I just want to say as a casual baseball fan (not even that, anymore) that you guys have done a tremendous job. I'm so excited for this game that I went on a grabbed a PS4. I was gonna wait. MLB 15 didn't knock my socks off from what I saw. But this thing right here looks truly special. Kudos!!!
MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
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Re: MLB The Show 16 Twitch Stream Has Begun - Presentation, Play-By-Play & Commentary
I just want to say as a casual baseball fan (not even that, anymore) that you guys have done a tremendous job. I'm so excited for this game that I went on a grabbed a PS4. I was gonna wait. MLB 15 didn't knock my socks off from what I saw. But this thing right here looks truly special. Kudos!!! -
Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
I don't want to be THAT guy, but everyone around here is fine performance wise ? Especially while fielding, i've noticed drops in FPS. I know the huge list of presentation/graphic improvments, but we haven't any official word about FPS ( 30 ? 60 ? ). Strange, because nowdays it's one of the very first detail by devs.
Last MLB wasn't very stable, to be honest.Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
I don't want to be THAT guy, but everyone around here is fine performance wise ? Especially while fielding, i've noticed drops in FPS. I know the huge list of presentation/graphic improvments, but we haven't any official word about FPS ( 30 ? 60 ? ). Strange, because nowdays it's one of the very first detail by devs.
Last MLB wasn't very stable, to be honest.www.heyimbill.com | sports poster art and other cool stuffComment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
I was annoyed that the MLB 15 trailers were at 60 FPS, and showed no stutter when the camera flew over the crowds, but I chalked it up to industry practice. I wasn't going to single out SDS when the whole industry does things like this.Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
Neither MLB 14 or 15 on PS4 maintain 60 FPS now. The crowd seems to be the major hurdle.
I was annoyed that the MLB 15 trailers were at 60 FPS, and showed no stutter when the camera flew over the crowds, but I chalked it up to industry practice. I wasn't going to single out SDS when the whole industry does things like this.
Look at a majority of the big AAA games released on home consoles today (first party and third party) The only games that truly run at 60 FPS are last gen remasters.Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
Thats a difficult thing to achieve really. Consider the sheer scale of the game and the console hardware we have to run it on. Its pretty much impossible for 'The Show' to run at 60 FPS. The only way that would ever happen with a game this size is if 'The Show' was a PC game and you had a computer heavy duty enough to run it at that speed. I am surprised that SDS is able to get this game to even load up as quickly as it does, thats really impressive to me.
Look at a majority of the big AAA games released on home consoles today (first party and third party) The only games that truly run at 60 FPS are last gen remasters.Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
Neither MLB 14 or 15 on PS4 maintain 60 FPS now. The crowd seems to be the major hurdle.
I was annoyed that the MLB 15 trailers were at 60 FPS, and showed no stutter when the camera flew over the crowds, but I chalked it up to industry practice. I wasn't going to single out SDS when the whole industry does things like this.
Things like texture quality, lighting, location calculations, pixel count, these and more are all handled by the graphics card on a traditional computer.
Meanwhile, (most) physics and (more importantly) object management are all handled by the CPU. I'm reffering to the actual central processing unit in this case, not the slang for AI that is often used on these forums.
What that means is the more unique objects you put on the screen, the more taxed the CPU is. All of those unique objects moving in unique ways (even if they are subtle) will cause even a great CPU to chug. And the CPU of a PS4? Not so great.
If you want to see this in action to get a better breakdown and understanding of graphics, try downloading 3Dmark on your computer, and then cry as it makes your computer melt. There is a free version on steam.Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
AAA games can and do run at 60 fps, or close to a locked 60. SDS always state they are targetting 1080p/60 so the goal is not a fantasy. Granted the game does not run at a locked 60 so your point is partially valid. But with optimization and a few visual cutbacks I don't think 60 is an unreasonable goal for The Show. In a game that is so heavily based around timing 60 fps is an important aspect for gameplay, not just visuals. Everything uses timing in the game, meter pitching, pulse, directional hitting, button accuracy throwing, etc. Having a locked framerate is essential. Remember a few years back when the game had a pretty serious hitching problem while batting?
While there are current gen AAA games achieving but unable to lock in at 60 FPS, most of which are sports games and twitch shooters, which like you said, should be locked at 60 because games in these categories require quick and precise input timing. Supposedly MLB '14 ran at 60 FPS, according to that list. But as you stated, I know for a fact that MLB '15 wasn't quite there, I could just tell by the feel of the game, I had to make timing adjustments when I started playing it. But, thankfully I have never really experienced any actual frame rate drops in the last two entries of The Show.
And yeah, I remember that hitching problem, it totally threw my hitting game through a loop for a long time....for a while, I thought I was just slowing with age. haha
I am still blown away that The Phantom Pain runs at 60 FPS, I had that title pegged as a 30 FPS game. Very good catch!Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
Still hoping Russell can confirm that there will be some kind of season standings presentation during the games. A overlay with the standings and the commentators comment on it or something like. Or at least an overlay with the scoreboard from around the league or something. Russell? Anything? Thanks for any heads up in this! Appreciate all you guys do!Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
Still hoping Russell can confirm that there will be some kind of season standings presentation during the games. A overlay with the standings and the commentators comment on it or something like. Or at least an overlay with the scoreboard from around the league or something. Russell? Anything? Thanks for any heads up in this! Appreciate all you guys do!Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
It is? I have never seen one and I have played 2 seasons. Now I play coach mode maybe that is why??????Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
Originally posted by willithomeIt is??? I have never seen one. I have played 2 seasons this year and not once have I seen a division standings presentation. Now I do coach mode maybe that's why????Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
For the record, I'm satisfied with The Show's frame rate, but I do think the cutscenes could be a little smoother.Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
and any slow down during a cutscene would never bother me all too much, as long as it doesn't get in the way of me throwing or reading a pitch or fielding a ball.Comment
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Re: MLB The Show 16 Twitch Stream - Presentation & Much More (Archive Available)
This has actually always been an issue with me ever since I got back into the series in 2008, the uniform numbers have always looked unrealistically low. Its an issue that, imo, really needs to be addressed next year, its literally the only thing that breaks that realistic immersion for me. This was something I was going to post about, but I figured I would wait until an MLB 17 improvements thread was made later on this year.
But seeing you guys mentioned it, I feel the number placement would be perfect if they cut the gap between the name and number in half......
With the jerseys that have no name on the back, the numbers should sit even higher up than that.Comment
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