Haven't been playing this game much lately so I am not going to recall the animations for turning double plays.
But are you saying "The animations for turning DPs sure seem much quicker than the others fielders have, especially for throwing." is a bad thing?
From my recollection, I think fielders' throwing reaction are already too slow. The lack of urgency throwing animation is still often too frequent. The game doesn't need to slow down any more throwing animations. They need to increase the amount of urgency throws to a more realistic level. Turning double plays requires urgency. I don't want to see the game artificially nerfing realistic urgent fielding and throwing motions with nonchalant throws.
I'm currently playing the Japanese baseball games (PYS/Jikkyou), and not all doubles plays are successful at all. All the double plays turned have fielders with urgent fielding and throwing animation, however the difference is the runner is able to beat the throw to first with speed and secondly, where the balls are hit to the infielders makes the plays at first very close or unsuccessful. Maybe more ball hit variety is a better solution (not everything hit directly to the infielders), but definitely not toning down the speed of how the double plays are turned. I'm already frustrated by non-urgency throwing motions in MLB16. This is why I have been using the "fast forward" feature during pitching so I don't have to be further frustrated by non-urgency throws and errors that seem to come out of nowhere. Errors is a part of baseball, but some of the MLBshow errors simply don't look organically natural.
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