough not to reach the wall, either one of two things will happen: 1) It was off-contact enough for spin to take the ball to the bullpen/foul wall, thus it would hit off of that first; 2) the 1st/3rd baseman would have been able to snag the ball for how slowly it was hit.
Ground balls that are hit fair and down the line don't hit grass until they hit the outfield for the most part, so they slow up less than other ground balls to other places. That, or they hit a line drive and it's going to stay faster, longer.
And, as I've mentioned many times before, the corner outfielders are too close to the plate and to the lines. Supposedly they have done many tests on this and this is the best balance for their system, but this is why they need to look at different systems with regard to the ball and the fielder's ability to run at it in certain directions.
There are a lot of things we can say about this, but it will all come with new physics & momentum systems, over time. Until then, as long as the game programs routes for the AI to go that way, at least they have checked one item off the list on the way there.
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