Player Quirks

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  • SilverBullet1929
    MVP
    • Feb 2012
    • 1924

    #46
    Re: Player Quirks

    I'm confused as to why there are negatives to certain positive quirks.

    If a guy has an 85 contact rating and has the night time boost quirk, he'll get a night time boost correct? So let's assume his 85 contact rating boosts up to 88 at night. Then they said that player would also get a negative effect if it wasn't a night game right? So in a day game his 85 contact rating will drop to say 83 during the day?

    Well if it's the way I just described then considering our planet only allows us to have day games or night games, this player who has an 85 contact rating will only ever have an 88 or 83 contact rating and thus will never actually have an 85 contact rating so it's like that 85 rating doesn't even exist. Does this make sense to anyone else???

    I believe a positive quirk should only give you a positive boost but should not give you a negative effect.

    A guy with an 85 rating with the night time quirk should have the 88 at night and just revert to his original 85 rating during the day. The only negative effect should be reverting back to his norm.

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    • NewNapkin
      Moderator
      • May 2009
      • 989

      #47
      Re: Player Quirks

      Originally posted by SilverBullet1929
      I'm confused as to why there are negatives to certain positive quirks.

      If a guy has an 85 contact rating and has the night time boost quirk, he'll get a night time boost correct? So let's assume his 85 contact rating boosts up to 88 at night. Then they said that player would also get a negative effect if it wasn't a night game right? So in a day game his 85 contact rating will drop to say 83 during the day?

      Well if it's the way I just described then considering our planet only allows us to have day games or night games, this player who has an 85 contact rating will only ever have an 88 or 83 contact rating and thus will never actually have an 85 contact rating so it's like that 85 rating doesn't even exist. Does this make sense to anyone else???

      I believe a positive quirk should only give you a positive boost but should not give you a negative effect.

      A guy with an 85 rating with the night time quirk should have the 88 at night and just revert to his original 85 rating during the day. The only negative effect should be reverting back to his norm.

      That isn't how it works if I remember correctly. There would be no negative effect, the "negative" only comes from not having the boost.

      And it wouldn't affect ratings, just PCI size.
      Moderator
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      • tessl
        All Star
        • Apr 2007
        • 5681

        #48
        Re: Player Quirks

        Originally posted by @legendm0de
        Does this really mean we can expect to see unique, dynamic behavior from different players and not just results in the box score..

        Will we see guys who take pitches a whole lot verses swing happy guys like Hunter Pence, or players who look to hit the other way like Carlos Correa, will we see that behavior reflect?

        Will we see ANY quirks for defensively oriented player features you know, maybe like Swag Tags and Snap Throws to 1B.
        Pull hitters and opposite field hitters are already in the game and unlike in the past it is now on the player card so when you trade for a guy or scout a guy you see that. Plate discipline impacts how swing happy they are.

        My guess is any defensive quirks will be display quirks based upon attributes. As with everything else attributes matter when it comes to game play.

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        • tessl
          All Star
          • Apr 2007
          • 5681

          #49
          Re: Player Quirks

          Originally posted by KGHerm
          That isn't how it works if I remember correctly. There would be no negative effect, the "negative" only comes from not having the boost.

          And it wouldn't affect ratings, just PCI size.
          There is a negative. Luis said it twice during the stream. I think you are correct about affecting PCI size but indirectly that impacts ratings because it impacts performance.

          As to whether it makes sense - it makes perfect sense in the same way some guys hit rhp better than lhp. They don't have one contact rating. They have two contact ratings depending on whether the pitcher if R or L.

          Some guys hit the fastball far better than breaking balls. The overall rating is an average of what they hit against all pitches but the quirk separates it into vs fastball and vs breaking pitches. If a guy has no significant difference and doesn't have that quirk then the average is still used.

          I was originally dubious about quirks but now that Luis explained it I believe it's the best thing they added specifically to franchise aside from ball spin and game play stuff.

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          • tessl
            All Star
            • Apr 2007
            • 5681

            #50
            Re: Player Quirks

            Originally posted by Jon Arbuckle
            I think I get what you're saying here and if so I've had the same thought myself. Creating the differential without affecting overall rating seems to be the goal but that runs into the problem of artificially lowering certain abilities if a player is, for example, average during the day but very good at night rather than poor during the day and very good at night. A simple formula that creates an average of the day/night split would inevitably lead to the latter being the de facto personality for all 'good at day/night' quirk players even though that's clearly not realistic.

            Seems like just adding more player ratings would make all of this more straightforward. That wouldn't appeal to casuals though whereas quirks are the kind of thing anyone can understand, if imperfectly. lol
            I don't know how much of a gap there has to be in the split to generated an impact quirk but I looked up Devon Travis on fangraphs using 2016 stats. He has night player. At night his ops was .816 - daytime .744...he also has road warrior. At home his ops was .686...road was .869

            If there is no significant gap I doubt the player gets the quirk and as Luis stated the quirk has only a slight effect. Stacking quirks is what gets more significant effects. Another interesting thing about Travis is if you look at the screen...

            ...he has 5 quirks and an arrow to the left and right of the quirks. I suspect the arrows allow you to scroll and he has more than 5 quirks because if you look at Turner he had only 4 quirks and no arrows.

            As I posted earlier the question then becomes which quirks to look for. I use manage mode. The 29 teams not named the Cubs play about 2/3 of their games at night. Day player is going to get a negative 2/3 of the time. I'll look to avoid those guys. In the game the vast majority of pitchers have fastball as their primary pitch and they throw their primary pitch most of the time. I'm looking to avoid guys with the breaking ball hitter quirk.

            If you want to rake at home a few guys with home body, night player and dead red should get you a nice stack in most home games.

            I'm guessing but wouldn't swear to it that impact quirks affecting pci apply to manage mode. If not I'll be wasting a lot of time worrying about quirks LOL.

            Comment

            • bukktown
              MVP
              • Jan 2007
              • 3257

              #51
              Re: Player Quirks

              I am wondering how the breaking ball and fastball quirks for hitters will play out in regards to PCI size changing.

              Will the PCI size change while the pitch is coming in?

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              • Caulfield
                Hall Of Fame
                • Apr 2011
                • 10986

                #52
                Re: Player Quirks

                so if I play w/o using the PCI, some of the quirks wont apply?
                that sounds, well, quirky.
                OSFM23 - Building Better Baseball - OSFM23

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                • TheBleedingRed21
                  Game Dev
                  • Oct 2010
                  • 5071

                  #53
                  Re: Player Quirks

                  The PCI is always there whether it's visible or not. It'll still be used.
                  PSN: TheBleedingRed21
                  Twitch: http://www.twitch.tv/TheBleedingRED21_OS

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                  • Finn
                    Rookie
                    • Oct 2010
                    • 328

                    #54
                    Re: Player Quirks

                    I think Bukktown might have meant if the pci grows while the pitcher is in a wind up and the only quirk that your hitter has that would cause it is he is a breaking ball hitter than you know a breaking ball is coming before the ball leaves the pitchers hand. That being said for when you have the pci as visible of course and assuming only one quirk makes a visible change to the pci.

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                    • bacon96
                      Bacon's Fictional Roster
                      • Feb 2013
                      • 1963

                      #55
                      Re: Player Quirks

                      Originally posted by bukktown
                      I am wondering how the breaking ball and fastball quirks for hitters will play out in regards to PCI size changing.

                      Will the PCI size change while the pitch is coming in?
                      I'm guessing it only makes a difference after you make contact. It won't be a visible difference.
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                      • tessl
                        All Star
                        • Apr 2007
                        • 5681

                        #56
                        Re: Player Quirks

                        Originally posted by Caulfield
                        so if I play w/o using the PCI, some of the quirks wont apply?
                        that sounds, well, quirky.
                        Unfortunately we don't know and the game doesn't do a great job of explaining all of this stuff. Chat in live streams have a thousand people asking questions so it is difficult to get an answer.

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                        • MetsFan16
                          MVP
                          • Nov 2011
                          • 1416

                          #57
                          Re: Player Quirks

                          Originally posted by tessl
                          Unfortunately we don't know and the game doesn't do a great job of explaining all of this stuff. Chat in live streams have a thousand people asking questions so it is difficult to get an answer.
                          PCI is still being used with Directional/Timing hitting. When you see Swing Analysis, you see the Yellow circle, that's PCI.

                          The only difference is with Zone Hitting, the player moves the PCI and times their swing. But size of the PCI is based on hitter's Attributes

                          With Directional/timing hitting, the hitter's attributes affect the PCI size and placement. The player only controls timing.

                          So with Quirks, even if you don't see/move the PCI it is still being affected by Quirks.
                          https://www.youtube.com/channel/UCFx...dAg4-xmpkL1Jhw

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                          • tessl
                            All Star
                            • Apr 2007
                            • 5681

                            #58
                            Re: Player Quirks

                            Originally posted by MetsFan16
                            PCI is still being used with Directional/Timing hitting. When you see Swing Analysis, you see the Yellow circle, that's PCI.

                            The only difference is with Zone Hitting, the player moves the PCI and times their swing. But size of the PCI is based on hitter's Attributes

                            With Directional/timing hitting, the hitter's attributes affect the PCI size and placement. The player only controls timing.

                            So with Quirks, even if you don't see/move the PCI it is still being affected by Quirks.
                            I play manage mode which is cpu vs cpu. I'm guessing the impact quirks will apply to manage mode but I don't know for sure since there is no PCI.

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                            • MetsFan16
                              MVP
                              • Nov 2011
                              • 1416

                              #59
                              Re: Player Quirks

                              Originally posted by tessl
                              I play manage mode which is cpu vs cpu. I'm guessing the impact quirks will apply to manage mode but I don't know for sure since there is no PCI.


                              That's a good question. I guess the same way it would work for the Batter or Pitcher you are playing against when playing vs the CPU. I don't think they mentioned if Quirks will effect Sim Stats.
                              https://www.youtube.com/channel/UCFx...dAg4-xmpkL1Jhw

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                              • TheBleedingRed21
                                Game Dev
                                • Oct 2010
                                • 5071

                                #60
                                Re: Player Quirks

                                Originally posted by tessl
                                I play manage mode which is cpu vs cpu. I'm guessing the impact quirks will apply to manage mode but I don't know for sure since there is no PCI.
                                The PCI is ALWAYS there. Just because you don't visually see it doesn't mean it's not there. It's just the contact spot in the bat.
                                PSN: TheBleedingRed21
                                Twitch: http://www.twitch.tv/TheBleedingRED21_OS

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