Player Quirks

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  • Vmascarello
    Rookie
    • Sep 2014
    • 315

    #31
    Re: Player Quirks

    Don't get me wrong it's been mentioned. But I feel an underrated upgrade is the fact that the prospects that the game randomly generates in the draft will in some cases have quirks assigned to them and they also look a ton better with licensed gear and logic attached to it.

    Between those additions, the drafted players should be a lot more interesting and unique. I was a person looking for more out of the scouting/drafting feature and if these things function properly, I think I'll be pretty satisfied with what they did from that standpoint.

    Love the fact quirks are integrated in the prospects that we draft.

    Comment

    • JTommy67
      Pro
      • Jul 2012
      • 598

      #32
      Re: Player Quirks

      I assume, then, that we will not be able to assign quirks to our own created players, and situational quirks will be assigned at random?

      This may not be the time or place for this but since it's on my mind I'll share it:

      I think it would be better to simply have a tendencies page in the player edit screen with all these attributes listed as toggles.

      for example:

      DAY....NEUTRAL.....NIGHT<neutral<<<<night

      HOME...NEUTRAL....AWAY
      <neutral<<<road

      and so on. Allow full editing...randomly assigned attributes goes against the grain of player creation.</neutral<<<road
      </neutral<<<<night
      Last edited by JTommy67; 03-10-2017, 07:57 PM.

      Comment

      • Vmascarello
        Rookie
        • Sep 2014
        • 315

        #33
        Re: Player Quirks

        Originally posted by JTommy67
        I assume, then, that we will not be able to assign quirks to our own created players, and situational quirks will be assigned at random?

        This may not be the time or place for this but since it's on my mind I'll share it:

        I think it would be better to simply have a tendencies page in the player edit screen with all these attributes listed as toggles.

        for example:

        DAY<<<<NEUTRAL<<<<NIGHT

        HOME<<<NEUTRAL<<<ROAD

        and so on. Allow full editing...randomly assigned attributes goes against the grain of player creation.
        I can see people wanting to edit Quirks. But I also like the idea of it being randomly assigned. Because it makes you feel like you picked a special prospect if they have a bunch of quirks, and/or gain them as they improve.

        Comment

        • SoxFan01605
          All Star
          • Jan 2008
          • 7982

          #34
          Re: Player Quirks

          Originally posted by JTommy67
          I assume, then, that we will not be able to assign quirks to our own created players, and situational quirks will be assigned at random?

          This may not be the time or place for this but since it's on my mind I'll share it:

          I think it would be better to simply have a tendencies page in the player edit screen with all these attributes listed as toggles.

          for example:

          DAY<<<<neutral<<<<night

          HOME<<<neutral<<<road

          and so on. Allow full editing...randomly assigned attributes goes against the grain of player creation.
          I agree. It's interesting, because while The Show gives us plenty of freedom in customizing our players, things like push/pull tendencies, hot/cold zones, and now quirks (apparently, at least) are important in how players perform and are managed, yet are also all randomized.

          I'd love to see a new page under player editing where all this stuff can be customized to further define generated players and CAPs. Or, at least have them be clean slates to start and then all be dynamic in career modes.
          </neutral<<<road
          </neutral<<<<night
          Last edited by SoxFan01605; 03-10-2017, 07:54 PM.

          Comment

          • bacon96
            Bacon's Fictional Roster
            • Feb 2013
            • 1963

            #35
            Re: Player Quirks

            Originally posted by Vmascarello
            I can see people wanting to edit Quirks. But I also like the idea of it being randomly assigned. Because it makes you feel like you picked a special prospect if they have a bunch of quirks, and/or gain them as they improve.
            I completely disagree with you here. I do NOT want randomness when I'm trying to emulate players for the OSFM rosters...we need to be able to edit everything ourselves.
            BFR's future is still TBD, stay tuned for updates

            Join my Discord Server!

            #BaseballisBetter

            Comment

            • HustlinOwl
              All Star
              • Mar 2004
              • 9713

              #36
              Re: Player Quirks

              Originally posted by p00p1
              At 1:05 Luis says Devon Travis gets a penalty for the day game. So since he's on the road, his Road Warrior boost is canceled out by the Night Player Quirk. That is one quirk nullifying another.

              At 1:12 he says there will be a small penalty.


              I saw this as well and think just no boost should be applied. This will definitely affect DD and how we choose lineups Road vs Home and Night/Day games


              Sent from my iPhone using Tapatalk

              Comment

              • Vmascarello
                Rookie
                • Sep 2014
                • 315

                #37
                Re: Player Quirks

                Originally posted by bacon96
                I completely disagree with you here. I do NOT want randomness when I'm trying to emulate players for the OSFM rosters...we need to be able to edit everything ourselves.
                Its a good point when trying to create real-life prospects. Im just referring to the "fake" ones that get generated over the long haul. I agree there is a benefit to editing them but in my opinion, I like the idea of randomness when Im looking at CPU-generated ones.

                Comment

                • jeffy777
                  MVP
                  • Jan 2009
                  • 3320

                  #38
                  Re: Player Quirks

                  Originally posted by Vmascarello
                  All modes according to Ramone on Twitter
                  Sweet, thanks man.

                  Comment

                  • Finn
                    Rookie
                    • Oct 2010
                    • 328

                    #39
                    Re: Player Quirks

                    Originally posted by HustlinOwl
                    I saw this as well and think just no boost should be applied. This will definitely affect DD and how we choose lineups Road vs Home and Night/Day games


                    Sent from my iPhone using Tapatalk
                    I was under the impression that only attribute quirks (so no impact on gameplay) were carried outside of Franchise.

                    Comment

                    • Vmascarello
                      Rookie
                      • Sep 2014
                      • 315

                      #40
                      Re: Player Quirks

                      Originally posted by Finn
                      I was under the impression that only attribute quirks (so no impact on gameplay) were carried outside of Franchise.


                      This is what I seen on Twitter, take it for what its worth

                      Comment

                      • @legendm0de
                        Pro
                        • Dec 2012
                        • 763

                        #41
                        Re: Player Quirks

                        Does this really mean we can expect to see unique, dynamic behavior from different players and not just results in the box score..

                        Will we see guys who take pitches a whole lot verses swing happy guys like Hunter Pence, or players who look to hit the other way like Carlos Correa, will we see that behavior reflect?

                        Will we see ANY quirks for defensively oriented player features you know, maybe like Swag Tags and Snap Throws to 1B.
                        Red Legend

                        Comment

                        • TheBleedingRed21
                          Game Dev
                          • Oct 2010
                          • 5071

                          #42
                          Re: Player Quirks

                          Originally posted by @legendm0de
                          Will we see ANY quirks for defensively oriented player features you know, maybe like Swag Tags and Snap Throws to 1B.
                          In the stream, they showed there are defensive quirks.
                          PSN: TheBleedingRed21
                          Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                          Comment

                          • Tmizzle
                            Rookie
                            • Aug 2012
                            • 370

                            #43
                            Re: Player Quirks

                            I am very curious to see how these quirks work in game. If the year have as much affect on the game as the traits in NBA 2k have, this is a gam changer
                            Follow my Twins franchise http://www.operationsports.com/Tmizzle/dynasty/

                            Comment

                            • tessl
                              All Star
                              • Apr 2007
                              • 5678

                              #44
                              Re: Player Quirks

                              Originally posted by Millennium
                              Pretty sure they said it wasn't a negative impact on ratings, it just won't be active so you will be 'normal' hence acting like a negative.
                              here Mil



                              I still have questions. For example first pitch hitter - does he get a decline in attributes on every other pitch or as you suggest a boost on the first pitch and then neutral? Same with guys who hit better with 2 strikes and situational hitter. If those guys get a decline whenever they aren't in that situation then I want to avoid them.


                              2/3 of MLB games are played at night to unless you are running the Cubs you probably want to avoid players with the day player quirk because 2/3 of the time he will get a slight decline. As a manage mode user I know most pitchers have either a 4 seam fastball or 2 seam fastball/sinker as their primary pitch and they throw their primary pitch most of the time so I'm probably going to avoid the position players with the breaking ball hitter quirk.

                              It looks like the key to quirks will be playing the percentages so most of the time you have a guy who has decent attributes to begin with and quirks which will stack positive while avoiding quirks which will subtract. It would be nice if the search engine allowed a search for particular quirks but I doubt they went that deep.

                              I won't use quick manage or critical situations but quirks will be fun to mess around with.
                              Last edited by tessl; 03-10-2017, 11:45 PM.

                              Comment

                              • zippy2212
                                MVP
                                • Jun 2008
                                • 1095

                                #45
                                Re: Player Quirks

                                I think I like what they've done with the quirks, much like the new player faces. But I am concerned that you can't assign or edit them. I started my franchise in 14 and have played every inning. What's going to happen to guys like Bryant, Baez, Russell who are non SCEA caps. They are going to get assigned random quirks that don't match the real player. Game play wise it might not be a big deal but it messes with the feeling that they are the "real" player.

                                Sent from my SAMSUNG-SM-G900A using Operation Sports mobile app

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