Are analog meter throws direction sensitive on throwing errors? In other words if the 1B is pulled off the bag one direction is that a true indication of the user error or a random error animation?
Fielding meter
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Re: Fielding meter
I don't believe so because I don't think I have ever seen the 1B get pulled off the bag towards home. It is always towards the outfield.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Fielding meter
So is it fair to say Buttons and Buttons Accuracy have the same risk of error? I like the challenge of button accuracy but kind of dig the interface.
Also what are snap throws?
Thanks for interacting! Great to hear from devs and you guys do amazing work. Game is too damn fun.PC Specs:
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Re: Fielding meter
The offline/error catch directions are not driven by which side you miss with the analog stick. They are usually chosen to to avoid contact with other fielders/runners/umpires and intended to be appropriate for the situation and throw distance.
There are normally multiple catch possibilities per situational subset given the other parameters that are then randomly selected from..."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Fielding meter
So is it fair to say Buttons and Buttons Accuracy have the same risk of error? I like the challenge of button accuracy but kind of dig the interface.
Also what are snap throws?
Thanks for interacting! Great to hear from devs and you guys do amazing work. Game is too damn fun.
No, the Button meter only allows you to input target and strength. A roll is then made based on the fielder's attributes and other factors which is modified based on your throw strength input. The Button Accuracy meter allows you to input strength and accuracy. The meter itself is modified by attributes/strength/etc., but the accuracy outcome is not a roll. It is directly correlated to your meter input
Snap throws, aka back picks, are pick off attempts by the catcher immediately following a pitch (not to be confused with pitch outs)"Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Fielding meter
No, the Button meter only allows you to input target and strength. A roll is then made based on the fielder's attributes and other factors which is modified based on your throw strength input. The Button Accuracy meter allows you to input strength and accuracy. The meter itself is modified by attributes/strength/etc., but the accuracy outcome is not a roll. It is directly correlated to your meter input
Snap throws, aka back picks, are pick off attempts by the catcher immediately following a pitch (not to be confused with pitch outs)Comment
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Re: Fielding meter
The meter above your player is the accuracy portion of your throw and the Chevron display is your throw strength. The Chevron colors (green, yellow, red) are a result of your accuracy input on the meter. So if you push the envelope of getting towards the end of the green zone and the beginning of another you run the risk of possibly committing an errant throw. Usually you can get max throw strength without having to go to the end of the accuracy zone.Last edited by nemesis04; 04-03-2016, 03:35 PM.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Fielding meter
Another thing to note is that the throw strength is determined by the length of time the throw button is being held. So Fielders with stronger arms will get to max strength quicker and vice versa. Also keep in mind that max throw strength comes with a price because you will see the green section shrink the longer you keep the button pressed.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Fielding meter
I have switched to pure analog and throwing meter difficulty set to rookie for easiest best most effective results throwing for online play.
I noticed with pure analog it makes my animations throw better from glove to throw... I can get the ball out of my glove quicker with pure analog. for example with using buttons I would get the hiccup a lot and not a free flowing animation EVERY time from glove to throw like I do with pure analog. This makes a difference in the close plays... Maybe I was not using the buttons right.. I don't know but pure analog feels a lot more natural when doing quick double plays and what not. I feel I can get the ball out of my glove with the quickest release every time with pure analog getting the best animations for throwing. I love it.. it feels really great
question for Woodweaver...
what's the significance of the throwing meter difficulty? I know it make it harder if you set it from rookie to all star for example.. but do I get any user benefit from doing that except making it more challenging for myself? I would like to know. I don't see any user benefit so I keep it set at rookie for online play but I wanted to make sure.
ThanksLast edited by stevostl; 04-04-2016, 05:05 PM.Comment
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