Fielding meter

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  • kooch66
    Rookie
    • Oct 2008
    • 179

    #1

    Fielding meter

    For the fielding meter underfoot (the blue arrows) does charging it higher increase error odds as well as increase power? Meaning on routine infield plays where you have time should you NOT charge it all the way to reduce the risk of error and only use it when you need full power?

    Also, is there such thing as going past the full blue arrows? Meaning would you want to let go as soon as all the arrows are full or is full just full regardless if you continue to hold it?
  • countryboy
    Growing pains
    • Sep 2003
    • 52720

    #2
    Re: Fielding meter

    Originally posted by kooch66
    For the fielding meter underfoot (the blue arrows) does charging it higher increase error odds as well as increase power? Meaning on routine infield plays where you have time should you NOT charge it all the way to reduce the risk of error and only use it when you need full power?
    Yes, 3 arrows seems to be a "normal" throw, whereas letting it go to 4 or 5 significantly increases the chances of an error. Think of it as a throw strength meter. The harder you try to throw the ball, the more likely it becomes that the throw is offline/errant.

    Also, is there such thing as going past the full blue arrows? Meaning would you want to let go as soon as all the arrows are full or is full just full regardless if you continue to hold it?
    I am not 100% sure about this but I believe it just restarts. In other words, if you hold it past 5 arrows, it will start over again at one arrow.

    Hope this helps.
    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

    I miss the old days of Operation Sports :(


    Louisville Cardinals/St.Louis Cardinals

    Comment

    • stevostl
      Pro
      • Aug 2015
      • 558

      #3
      Re: Fielding meter

      yeah I screwed up my fielding settings and I need to know what default is if anyone could tell me. thanks

      I switched to button accuracy and also tried pure analog and switched a couple of things but now I want it all back to default and not sure what is the default settings

      can someone tell me what it is for throwing default..

      I know buttons is default

      but as far as the meter options.. is it meter on and difficulty set to rookie?

      Thanks

      Comment

      • nemesis04
        RIP Ty My Buddy
        • Feb 2004
        • 13530

        #4
        Re: Fielding meter

        Originally posted by kooch66
        For the fielding meter underfoot (the blue arrows) does charging it higher increase error odds as well as increase power? Meaning on routine infield plays where you have time should you NOT charge it all the way to reduce the risk of error and only use it when you need full power?

        Also, is there such thing as going past the full blue arrows? Meaning would you want to let go as soon as all the arrows are full or is full just full regardless if you continue to hold it?
        Max throw strength (full meter) is an ingredient towards a potential throwing error. Player attributes, momentum, angle to the ball and your branch point together also contribute to the end result.

        With that said I don't like the design change at all. It is seriously out of scale with everything. Also, at times I find it not pointing in the correct direction to where I am throwing the ball, not sure why it is doing that. Personally I liked it better directly under the player but I see why the change because it is easier to regulate throw strength. If anything I would rather see it radiate out, where the player was in the center of it.
        “The saddest part of life is when someone who gave you your best memories becomes a memory”

        Comment

        • RunN1st
          MVP
          • Oct 2002
          • 2906

          #5
          Re: Fielding meter

          I use button accuracy with "no meter" loving it because you end up focusing on the animation vs. the meter.
          "The older I get, the faster I was!"
          PSN: RunN1st

          Comment

          • Woodweaver
            Developer
            • Apr 2006
            • 1145

            #6
            Fielding meter

            Originally posted by nemesis04
            Max throw strength (full meter) is an ingredient towards a potential throwing error. Player attributes, momentum, angle to the ball and your branch point together also contribute to the end result.



            With that said I don't like the design change at all. It is seriously out of scale with everything. Also, at times I find it not pointing in the correct direction to where I am throwing the ball, not sure why it is doing that. Personally I liked it better directly under the player but I see why the change because it is easier to regulate throw strength. If anything I would rather see it radiate out, where the player was in the center of it.


            The new design is an attempt to unify the meters into a single interface while trying to get a sleeker, updated look. There was a lot of back and forth internally, and this is just the first iteration.

            As far as the direction of the chevrons, I am afraid that it was not clearly explained anywhere. So, here it is:

            Originally, the player marker was always aligned with the camera meaning "down" or home was toward the camera, wherever it may be during a play, for all meters. This is only true for the analog meter now since the stick movements are still fixed with home plate being down. The button interfaces now have the power chevrons point to the base you are targeting. The reasoning being that it will give the player a better feel as to where the ball will be going relative to the fielder's current position regardless of the camera's position/angle.

            As I said, this is an initial iteration which we will be looking to refine the mechanics as well as the look. Feedback is always appreciated.

            Hope everyone is having fun with this year's offering.
            Last edited by Woodweaver; 04-01-2016, 02:56 PM.
            "Yeah, well, you know, that's just, like, your opinion, man"

            Comment

            • RunN1st
              MVP
              • Oct 2002
              • 2906

              #7
              Re: Fielding meter

              The fielders this year have a much better sense of urgency on plays that you expect. Thanks for the awesome fielding.

              One question: I assume rating impact how well/poor fielders lock on to the catch area.. correct? If so, which rating impacts that?
              Last edited by RunN1st; 04-01-2016, 02:25 PM.
              "The older I get, the faster I was!"
              PSN: RunN1st

              Comment

              • Woodweaver
                Developer
                • Apr 2006
                • 1145

                #8
                Re: Fielding meter

                Originally posted by RunN1st
                The fielders this year have a much better sense of urgency on plays that you expect. Thanks for the awesome fielding.

                One question: I assume rating impact how well/poor fielders lock on to the catch area.. correct? If so, which rating impacts that?


                What do you mean by "lock on to the catch area"? Are you referring to a fielder attempting to catch a fly ball.
                "Yeah, well, you know, that's just, like, your opinion, man"

                Comment

                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #9
                  Re: Fielding meter

                  Originally posted by Woodweaver
                  The new design is an attempt to unify the meters into a single interface while trying to get a sleeker, updated look. There was a lot of back and forth internally, and this is just the first iteration.

                  As far as the direction of the chevrons, I am afraid that it was not clearly explained anywhere. So, here it is:

                  Originally, the player marker was always aligned with the camera meaning "down" or home was toward the camera wherever it may be during play for all meters. This is only true for the analog meter now since the stick movements are still fixed with home plate being down. The button interfaces now have the power chevrons point to the base you are targeting. The reasoning being that it will give the player a better feel as to where the ball will be going relative to the fielder's current position regardless of the camera's position/angle.

                  As I said, this is an initial iteration which we will be looking to refine the mechanics as well as the look. Feedback is always appreciated.

                  Hope everyone is having fun with this year's offering.
                  Thank you for the explanation on the direction aspect, I use analog and was not really understanding what it was doing. Fielding overall is fantastic this year and great work with the snap throws. We have had quite a few discussions about it in the past.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

                  Comment

                  • Woodweaver
                    Developer
                    • Apr 2006
                    • 1145

                    #10
                    Fielding meter

                    Originally posted by nemesis04
                    Thank you for the explanation on the direction aspect, I use analog and was not really understanding what it was doing. Fielding overall is fantastic this year and great work with the snap throws. We have had quite a few discussions about it in the past.


                    Glad to hear it!

                    Getting those back picks to work was a project. We eventually just had to capture new animations for every aspect of this play to get them working properly. I still have some more I'd like to do with it...
                    Last edited by Woodweaver; 04-01-2016, 02:57 PM.
                    "Yeah, well, you know, that's just, like, your opinion, man"

                    Comment

                    • nemesis04
                      RIP Ty My Buddy
                      • Feb 2004
                      • 13530

                      #11
                      Re: Fielding meter

                      Originally posted by Woodweaver
                      Glad to hear it!

                      Getting those back picks to work was a project. We eventually just had to capture new animations for every aspect of this play to get them working properly. I still have some more I'd like to do with it...
                      The effort put into it really shows, feels great! Thanks again!
                      “The saddest part of life is when someone who gave you your best memories becomes a memory”

                      Comment

                      • sandmac
                        Pro
                        • Feb 2003
                        • 535

                        #12
                        Re: Fielding meter

                        Still confused. Is analog camera relative or not?


                        Sent from my iPhone using Tapatalk

                        Comment

                        • Ghost Of The Year
                          Life's been good so far.
                          • Mar 2014
                          • 6352

                          #13
                          Re: Fielding meter

                          Originally posted by sandmac
                          Still confused. Is analog camera relative or not?


                          Sent from my iPhone using Tapatalk
                          Originally posted by Woodweaver


                          ... the player marker was always aligned with the camera meaning "down" or home was toward the camera, wherever it may be during a play, for all meters. This is only true for the analog meter now since the stick movements are still fixed with home plate being down.
                          ___________________________________
                          T-BONE.

                          Talking about things nobody cares.

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                          • RunN1st
                            MVP
                            • Oct 2002
                            • 2906

                            #14
                            Re: Fielding meter

                            Originally posted by Woodweaver
                            What do you mean by "lock on to the catch area"? Are you referring to a fielder attempting to catch a fly ball.
                            Yes, sir. Seems that some players lock onto the catch area easier than others.
                            "The older I get, the faster I was!"
                            PSN: RunN1st

                            Comment

                            • Woodweaver
                              Developer
                              • Apr 2006
                              • 1145

                              #15
                              Re: Fielding meter

                              Originally posted by RunN1st
                              Yes, sir. Seems that some players lock onto the catch area easier than others.


                              The fielding attribute affects how quickly the catcher region indicator appears, its initial size, and how much it will fluctuate while the ball is in the air. The "lock" will not happen until your fielder is close enough to the correct location with in the catch region to find/select a catch. The same attribute can also affect the set of catches available to your fielder for a given situation.
                              "Yeah, well, you know, that's just, like, your opinion, man"

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