Indeed I compared Kauffman grass and dirt from the stream and 15 and there is clearly a difference. No idea if PBR was being used or not and like you said these streams are pretty compressed even when viewing them in 1080P. So it's a great sign that grass and dirt will be improving in all stadiums hopefully.
MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
Indeed I compared Kauffman grass and dirt from the stream and 15 and there is clearly a difference. No idea if PBR was being used or not and like you said these streams are pretty compressed even when viewing them in 1080P. So it's a great sign that grass and dirt will be improving in all stadiums hopefully.Last edited by tnixen; 02-11-2016, 01:48 PM. -
Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
Opinions/Questions for those with the ears of the developers
1. Can they not resize the created player portraits so they are about the same size as the real player portaraits which are significantly closer/bigger?
2. Not sure if it's because the ball doesn't hit the plate on choppers in game or they just don't have the physics for it but I realize now that this is why we never get the super high choppers that happen in real life. I have neve seen a chopper in game so high that it goes right over the infielders heads, yet it's a normal occurence in real life. This would also reduce the amount of crappy dribblers in front of the plate, so double win.
3. I know we aren't getting new body models this year but can't they at least "shrink" the lower weight models so guys like Altuve and Gyorko aren't fat? Even Donaldson does not look nearly as thick in real life as he does in the first stream.Comment
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
Another thing I think I just discovered from the last live stream is I think they are getting rid of the constant scrolling team logos and the like on the LED ribbon boards that go around the stadiums. Looks like they will still animate on home runs and other game situations. Now if they can update all the stadiums with there correct LED stat boards then it's party time
This is the right thing to do becasue in real life stadiums you do not see constant team logos scrolling on those ribbon boards around the stadiums. What you see is ads and stats and then they animate on home runs and other things.
If you compare Kauffman and Rogers Centre from 15 and 16 you will see what I mean.
I guess we will hear more about this in the upcoming Graphical Improvements stream.Comment
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
What is the advantage to pre-ordering this year's game? I intend to buy it the first day it is available but I'm not aware of a predicted shortage of copies available to purchase.≡Comment
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
Guys, "correcting" of routes to balls is a good thing.
From how I understand it, feel free to correct me if I am wrong, it means the CPU will no longer have the advantage of being able to know exactly how a ball will come off of the wall, or will no longer be able to run to a spot and camp under the ball. Instead they will have to act more like a real fielder and anticipate, but based on fielding ratings will be wrong sometimes, or take a bad angle and have the ball scoot past them. This only happens very occasionally right now, most time it skips past an outfielder it is because they dove for the ball and missed.
For human players, based on ratings a bad outfielder may take a step in on a line drive that is hit directly toward them allowing the ball to go over their head. It happens all the time in the MLB, so I don't see why the complaints. A good fielder is still likely to have the correct reaction.
The more we can differentiate between the elite, very good, good, average, below average and truly bad players the better. This is always the biggest beef people have in sports games and SCEA seems to be willing to do something about it, unlike other games like Madden or NHL where most players are pretty much cut from the same cloth.
It's seems to me, however, what you describe is Improved Fielding Logic and Improved Defensive Ratings. "Now fielders are better separated!"
This is "better routes" which implies something different to me like poor routes were previously taken. But were they? I don't know. Would love to understand the logic because there are two right ways to do this. Unfortunately, one right way is a bandaid to a bigger problem."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
Free stuff. Stubs, cards, card packs, equipment. I think the base version doesn't have a whole lot for preorder bonus, unless places like Gamestop or wherever have a special promotion. I preorderd from Amazon and got 20% off as a PRIME member. Though I'm still considering cancelling that and going digital, even if it does cost full retail.Comment
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
The info we gave on them Tuesday is about all we are going to reveal. The only thing left is what are the types of accuracy traits and what are the types of bias traits. But we won't be revealing those.Comment
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
Opinions/Questions for those with the ears of the developers
1. Can they not resize the created player portraits so they are about the same size as the real player portaraits which are significantly closer/bigger?
2. Not sure if it's because the ball doesn't hit the plate on choppers in game or they just don't have the physics for it but I realize now that this is why we never get the super high choppers that happen in real life. I have neve seen a chopper in game so high that it goes right over the infielders heads, yet it's a normal occurence in real life. This would also reduce the amount of crappy dribblers in front of the plate, so double win.
3. I know we aren't getting new body models this year but can't they at least "shrink" the lower weight models so guys like Altuve and Gyorko aren't fat? Even Donaldson does not look nearly as thick in real life as he does in the first stream.Comment
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
Ramone, 2 questions
1. I didn't get a good enough sample size from the last stream but I noticed that the catcher still comes out of his crouch like a cat to retrieve the ball. Has this been looked at this year?
2. Will CPU controlled runners take an extra step lead from time to time?Comment
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
I think it's pretty simple to interpret.
Great fielders will take better routes. Poor fielders will not. So ratings will matter even more with fielding success and they took the first step in 15 with that.
Glad it will be even more improved and be even more varied on 16!!!Now Playing on PS5:
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
I think it's pretty simple to interpret.
Great fielders will take better routes. Poor fielders will not. So ratings will matter even more with fielding success and they took the first step in 15 with that.
Glad it will be even more improved and be even more varied on 16!!!
even more of a reason why I dumped Matt Holliday in my offseason. he might as well be one of the (out of position players) that's new to this year.Comment
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)
I would agree with you, but I hope they aren't making "worse" routes, I hope they're making better ones... and by doing so they are also more realistic.
A prime example is of balls hit down the line. Consider two different routes. One route will be the corner outfielder going in a straight line toward the ball, and another route will be an outfielder creating a deep angle to get behind the ball (courtesy of Paint).
If they are going by this second route, I'm okay with it. I recognize that they are technically "breaking" something in the game's current system, because until they create a momentum system of sorts (or animations that work against you for fielding the ball away from an intended throwing target), there is nothing wrong with going straight at a ball.
I have plenty of momentum system ideas, but am too busy to ever provide the art for it and I don't know how easy it is to make happen in-game. Regardless, at the very least, if they're creating the proper route now, at least this will be reserved for later when it comes to them creating such a system.
If they're talking about creating wrong routes on things like caroms, I'm hopeful for that as well. Too many times I see them standing away from the ball's flight path, and I'll go, "Now I wonder why they are standing there?" It's because they already knew where it was going to bank off the ball, what angle it was going to be at, etc. If some more aggressive outfielders play the flight then have to redirect because of the way it was hit, I would be in favor of that for sure.
But I thought they were talking more about the images I was referring to. Maybe it's just both.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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