Problems with player development?

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  • rtwilli4
    Banned
    • Nov 2016
    • 226

    #16
    Re: Problems with player development?

    There are plenty of stances of players "falling off a cliff" in the MLB. Often there is no reason, other than the fact that baseball is just that hard.

    I agree that things don't seem incredibly polished, but I am ok with some players regressing early or for no apparent reason because that actually happens all of the time.


    Sent from my iPhone using Operation Sports

    Comment

    • BigOscar
      MVP
      • May 2016
      • 2971

      #17
      Re: Problems with player development?

      Originally posted by rtwilli4
      There are plenty of stances of players "falling off a cliff" in the MLB. Often there is no reason, other than the fact that baseball is just that hard.

      I agree that things don't seem incredibly polished, but I am ok with some players regressing early or for no apparent reason because that actually happens all of the time.


      Sent from my iPhone using Operation Sports
      That "no apparent reason" is almost always injury though in real life. It's also countered in real life by players getting a lot better all of a sudden, which doesn't happen at all on the Show unfortunately.

      The whole system needs a complete overhaul, but I doubt we'll see it anytime soon

      Comment

      • sccavs64
        Pro
        • Dec 2008
        • 587

        #18
        Re: Problems with player development?

        Oh man.. this sounds awful. I was really looking to start a re-build project too but it sounds like it may be worth waiting for a potential fix?

        Comment

        • Nolove626
          Banned
          • Nov 2012
          • 150

          #19
          Re: Problems with player development?

          Originally posted by sccavs64
          Oh man.. this sounds awful. I was really looking to start a re-build project too but it sounds like it may be worth waiting for a potential fix?
          Honestly, I don't think there is going to be a fix. I just think with the ratings formula players develop more slowly in this game by design. I think the issue that needs to really be fixed is players developing in random attribute categories and decreasing in the ones you are focusing training. Why even have training options if they are not going to make in roads on that skill set? Just my two cents. Don't get me wrong, players will develop this year but it seems largely based on production. Unfortunately your AAA and AA players seem to be graded on the same scale as MLB production, and quite frankly they just do not have the attributes to put up those kind of stats.

          Comment

          • sccavs64
            Pro
            • Dec 2008
            • 587

            #20
            Re: Problems with player development?

            Originally posted by Nolove626
            Honestly, I don't think there is going to be a fix. I just think with the ratings formula players develop more slowly in this game by design. I think the issue that needs to really be fixed is players developing in random attribute categories and decreasing in the ones you are focusing training. Why even have training options if they are not going to make in roads on that skill set? Just my two cents. Don't get me wrong, players will develop this year but it seems largely based on production. Unfortunately your AAA and AA players seem to be graded on the same scale as MLB production, and quite frankly they just do not have the attributes to put up those kind of stats.
            Oy vey.. alright thanks for the heads up on this before I try it, may just incraese attributes 1 or 2 points across the board for all players with A or B potential if it's that bad.

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            • BillPeener
              Rookie
              • Mar 2017
              • 136

              #21
              Re: Problems with player development?

              Originally posted by zukes
              This is great! I can deal with random. When every player just declined at a set rate I just got to the point where I edited players every week or two.
              I agree. Not saying training isn't broken or that player development doesn't need a major overhaul, but I'm OK with Bautista either falling to 74 the next year or staying around 86. Maybe he hurt himself and fell off a cliff the one year, and the other year he didn't get hurt?

              What are the odds of SCEA releasing a patch to address training / player dev issues? Have they typically fixed franchise problems in recent years?

              One more thing: it'd be cool if a developer would stop by and tell us how the game mechanics work. For example, how much is player morale affecting progression? Sucks how we have to play detective every year trying to figure out the formulas a dev could easily show us in a matter of minutes.
              Last edited by BillPeener; 04-10-2017, 12:24 PM.

              Comment

              • 335TDC
                Rookie
                • Aug 2016
                • 352

                #22
                Re: Problems with player development?

                I've screwed around with Franchise enough to see that prospect development is a lot better this year, but still not great. I did a Franchise w/the Dodgers and cleaned house for prospects, drafted really well, and took advantage of the drafted stud/trade glitch, and in 2-3 years I had a roster full of mid-high 80's players in their early 20's. Additionally, Julio blew up to a 98 OVR morale-free by the end of CK's contract.

                I wish there would be the occasional super-prospect who would blow up and crash the Show early. Don't see that happening this year.

                On a side note, why the hell does Trea Turner ALWAYS instantly regress in every Franchise I've messed with? And why is he a LOW-B potential? Absolutely mind-boggling...

                Comment

                • sccavs64
                  Pro
                  • Dec 2008
                  • 587

                  #23
                  Re: Problems with player development?

                  Originally posted by 335TDC
                  I've screwed around with Franchise enough to see that prospect development is a lot better this year, but still not great. I did a Franchise w/the Dodgers and cleaned house for prospects, drafted really well, and took advantage of the drafted stud/trade glitch, and in 2-3 years I had a roster full of mid-high 80's players in their early 20's. Additionally, Julio blew up to a 98 OVR morale-free by the end of CK's contract.

                  I wish there would be the occasional super-prospect who would blow up and crash the Show early. Don't see that happening this year.

                  On a side note, why the hell does Trea Turner ALWAYS instantly regress in every Franchise I've messed with? And why is he a LOW-B potential? Absolutely mind-boggling...
                  Uh oh.. what's this "drafted stud/trade glitch" you speak of? I literally just picked up the game last night sorry I'm late to the party

                  Comment

                  • BigOscar
                    MVP
                    • May 2016
                    • 2971

                    #24
                    Re: Problems with player development?

                    Originally posted by 335TDC

                    On a side note, why the hell does Trea Turner ALWAYS instantly regress in every Franchise I've messed with? And why is he a LOW-B potential? Absolutely mind-boggling...
                    Asked and answered. His overall rating is higher than his potential, so he has to go down. There are a few players like this, it's pretty much just laziness on SDS's franchise team imo as they've not bothered to increase the guys potential but the live team have upgraded the players current rating, so anyone who got a lot better last year gets screwed. (Rays have Colome and Miller who are 80+ players with C potential, so can only go down, lots of other examples)

                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #25
                      Re: Problems with player development?

                      Franchise mode in general is really what holds this game from greatness. I wish we could combine the efforts from NBA 2k presentation, stat keeping, and the immersion they have in their franchise mode...that with the gameplay of this game would take it to the next level.

                      It is disappointing that every year they seem to do nothing to improve their franchise mode. The budget looks different but that's nothing.

                      I beg of the devs to please dive deep into improving franchise mode for MLB 18. I will gladly take no additions, just to fix the problems that have plagued this game's franchise mode for years.

                      Examples would be the regression and progression system. Better models and more prospects for drafts. Cpu lineup logic, and bullpen management logic. Cpu roster management logic needs to be improved overall but pretty good nonetheless.

                      Sent from my SM-G920P using Operation Sports mobile app
                      https://www.youtube.com/DarthRambo

                      Comment

                      • bspring3
                        Where is A-Aron
                        • Jul 2012
                        • 260

                        #26
                        Re: Problems with player development?

                        Originally posted by 335TDC
                        I've screwed around with Franchise enough to see that prospect development is a lot better this year, but still not great. I did a Franchise w/the Dodgers and cleaned house for prospects, drafted really well, and took advantage of the drafted stud/trade glitch, and in 2-3 years I had a roster full of mid-high 80's players in their early 20's. Additionally, Julio blew up to a 98 OVR morale-free by the end of CK's contract.

                        I wish there would be the occasional super-prospect who would blow up and crash the Show early. Don't see that happening this year.

                        On a side note, why the hell does Trea Turner ALWAYS instantly regress in every Franchise I've messed with? And why is he a LOW-B potential? Absolutely mind-boggling...
                        I did have one super-prospect in 16. Drafted him as a 60 overall in 2016 draft, so started in AA as a 60 overall 18 year old in 2017. Was a 71 overall 19 year old in AAA in 2018. Then an 83 overall 20 year old starter in MLB in 2019. Then a 90 overall 21 year old starter in MLB in 2020.

                        He started at 89 potential and then moved up to 90 potential by the end.

                        This is only one example however, and may not be indicative of everyone else's experience....but it can happen.

                        If you click on the league archives in my signature for the New York Yankees franchise, you will see him as Ray Velez.
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                        • Nolove626
                          Banned
                          • Nov 2012
                          • 150

                          #27
                          Re: Problems with player development?

                          Originally posted by bspring3
                          I did have one super-prospect in 16. Drafted him as a 60 overall in 2016 draft, so started in AA as a 60 overall 18 year old in 2017. Was a 71 overall 19 year old in AAA in 2018. Then an 83 overall 20 year old starter in MLB in 2019. Then a 90 overall 21 year old starter in MLB in 2020.

                          He started at 89 potential and then moved up to 90 potential by the end.

                          This is only one example however, and may not be indicative of everyone else's experience....but it can happen.

                          If you click on the league archives in my signature for the New York Yankees franchise, you will see him as Ray Velez.
                          No, I have experienced this in 16' as well. It just does not seem to happen in 17'

                          Comment

                          • BillPeener
                            Rookie
                            • Mar 2017
                            • 136

                            #28
                            Re: Problems with player development?

                            Originally posted by IrishSalsa
                            Franchise mode in general is really what holds this game from greatness. I wish we could combine the efforts from NBA 2k presentation, stat keeping, and the immersion they have in their franchise mode...that with the gameplay of this game would take it to the next level.

                            It is disappointing that every year they seem to do nothing to improve their franchise mode. The budget looks different but that's nothing.

                            I beg of the devs to please dive deep into improving franchise mode for MLB 18. I will gladly take no additions, just to fix the problems that have plagued this game's franchise mode for years.

                            Examples would be the regression and progression system. Better models and more prospects for drafts. Cpu lineup logic, and bullpen management logic. Cpu roster management logic needs to be improved overall but pretty good nonetheless.

                            Sent from my SM-G920P using Operation Sports mobile app
                            +1

                            Franchise trading should be its own mini game. Offer 6 players for a star, and maybe the other GM says, "I like it, give me a few days to think about it." Then, he comes back saying, "eh, it's alright, but one of the players had a broken shoulder last year." Another franchise mechanic - the trainer screen - would allow you to give players physicals so you can see what their health is like. Forget the boring fatigue sliders and injured states. Revamp the injury system so that players get rating drops based on whatever injury they have. Then, you can send GMs player medical reports to boost the chance of them accepting the deal.

                            Medical reports can also give the player or GM an advantage when it comes to contract discussions, which could be a similar mini game to trading. If Kershaw's a FA and he had a broken elbow last year, he shouldn't demand the same amount as if he was perfectly healthy.

                            If Kershaw's on the DL for all of April to June with elbow soreness and he comes back in July, other GMs shouldn't immediately say YES give me Kershaw for Harper / Trout / Lindor. They should say, "eh, we don't trust his elbow. You need to give us more or prove he's healthy."

                            There's so much more that can go into a mini trade game. Right now, the trade system is disrespectful to all of us. It's 2017, and we're stuck trading 3 players at a time, checking every possible trade scenario against GMs who never get annoyed, frustrated, or try to rip us off. They always tell you what deals are acceptable. I don't have to tell you that the franchise trade system is a total joke.
                            Last edited by BillPeener; 04-11-2017, 01:42 PM.

                            Comment

                            • 335TDC
                              Rookie
                              • Aug 2016
                              • 352

                              #29
                              Re: Problems with player development?

                              Originally posted by BigOscar
                              Asked and answered. His overall rating is higher than his potential, so he has to go down. There are a few players like this, it's pretty much just laziness on SDS's franchise team imo as they've not bothered to increase the guys potential but the live team have upgraded the players current rating, so anyone who got a lot better last year gets screwed. (Rays have Colome and Miller who are 80+ players with C potential, so can only go down, lots of other examples)
                              He's exactly the same as last year's year-end roster, which is kind of lazy. I understand that he exploded in an unrealistic, unsustainable way last year, but he's a surefire A prospect, so this initial roster should have lowered his OVR to the low-mid 80's and bumped his potential. Ball dropped.

                              Comment

                              • 335TDC
                                Rookie
                                • Aug 2016
                                • 352

                                #30
                                Re: Problems with player development?

                                Originally posted by sccavs64
                                Uh oh.. what's this "drafted stud/trade glitch" you speak of? I literally just picked up the game last night sorry I'm late to the party
                                It's not a gamebreaker at all because the cpu doesn't work it, so you can just not do it. Simply put, when drafted players become available for trade during the offseason, you can fleece cpu teams because for some reason stud-A proscpects have little or no value. Seriously: you can get a 99 potential 18 year old for a C potential guy. It's goofy.

                                Similarly, there are always some studly prospects in free agency at the start of every franchise, but those guys are de facto untradeable if you sign them. In my Cubs franchise, there was -- seriously -- an 18yo A potential CF with an OVR of 74. Just hanging out in free agency. Signed, he's instantly top-5 on the prospect list. Who needs Almora or Jon Jay...? But I'm keeping him in AA and playing the long game...

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