Also, is there such thing as going past the full blue arrows? Meaning would you want to let go as soon as all the arrows are full or is full just full regardless if you continue to hold it?
Fielding meter
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Fielding meter
For the fielding meter underfoot (the blue arrows) does charging it higher increase error odds as well as increase power? Meaning on routine infield plays where you have time should you NOT charge it all the way to reduce the risk of error and only use it when you need full power?
Also, is there such thing as going past the full blue arrows? Meaning would you want to let go as soon as all the arrows are full or is full just full regardless if you continue to hold it?Tags: None -
Re: Fielding meter
For the fielding meter underfoot (the blue arrows) does charging it higher increase error odds as well as increase power? Meaning on routine infield plays where you have time should you NOT charge it all the way to reduce the risk of error and only use it when you need full power?
Also, is there such thing as going past the full blue arrows? Meaning would you want to let go as soon as all the arrows are full or is full just full regardless if you continue to hold it?
Hope this helps.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
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Re: Fielding meter
yeah I screwed up my fielding settings and I need to know what default is if anyone could tell me. thanks
I switched to button accuracy and also tried pure analog and switched a couple of things but now I want it all back to default and not sure what is the default settings
can someone tell me what it is for throwing default..
I know buttons is default
but as far as the meter options.. is it meter on and difficulty set to rookie?
ThanksComment
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Re: Fielding meter
For the fielding meter underfoot (the blue arrows) does charging it higher increase error odds as well as increase power? Meaning on routine infield plays where you have time should you NOT charge it all the way to reduce the risk of error and only use it when you need full power?
Also, is there such thing as going past the full blue arrows? Meaning would you want to let go as soon as all the arrows are full or is full just full regardless if you continue to hold it?
With that said I don't like the design change at all. It is seriously out of scale with everything. Also, at times I find it not pointing in the correct direction to where I am throwing the ball, not sure why it is doing that. Personally I liked it better directly under the player but I see why the change because it is easier to regulate throw strength. If anything I would rather see it radiate out, where the player was in the center of it.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Fielding meter
Max throw strength (full meter) is an ingredient towards a potential throwing error. Player attributes, momentum, angle to the ball and your branch point together also contribute to the end result.
With that said I don't like the design change at all. It is seriously out of scale with everything. Also, at times I find it not pointing in the correct direction to where I am throwing the ball, not sure why it is doing that. Personally I liked it better directly under the player but I see why the change because it is easier to regulate throw strength. If anything I would rather see it radiate out, where the player was in the center of it.
The new design is an attempt to unify the meters into a single interface while trying to get a sleeker, updated look. There was a lot of back and forth internally, and this is just the first iteration.
As far as the direction of the chevrons, I am afraid that it was not clearly explained anywhere. So, here it is:
Originally, the player marker was always aligned with the camera meaning "down" or home was toward the camera, wherever it may be during a play, for all meters. This is only true for the analog meter now since the stick movements are still fixed with home plate being down. The button interfaces now have the power chevrons point to the base you are targeting. The reasoning being that it will give the player a better feel as to where the ball will be going relative to the fielder's current position regardless of the camera's position/angle.
As I said, this is an initial iteration which we will be looking to refine the mechanics as well as the look. Feedback is always appreciated.
Hope everyone is having fun with this year's offering.Last edited by Woodweaver; 04-01-2016, 02:56 PM."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Fielding meter
The fielders this year have a much better sense of urgency on plays that you expect. Thanks for the awesome fielding.
One question: I assume rating impact how well/poor fielders lock on to the catch area.. correct? If so, which rating impacts that?Last edited by RunN1st; 04-01-2016, 02:25 PM."The older I get, the faster I was!"
PSN: RunN1stComment
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Re: Fielding meter
What do you mean by "lock on to the catch area"? Are you referring to a fielder attempting to catch a fly ball."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Fielding meter
The new design is an attempt to unify the meters into a single interface while trying to get a sleeker, updated look. There was a lot of back and forth internally, and this is just the first iteration.
As far as the direction of the chevrons, I am afraid that it was not clearly explained anywhere. So, here it is:
Originally, the player marker was always aligned with the camera meaning "down" or home was toward the camera wherever it may be during play for all meters. This is only true for the analog meter now since the stick movements are still fixed with home plate being down. The button interfaces now have the power chevrons point to the base you are targeting. The reasoning being that it will give the player a better feel as to where the ball will be going relative to the fielder's current position regardless of the camera's position/angle.
As I said, this is an initial iteration which we will be looking to refine the mechanics as well as the look. Feedback is always appreciated.
Hope everyone is having fun with this year's offering.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Fielding meter
Glad to hear it!
Getting those back picks to work was a project. We eventually just had to capture new animations for every aspect of this play to get them working properly. I still have some more I'd like to do with it...Last edited by Woodweaver; 04-01-2016, 02:57 PM."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Fielding meter
The effort put into it really shows, feels great! Thanks again!“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Fielding meter
T-BONE.
Talking about things nobody cares.Comment
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Re: Fielding meter
The fielding attribute affects how quickly the catcher region indicator appears, its initial size, and how much it will fluctuate while the ball is in the air. The "lock" will not happen until your fielder is close enough to the correct location with in the catch region to find/select a catch. The same attribute can also affect the set of catches available to your fielder for a given situation."Yeah, well, you know, that's just, like, your opinion, man"Comment
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