Fielding meter

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  • sandmac
    Pro
    • Feb 2003
    • 535

    #16
    Re: Fielding meter

    Are analog meter throws direction sensitive on throwing errors? In other words if the 1B is pulled off the bag one direction is that a true indication of the user error or a random error animation?

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    • nemesis04
      RIP Ty My Buddy
      • Feb 2004
      • 13530

      #17
      Re: Fielding meter

      Originally posted by sandmac
      Are analog meter throws direction sensitive on throwing errors? In other words if the 1B is pulled off the bag one direction is that a true indication of the user error or a random error animation?
      I don't believe so because I don't think I have ever seen the 1B get pulled off the bag towards home. It is always towards the outfield.
      “The saddest part of life is when someone who gave you your best memories becomes a memory”

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      • RunN1st
        MVP
        • Oct 2002
        • 2906

        #18
        Re: Fielding meter

        Quick pause to say "Thank you" to the dev. for this level of interaction. Very similar to the love we get on NBA2K. No surprise the two games are awesome.
        "The older I get, the faster I was!"
        PSN: RunN1st

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        • munky1307
          Rookie
          • Jan 2011
          • 191

          #19
          Re: Fielding meter

          So is it fair to say Buttons and Buttons Accuracy have the same risk of error? I like the challenge of button accuracy but kind of dig the interface.

          Also what are snap throws?

          Thanks for interacting! Great to hear from devs and you guys do amazing work. Game is too damn fun.
          PC Specs:
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          • Woodweaver
            Developer
            • Apr 2006
            • 1145

            #20
            Re: Fielding meter

            Originally posted by sandmac
            Are analog meter throws direction sensitive on throwing errors? In other words if the 1B is pulled off the bag one direction is that a true indication of the user error or a random error animation?


            The offline/error catch directions are not driven by which side you miss with the analog stick. They are usually chosen to to avoid contact with other fielders/runners/umpires and intended to be appropriate for the situation and throw distance.

            There are normally multiple catch possibilities per situational subset given the other parameters that are then randomly selected from...
            "Yeah, well, you know, that's just, like, your opinion, man"

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            • Woodweaver
              Developer
              • Apr 2006
              • 1145

              #21
              Re: Fielding meter

              Originally posted by munky1307
              So is it fair to say Buttons and Buttons Accuracy have the same risk of error? I like the challenge of button accuracy but kind of dig the interface.

              Also what are snap throws?

              Thanks for interacting! Great to hear from devs and you guys do amazing work. Game is too damn fun.


              No, the Button meter only allows you to input target and strength. A roll is then made based on the fielder's attributes and other factors which is modified based on your throw strength input. The Button Accuracy meter allows you to input strength and accuracy. The meter itself is modified by attributes/strength/etc., but the accuracy outcome is not a roll. It is directly correlated to your meter input

              Snap throws, aka back picks, are pick off attempts by the catcher immediately following a pitch (not to be confused with pitch outs)
              "Yeah, well, you know, that's just, like, your opinion, man"

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              • p00p1
                Pro
                • Aug 2002
                • 987

                #22
                Re: Fielding meter

                Originally posted by Woodweaver
                No, the Button meter only allows you to input target and strength. A roll is then made based on the fielder's attributes and other factors which is modified based on your throw strength input. The Button Accuracy meter allows you to input strength and accuracy. The meter itself is modified by attributes/strength/etc., but the accuracy outcome is not a roll. It is directly correlated to your meter input

                Snap throws, aka back picks, are pick off attempts by the catcher immediately following a pitch (not to be confused with pitch outs)
                With button accuracy, I always throw in the green zone. If I hit the end of the green area, will that result in the hardest accurate throw? If I miss the green zone, does it increase my throw power?

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                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #23
                  Re: Fielding meter

                  Originally posted by p00p1
                  With button accuracy, I always throw in the green zone. If I hit the end of the green area, will that result in the hardest accurate throw? If I miss the green zone, does it increase my throw power?
                  The meter above your player is the accuracy portion of your throw and the Chevron display is your throw strength. The Chevron colors (green, yellow, red) are a result of your accuracy input on the meter. So if you push the envelope of getting towards the end of the green zone and the beginning of another you run the risk of possibly committing an errant throw. Usually you can get max throw strength without having to go to the end of the accuracy zone.
                  Last edited by nemesis04; 04-03-2016, 03:35 PM.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

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                  • nemesis04
                    RIP Ty My Buddy
                    • Feb 2004
                    • 13530

                    #24
                    Re: Fielding meter

                    Originally posted by p00p1
                    With button accuracy, I always throw in the green zone. If I hit the end of the green area, will that result in the hardest accurate throw? If I miss the green zone, does it increase my throw power?
                    Another thing to note is that the throw strength is determined by the length of time the throw button is being held. So Fielders with stronger arms will get to max strength quicker and vice versa. Also keep in mind that max throw strength comes with a price because you will see the green section shrink the longer you keep the button pressed.
                    Last edited by nemesis04; 04-03-2016, 05:22 PM. Reason: Spelling
                    “The saddest part of life is when someone who gave you your best memories becomes a memory”

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                    • sandmac
                      Pro
                      • Feb 2003
                      • 535

                      #25
                      Re: Fielding meter

                      Do these features also apply to analog? (Time pushed/throw strength etc because I've noticed the strength resets back to lob) again, it's confusing because the chevrons meter doesn't reset...

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                      • stevostl
                        Pro
                        • Aug 2015
                        • 558

                        #26
                        Re: Fielding meter

                        I have switched to pure analog and throwing meter difficulty set to rookie for easiest best most effective results throwing for online play.

                        I noticed with pure analog it makes my animations throw better from glove to throw... I can get the ball out of my glove quicker with pure analog. for example with using buttons I would get the hiccup a lot and not a free flowing animation EVERY time from glove to throw like I do with pure analog. This makes a difference in the close plays... Maybe I was not using the buttons right.. I don't know but pure analog feels a lot more natural when doing quick double plays and what not. I feel I can get the ball out of my glove with the quickest release every time with pure analog getting the best animations for throwing. I love it.. it feels really great

                        question for Woodweaver...

                        what's the significance of the throwing meter difficulty? I know it make it harder if you set it from rookie to all star for example.. but do I get any user benefit from doing that except making it more challenging for myself? I would like to know. I don't see any user benefit so I keep it set at rookie for online play but I wanted to make sure.

                        Thanks
                        Last edited by stevostl; 04-04-2016, 05:05 PM.

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