Directional vs Zone vs Pure analog

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  • barrow
    Just started!
    • Jan 2016
    • 4

    #31
    Re: Directional vs Zone vs Pure analog

    I'm still finding the hitting options to be cryptic. The text for each selection on the gameplay options screen leaves a lot to be desired.

    I've been finding that I'm most successful with Pure Analog - Flick, but I don't even know what I'm doing, so some questions for anyone with a better grasp of these systems.

    Using Pure Analog - Flick, can I still press Square/X/Circle before the pitch to choose my swing type? I press these buttons to select my swing but I have no idea if it's actually doing anything, I'm almost assuming it isn't. I always flick up, never sideways, so perhaps I'm never using a contact swing?

    Am I correct in assuming that Pure Analog - Flick only takes timing into account? I'm under the impression that there's no aiming required, and no way to direct where you hit the ball.

    It's embarrassing that I don't know how this hitting system works yet it's yielding the best results for me.

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    • Jr.
      Playgirl Coverboy
      • Feb 2003
      • 19171

      #32
      Re: Directional vs Zone vs Pure analog

      Controlling the PCI and hitting is just too easy for me. I'll end up hitting over .300 with my entire lineup. Directional allows for player ratings to play out, so it makes it more realistic and tougher to build my roster.

      Same with using classic pitching instead of analog/meter.
      My favorite teams are better than your favorite teams

      Watch me play video games

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      • loso_34
        MVP
        • Jul 2010
        • 1344

        #33
        Re: Directional vs Zone vs Pure analog

        Originally posted by mikeq672
        Zone, always zone, Im kind of disappointed that directional hitting is back in the game, especially for online play. Its way too easy to hit the ball as its basically just timing
        quit the opposite. ratings determine pci placement...you have a smaller margin for error on timing.

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        • cardinalbird5
          MVP
          • Jul 2006
          • 2814

          #34
          Re: Directional vs Zone vs Pure analog

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          My take on them...Zone is the most rewarding but the most difficult. Directional is a bit more consistent this year and Stride is back for Analog (although the stride seems to be a non factor). All three great choices IMO.
          Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

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          • bkrich83
            Has Been
            • Jul 2002
            • 71577

            #35
            Re: Directional vs Zone vs Pure analog

            Originally posted by mikeq672
            Zone, always zone, Im kind of disappointed that directional hitting is back in the game, especially for online play. Its way too easy to hit the ball as its basically just timing
            The notion that directional is easier than zone is quite simply a fallacy. In fact as others have done. you can make an argument that directional is more difficult than zone..
            Tracking my NCAA Coach Career

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            • cardinalbird5
              MVP
              • Jul 2006
              • 2814

              #36
              Re: Directional vs Zone vs Pure analog

              Originally posted by bkrich83
              The notion that directional is easier than zone is quite simply a fallacy. In fact as others have done. you can make an argument that directional is more difficult than zone..
              It is not more difficult to use. You just won't have as good as results in the long run if you were to get good w/ zone. It'd be like saying classic pitching takes more skill than analog...it doesn't but that does not mean analog is not better.
              Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

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              • Bondsfan
                MVP
                • Jan 2003
                • 1275

                #37
                Re: Directional vs Zone vs Pure analog

                No, zone is definitely easier, at least on All Star it is (thats the only level I play, so I can't comment on others).

                With zone, if you leave the PCI dead center and never move it, and just wait for pitches coming down the middle, you'll mount FAR more offense than you will with directional/timing. It doesn't take skill to leave your PCI in the middle, never move it, and basically take advantage of the bigger timing window zone has over directional.

                I do agree, on higher levels with a smaller PCI this strategy may not work. And sure, if you are moving the PCI around for each swing, that takes a lot of skill. But in terms of the stats it generates, I have much more offense when I use zone keeping the PCI locked dead center than I do when using directional/timing.

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                • OhioCub
                  Rookie
                  • Apr 2014
                  • 409

                  #38
                  Re: Directional vs Zone vs Pure analog

                  Question for those using zone. I've tried using it in the past but I've found my plate discipline goes right down the gutter cause I'm too focused on following the ball with the pci. So I'm curious, how do you remain focused on not swinging at junk because I definitely prefer the zone concept.

                  Sent from my SM-N910V using Tapatalk

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                  • bkrich83
                    Has Been
                    • Jul 2002
                    • 71577

                    #39
                    Re: Directional vs Zone vs Pure analog

                    Originally posted by cardinalbird7
                    It is not more difficult to use. You just won't have as good as results in the long run if you were to get good w/ zone. It'd be like saying classic pitching takes more skill than analog...it doesn't but that does not mean analog is not better.
                    I said you can make an argument, and you certainly can.
                    Tracking my NCAA Coach Career

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                    • razorkaos
                      MVP
                      • Aug 2011
                      • 1177

                      #40
                      Re: Directional vs Zone vs Pure analog

                      I love pure analog, but since they removed the stride in 15, I've been thinking about changing the way i play. If the stride is back in 16, it will make me buy the game. If not, I'll stick with 15.
                      PSN ID/Street Fighter V Fighter ID: razorkaos

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                      • bcruise
                        Hall Of Fame
                        • Mar 2004
                        • 23274

                        #41
                        Re: Directional vs Zone vs Pure analog

                        Originally posted by razorkaos
                        I love pure analog, but since they removed the stride in 15, I've been thinking about changing the way i play. If the stride is back in 16, it will make me buy the game. If not, I'll stick with 15.
                        It is back, but jury's out on whether it's just placebo. At the very least, there's nothing on the swing info display to indicate stride timing feedback.

                        Personally I had mixed results when holding the stride back insanely early vs actually timing in correctly. Nothing I could call conclusive.

                        Comment

                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #42
                          Re: Directional vs Zone vs Pure analog

                          Originally posted by cardinalbird7
                          It is not more difficult to use. You just won't have as good as results in the long run if you were to get good w/ zone.

                          Which makes it more difficult.

                          Less consistent good results = more difficult to consistently do well.

                          Meanwhile, if I learn zone to where I can hit with basically any non-pitcher in the game, not very hard to do well or (re)build a team.

                          And if they've made player development performance-based...another layer of difficulty.

                          More to challenge than just straight up "is it easier to use".
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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