Manage Only Mode Thread

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  • jripper09
    Rookie
    • Dec 2009
    • 195

    #31
    Re: Manage Only Mode Thread

    i just hope QC works for MOM. I couldn't use it last year without spending all my time in slider hell! i just want to take it out of the case, pop it in my ps4 and start spring training with QC in MOM and get realistic results! if this happens i'll be an extremely happy camper! i don't want to play every pitch. i play late at night only time i can play being a full time tennis teaching and playing pro. i fall asleep in the middle of games and next thing i know my pitcher has thrown 170 pitches when i wake up LOL! if QC works ill be able to finish games quickly and stay awake! can't wait till the 29th!!!!!!

    Comment

    • miamikb2001
      Pro
      • Feb 2008
      • 795

      #32
      Re: Manage Only Mode Thread

      Originally posted by tessl
      After watching a guy get picked off in the Rizzo/Hosmer live stream I have an uneasy feeling the pickoff problem from a couple years ago in manage mode will return. Maybe I'm just paranoid but it looked like the runner took an extra long lead and was easily picked off.

      Guess I'll find out on the 29th.

      agreed and i sure hope not


      Sent from my iPhone using Tapatalk
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      Comment

      • TheWarmWind
        MVP
        • Apr 2015
        • 2620

        #33
        Re: Manage Only Mode Thread

        Just posting to show my support for MoM. I don't use it right now, but I have in the past. When I had my surgery and had my right and dominate arm stuck in a sling for 3 months, playing MoM on The Show was one of the few things I could still do.

        I hope this mode continues on forever and continues to get supported. It's not only a nice fallback for me in case my arm decides not to work anymore one day, but it's also cool to know that baseball fans with disabilities still have a way to enjoy the show and feel like they're actually contributing to the game.

        Double thumbs up to MoM.

        Comment

        • tessl
          All Star
          • Apr 2007
          • 5688

          #34
          Re: Manage Only Mode Thread

          Originally posted by miamikb2001
          agreed and i sure hope not


          Sent from my iPhone using Tapatalk
          For those who didn't see it, here is the link.



          I'll reserve judgement until I get the game but that looks like the same bug which caused automatic pickoffs in manage mode a couple years ago. Last year it was fixed.

          Runner at first takes an extra long lead if he is stealing and is a sitting duck. It would be a bummer if that has returned to manage mode.

          Comment

          • Grinder12000
            MVP
            • Jun 2009
            • 1122

            #35
            Re: Manage Only Mode Thread

            Seeing that that is not MoM I don't think we can make any judgements on it.

            Comment

            • My993C2
              MVP
              • Sep 2012
              • 1588

              #36
              Re: Manage Only Mode Thread

              Originally posted by tessl
              For those who didn't see it, here is the link.



              I'll reserve judgement until I get the game but that looks like the same bug which caused automatic pickoffs in manage mode a couple years ago. Last year it was fixed.

              Runner at first takes an extra long lead if he is stealing and is a sitting duck. It would be a bummer if that has returned to manage mode.
              I am going on memory here regarding how MLB 14 worked (my memory of how MLB 13 work is good because I was playing MLB 13 MoM games up until last week prior to my PS3 failing on me). Anyway this is how I remembered how pickoffs worked in MoM game play dating back to MLB 13.

              - In MLB 13 when you instructed the base runner to steal or hit and run, they always took an extra step. If the opposition pitcher threw back to the bag it was a roll of the dice as to whether or not the base runner would get back in time or be tagged out. But it wasn't a complete roll of the dice. Players with good base running attributes usually got back in time. Base runners with average base running attributes were susceptible to being picked off and base runners with poor base running attributes were almost guaranteed to be picked off. So you really needed to be careful with who you wanted to hit and run with and also who you wanted to steal with. But one other observation, on 3-2 counts with 2 outs, most but not all of the time you could instruct the base runner to steal and most, but not all of the time the opposition pitcher did not attempt to pick you off. On the other side of the ball when you the MoM manager are in the field and the opposition took that extra step, you could throw over to 1st, but the success rate wasn't all that high. Oh and if the base runner never took the extra step there was no point in throwing to first since they always got back standing up no matter how poorly their base running stats were like. Were the pick offs ideal in MLB 13? No they weren't they definitely favored the CPU teams. But it wasn't bad. We could occasionally pick off the opposition and you just needed to be careful with who you instructed to take the extra lead with.

              - In MLB 14, initially it looked like it worked the same way. But it became clear that the CPU was still able to pick your MoM controlled base runners off, but we lost the ability to pick off the opposition. In an entire season of play I think I picked off a base runner once, maybe twice while I myself was routinely being picked off if I was not careful with who I instructed to take a lead. So the balance of pick off success was now ridiculously in favor of the CPU teams.

              - In MLB 15 the base runners taking extra steps was completely removed from the game rendering pick offs obsolete. The CPU never attempted to pick you off and you could throw to first as much as you wanted but you would be wasting your time. Now this was good and bad. It was good in that stealing and hit and runs were now on the level based on the base runners speed and skills. But bad in that they completely took a big part of the game (namely pick offs) out of the game.

              So what will MLB 16 be like? Only time will tell. If our base runners always get picked off when they take that extra step, then we have a big problem which will render the game completely unplayable. One would hope that this sort of problem would be discovered and fixed with regression testing. But only time will tell.

              PS: I love playing MoM games from the dugout view. As a MoM manager my decisions in the game can still influence the outcome of the game while completely taking my joy stick skills (or lack of skills) out of the picture. Even though some SCEA peeps are on record from the 2015 streams saying "MoM is boring, who would ever want to play this mode", clearly there are those of us who do enjoy our MoM games.
              Last edited by My993C2; 03-23-2016, 12:19 PM.

              Comment

              • TexasDBack
                Rookie
                • Feb 2016
                • 122

                #37
                Re: Manage Only Mode Thread

                I just started venturing into Manage Only Mode this year and I love it. Do you guys have any tools (spreadsheets), etc that you use to manage your team, notes, players, contracts, up and down, etc?

                I have built one I'm using, but don't like to re-invent the wheel.

                Also, does anyone have a good write up on the progression based progression? I had a hard time determining when I should move people up/down and understanding how long progression takes, setting my own expectations for a prospect, etc.
                Last edited by TexasDBack; 03-23-2016, 12:56 PM. Reason: added a question

                Comment

                • Grinder12000
                  MVP
                  • Jun 2009
                  • 1122

                  #38
                  Re: Manage Only Mode Thread

                  The Great MoM Ballpark Factor Project.

                  Last year for every team and every game I would put the total runs scored for both teams into two columns The Home team HOME column and the Away teams AWAY column.

                  What I'm attempting to do is quantify ball park factor at least for RUNS. It was mostly working out well except for a few parks like Colorado that just did not behave.

                  This brings me to this moment.

                  Somehow I lost about 100 games for each team which got me wondering - what if a got a LOT of stats from other people do thin this year. We could combine and have Real numbers to look at.

                  Comments? Suggestions. I'm looking at MoM players only

                  TexasDBack - good questions.

                  Comment

                  • tessl
                    All Star
                    • Apr 2007
                    • 5688

                    #39
                    Re: Manage Only Mode Thread

                    Originally posted by My993C2
                    I am going on memory here regarding how MLB 14 worked (my memory of how MLB 13 work is good because I was playing MLB 13 MoM games up until last week prior to my PS3 failing on me). Anyway this is how I remembered how pickoffs worked in MoM game play dating back to MLB 13.

                    - In MLB 13 when you instructed the base runner to steal or hit and run, they always took an extra step. If the opposition pitcher threw back to the bag it was a roll of the dice as to whether or not the base runner would get back in time or be tagged out. But it wasn't a complete roll of the dice. Players with good base running attributes usually got back in time. Base runners with average base running attributes were susceptible to being picked off and base runners with poor base running attributes were almost guaranteed to be picked off. So you really needed to be careful with who you wanted to hit and run with and also who you wanted to steal with. But one other observation, on 3-2 counts with 2 outs, most but not all of the time you could instruct the base runner to steal and most, but not all of the time the opposition pitcher did not attempt to pick you off. On the other side of the ball when you the MoM manager are in the field and the opposition took that extra step, you could throw over to 1st, but the success rate wasn't all that high. Oh and if the base runner never took the extra step there was no point in throwing to first since they always got back standing up no matter how poorly their base running stats were like. Were the pick offs ideal in MLB 13? No they weren't they definitely favored the CPU teams. But it wasn't bad. We could occasionally pick off the opposition and you just needed to be careful with who you instructed to take the extra lead with.

                    - In MLB 14, initially it looked like it worked the same way. But it became clear that the CPU was still able to pick your MoM controlled base runners off, but we lost the ability to pick off the opposition. In an entire season of play I think I picked off a base runner once, maybe twice while I myself was routinely being picked off if I was not careful with who I instructed to take a lead. So the balance of pick off success was now ridiculously in favor of the CPU teams.

                    - In MLB 15 the base runners taking extra steps was completely removed from the game rendering pick offs obsolete. The CPU never attempted to pick you off and you could throw to first as much as you wanted but you would be wasting your time. Now this was good and bad. It was good in that stealing and hit and runs were now on the level based on the base runners speed and skills. But bad in that they completely took a big part of the game (namely pick offs) out of the game.

                    So what will MLB 16 be like? Only time will tell. If our base runners always get picked off when they take that extra step, then we have a big problem which will render the game completely unplayable. One would hope that this sort of problem would be discovered and fixed with regression testing. But only time will tell.

                    PS: I love playing MoM games from the dugout view. As a MoM manager my decisions in the game can still influence the outcome of the game while completely taking my joy stick skills (or lack of skills) out of the picture. Even though some SCEA peeps are on record from the 2015 streams saying "MoM is boring, who would ever want to play this mode", clearly there are those of us who do enjoy our MoM games.
                    I can't remember for sure what year, I think it was 14 when the runner took a goofy lead and the CPU didn't always try a pickoff when when it did try a pickoff it was successful 95% of the time.

                    I preferred 15 because although there were very few pickoff attempts the bottom line - caught stealing - was realistic.

                    Comment

                    • tessl
                      All Star
                      • Apr 2007
                      • 5688

                      #40
                      Re: Manage Only Mode Thread

                      Originally posted by TexasDBack
                      I just started venturing into Manage Only Mode this year and I love it. Do you guys have any tools (spreadsheets), etc that you use to manage your team, notes, players, contracts, up and down, etc?

                      I have built one I'm using, but don't like to re-invent the wheel.

                      Also, does anyone have a good write up on the progression based progression? I had a hard time determining when I should move people up/down and understanding how long progression takes, setting my own expectations for a prospect, etc.
                      I see your diamondbacks logo so what I do wouldn't work for you. I pick a team with a pitcher friendly ballpark and build a team around pitching, speed and defense but Arizona is a hitter's park. Not everybody has the same philosophy. Good durability is important. I like SP with good stamina and bb/9 so they can give me 6 innings or more consistently and I don't wear out my bullpen. I focus on 2 or 3 lockdown short relievers. Pay attention to your coaches, their attributes directly impact the play on the field. I like 1st base, 3rd base and farm director to have + durability so I can add 4 or 5 points to durability. Hire good scouts and scout to what fits your needs. Make sure you look at durability for draft picks, you don't want to draft a guy who won't stay healthy. The devs mentioned in an early stream the amateur draft has changed but didn't elaborate.

                      Regarding performance based progression they have changed it this year so I don't think anybody can answer your question until we get the game. What the devs have said is progression is based upon performance pro rated to the level the player is at - and I'm guessing also potential. A player hitting .300 at AA won't progress as much as the same player hitting .300 at AAA or MLB.

                      Someone else asked about park effects. My experience is they are very realistic if the devs get the gameplay correct. There are multiple sites which show MLB park effects.

                      For the new classic stadiums I found a website which has park effects going back to 1876. The problem is we don't know which year each classic stadium is rendered as and the dimensions and configuration changed in some of those parks over the years.



                      It's good to see more people playing manage mode.

                      Comment

                      • My993C2
                        MVP
                        • Sep 2012
                        • 1588

                        #41
                        Re: Manage Only Mode Thread

                        Originally posted by tessl
                        I can't remember for sure what year, I think it was 14 when the runner took a goofy lead and the CPU didn't always try a pickoff when when it did try a pickoff it was successful 95% of the time.

                        I preferred 15 because although there were very few pickoff attempts the bottom line - caught stealing - was realistic.
                        It would have been MLB 14 where the pick offs were the most borked. Once the mid-season patch was made to fix "Hit and Runs", MoM in MLB 13 played pretty darn well as far as I was concerned. But yeah at least in MLB 15 we did not have to worry about the totally slanted to favor the CPU team pick off ration like we had in MLB 14.

                        Five more sleeps until we find out what MoM is like in MLB 16.

                        Comment

                        • H8ter2
                          Banned
                          • Apr 2015
                          • 231

                          #42
                          Re: Manage Only Mode Thread

                          Originally posted by tessl
                          I see your diamondbacks logo so what I do wouldn't work for you. I pick a team with a pitcher friendly ballpark and build a team around pitching, speed and defense but Arizona is a hitter's park. Not everybody has the same philosophy. Good durability is important. I like SP with good stamina and bb/9 so they can give me 6 innings or more consistently and I don't wear out my bullpen. I focus on 2 or 3 lockdown short relievers. Pay attention to your coaches, their attributes directly impact the play on the field. I like 1st base, 3rd base and farm director to have + durability so I can add 4 or 5 points to durability. Hire good scouts and scout to what fits your needs. Make sure you look at durability for draft picks, you don't want to draft a guy who won't stay healthy. The devs mentioned in an early stream the amateur draft has changed but didn't elaborate.

                          Regarding performance based progression they have changed it this year so I don't think anybody can answer your question until we get the game. What the devs have said is progression is based upon performance pro rated to the level the player is at - and I'm guessing also potential. A player hitting .300 at AA won't progress as much as the same player hitting .300 at AAA or MLB.

                          Someone else asked about park effects. My experience is they are very realistic if the devs get the gameplay correct. There are multiple sites which show MLB park effects.

                          For the new classic stadiums I found a website which has park effects going back to 1876. The problem is we don't know which year each classic stadium is rendered as and the dimensions and configuration changed in some of those parks over the years.



                          It's good to see more people playing manage mode.

                          This is really good advice, thanks as I am too looking at getting more into MoM, I think this year I'm going to use this mode in conjunction with the games I actually play as opposed to just simming games as I did previously


                          Sent from my iPhone using Tapatalk

                          Comment

                          • Grinder12000
                            MVP
                            • Jun 2009
                            • 1122

                            #43
                            Re: Manage Only Mode Thread

                            My question has always been - do they sim atmosphere so the size of the ball park is not the only factor.

                            For instance - Colorado - do balls travel faster farther? is stadium size the ONLY factor? See what I mean? So - I've been keeping tract just to satisfy my curiosity.

                            Comment

                            • tessl
                              All Star
                              • Apr 2007
                              • 5688

                              #44
                              Re: Manage Only Mode Thread

                              Originally posted by Grinder12000
                              My question has always been - do they sim atmosphere so the size of the ball park is not the only factor.

                              For instance - Colorado - do balls travel faster farther? is stadium size the ONLY factor? See what I mean? So - I've been keeping tract just to satisfy my curiosity.
                              I believe Colorado and Arizona are the two parks which get the "atmosphere" bonus to the offense. I either read it from a dev on this website or saw it on a live stream.

                              Comment

                              • Grinder12000
                                MVP
                                • Jun 2009
                                • 1122

                                #45
                                Re: Manage Only Mode Thread

                                I believe Colorado and Arizona are the two parks which get the "atmosphere" bonus to the offense. I either read it from a dev on this website or saw it on a live stream.
                                Good thanks - I know in my MoM Fantasy draft franchise Colorado is WAY WAY a pitchers park after 50 games which is weird. Most other ballparks are acting pretty much as they should.

                                Comment

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