Fielding

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  • LionsFan01
    Rookie
    • Sep 2006
    • 244

    #1

    Fielding

    Is there some big secret to getting my fielders to do their jobs with some sense of urgency? It's infuriating giving up infield hits and doubles on weakly hit balls to the outfield because my fielders grab the ball and just stand around for a second or two before throwing it. Doesn't seem to matter if I preload the throw or not, they just sometimes decide to take their time. CPU doesn't seem to have any issues with this so I don't want to just start jacking up the fielding sliders.
  • Stolm
    Pro
    • May 2012
    • 649

    #2
    Re: Fielding

    Originally posted by LionsFan01
    Is there some big secret to getting my fielders to do their jobs with some sense of urgency? It's infuriating giving up infield hits and doubles on weakly hit balls to the outfield because my fielders grab the ball and just stand around for a second or two before throwing it. Doesn't seem to matter if I preload the throw or not, they just sometimes decide to take their time. CPU doesn't seem to have any issues with this so I don't want to just start jacking up the fielding sliders.
    Happens to me all the time on the infield. Pretty sure it's just another bug. I'm using Analog with the Throwing Meter off btw.

    Comment

    • wutangfourever
      Rookie
      • Jul 2012
      • 49

      #3
      Re: Fielding

      Precharging the throw helps a little, but it's like there is zero urgency and they are completely unaware of whats going on in the game(like thats the go ahead run on 3rd and not to sit back waiting on slow rollers)

      Comment

      • citybythebay85
        Rookie
        • Feb 2016
        • 160

        #4
        Re: Fielding

        Happens a lot to me too... I also hate when the fielding animation is forced on a slow ground ball and a fast runner. You can't move the fielder because he just stands there and goes into a backhand animation, and the throw has no urgency to it even if you preload it.

        Comment

        • Steven78
          Banned
          • Apr 2013
          • 7240

          #5
          Re: Fielding

          Originally posted by citybythebay85
          Happens a lot to me too... I also hate when the fielding animation is forced on a slow ground ball and a fast runner. You can't move the fielder because he just stands there and goes into a backhand animation, and the throw has no urgency to it even if you preload it.
          This x 1000!!

          The total non urgency of infielders vs speedy runners is maddening. Preload as soon as the ball is hit and still nonchalant.

          Comment

          • Stolm
            Pro
            • May 2012
            • 649

            #6
            Re: Fielding

            Preloaded Throw
            <iframe width="640" height="390" src="//www.youtube.com/embed/YhI9h-berqM" frameborder="0"
            allowfullscreen></iframe>

            Lost Control of my Fielder, while running to cover 2nd Base. Happens all the time in RTTS. 1st Baseman has to run all the way over to cover because I can't
            <iframe width="640" height="390" src="//www.youtube.com/embed/qpsdlVvqCxg" frameborder="0"
            allowfullscreen></iframe>
            Last edited by Stolm; 05-01-2016, 06:38 PM.

            Comment

            • strawberryshortcake
              MVP
              • Sep 2009
              • 2438

              #7
              Re: Fielding

              Originally posted by LionsFan01
              Is there some big secret to getting my fielders to do their jobs with some sense of urgency? It's infuriating giving up infield hits and doubles on weakly hit balls to the outfield because my fielders grab the ball and just stand around for a second or two before throwing it. Doesn't seem to matter if I preload the throw or not, they just sometimes decide to take their time. CPU doesn't seem to have any issues with this so I don't want to just start jacking up the fielding sliders.
              Actually, I see it with both the user and CPU. Preload sometimes work and sometimes doesn't work. My definition of preloading is pressing/holding the button first, then secondly pushing the left analog stick to field the baseball.

              I "think" the problem stems from either a lack of animations, contextual animation, or the way the game is programmed to trigger the proper contextual animations at a given point, or there is simply a delay programmed with every animation. Very evident during fielding.

              I'll have to revisit the game, but there is a slight, but very noticeable delay after every out it seems. The player would stop in it's track, or come to a slow down, and the game would seemingly do all this behind the scenes calculations to trigger what it deems is the next best animation. With the power of the PS4 (however powerful it is), I figured, it would be much quicker, but it is visually still very much evident. Again, don't want to make a blanket statement, but from my recollection it appears there's still too much "delay" going on during the field of play.

              Spoiler


              Sometimes, it feels as if the game is "programmed" to "follow" the "rules of baseball" or "situation" and this supercedes what should happen during the in game experience. A grounder past the infielder with a runner rounding third headed for home, the right outfielder sometimes (both cpu and player preloading throw) would nonchalantly field the ball and softly toss it to home because there is no chance to throw the runner out. It's as if the game has already calculated that the runner was going to be safe.

              The other japanese baseball game seems to fully allow the user more situational control and everything seems natural and organic. The thing people may be mistaken is that user control doesn't mean realism is removed. There's a way to implement full user control with things looking extremely realistic because I've seen it in video games as well as during many sequences with Mlb the Show.


              Originally posted by Stolm
              Preloaded Throw
              <iframe width="640" height="390" src="//www.youtube.com/embed/YhI9h-berqM" frameborder="0"
              allowfullscreen></iframe>

              That's of kind of "delay" that I'm referring to as well. Is the algorithm to trigger the proper animation delayed purposely or is the algorithm to trigger the proper animation "flawed" for a lack of a better word. The more important question is what's causing these types of "delays"?
              Last edited by strawberryshortcake; 05-01-2016, 07:25 PM.
              Fixes
              NBA2k Defense AI,Footplant, Gameplay
              MLB Show Pitching/throwing
              Madden/Live Animations Walking, Throwing

              Comment

              • Unlucky 13
                MVP
                • Apr 2009
                • 1707

                #8
                Re: Fielding

                I had one that made me crazy this afternoon. My first baseman fielded a slow roller to him while he was a few feet from the bag, and then went into the slow animation where he slowly moves toward the base and gingerly taps his toe on it. Unfortunately, the runner was fast enough to beat him to the bag, and what should have been a VERY EASY out became a base hit, and there was nothing I could do about it. It would have been the third out, and ended up costing me one run on that play, and another to the next batter.
                Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

                Comment

                • TheWarmWind
                  MVP
                  • Apr 2015
                  • 2620

                  #9
                  Re: Fielding

                  Before I say anything I'd like to stress the importance of pre-loading. I know a lot of you think you are pre-loading but the earlier the better. Honestly you should be pre loading as soon as the ball leaves the bat.

                  The idea is not to pre-load before you field the ball, but before the branch point in the animation. This can occur well before the ball reaches the fielder. Basically, the earlier you pre-load, the more (and therefor better) animations you'll have access to.

                  HOWEVER, I have noticed some unavoidable laziness from my fielders even with pre-loading. It happens more often in non-clutch situations (like where I am ahead or behind by a lot), but I've even seen it in a tight or important situation. I've seen it from the CPU as well, but seemingly not as often (that could just be my imagination though).

                  It seems especially prevalent on relays. My relays seem to always be lackadaisical while the CPU seems to have access to clean and snappy relays, no matter how I play them. On the flip side, my relays are much more consistent while the CPU is all over the place with them, so I guess it shakes out.

                  It hasn't been so bad for me to complain about, and besides, I've seen MLB players make lazy or delayed plays in clutch situations before. It can be frustrating though, especially when my inputs are perfect (I play with the throwing meter).

                  Comment

                  • strawberryshortcake
                    MVP
                    • Sep 2009
                    • 2438

                    #10
                    Re: Fielding

                    Originally posted by TheWarmWind
                    Before I say anything I'd like to stress the importance of pre-loading. I know a lot of you think you are pre-loading but the earlier the better. Honestly you should be pre loading as soon as the ball leaves the bat.

                    The idea is not to pre-load before you field the ball, but before the branch point in the animation. This can occur well before the ball reaches the fielder. Basically, the earlier you pre-load, the more (and therefor better) animations you'll have access to.
                    Spoiler
                    The thing is even when preloading well before (and I mean well before) the fielder reaches the ball, these "delays" still happens from time to time. First, I basically press and hold the corresponding base that I eventually want to throw the ball to, then push the left analog stick to move the fielder into position to field the ball. That should give the algorithm enough time to determine which animation to properly trigger, but it still doesn't happen as consistently as would like.
                    Fixes
                    NBA2k Defense AI,Footplant, Gameplay
                    MLB Show Pitching/throwing
                    Madden/Live Animations Walking, Throwing

                    Comment

                    • wutangfourever
                      Rookie
                      • Jul 2012
                      • 49

                      #11
                      Re: Fielding

                      Originally posted by citybythebay85
                      Happens a lot to me too... I also hate when the fielding animation is forced on a slow ground ball and a fast runner. You can't move the fielder because he just stands there and goes into a backhand animation, and the throw has no urgency to it even if you preload it.
                      Ohh the backhand, its like the game heavily favors flashy animation over fundamental baseball play and its killing the experience. One of the first lessons in little league is to get in front of the ball as a fielder and charge ground balls, yet these simple things are not achieved in game. I get the "cool factor", but at least in nba2k when you want something flashy you need to input some controls.

                      Comment

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