Pretty sure Addison Reed is an 84, yet has potential 71. They just didn't bother update the vast, vast majority of players potential. I've updated a bunch myself on my franchise otherwise far too many players are going to backwards in their peak years
Problems with player development?
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Re: Problems with player development?
Pretty sure Addison Reed is an 84, yet has potential 71. They just didn't bother update the vast, vast majority of players potential. I've updated a bunch myself on my franchise otherwise far too many players are going to backwards in their peak years -
Re: Problems with player development?
I'm having the same gripe with Kyle Barraclaugh of the Marlins. 85 overall with a D potential. I didn't even bother looking to see if it was 69 or 61.Comment
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Re: Problems with player development?
Player development seems fine to me. I've run numerous sims with the Yankees and my players turn out to be pretty good. Heck I had Mateo starting in the first season and he progressed from a 66 to a 90 in about 5 years. I would say once your guys get to the 70s to call them upComment
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Re: Problems with player development?
Villar is the posterboy for this. He's a stud in this game, but with a C potential...Comment
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Re: Problems with player development?
ok i know everyone is entitled to their opinion, but the "medical report trading" idea is a horrible enough idea to make me take the time to leave a reply. lol.
Mr. Madison what you’ve just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Billy Madison
Maybe there could be an option in training during the offseason where you can choose to risk your players taking steroids for a huge ratings boost. But theres a 50% chance of getting caught and getting suspended. 1st offense wouldnt bethat long of suspension but would do major damage to his morale and the morale of coaches and managers.Comment
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Re: Problems with player development?
I think the solution to the whole low potential/static slightly dull potential problem would be to adopt the classic Championship Manager potential system, instead of just a predetermined number.
In Championship manager, potential values for established players went from 0-200, but for prospects they instead got -1 to -10, with each number representing a range instead of a specific value. So a top prospect wold have potential -10, which would mean a random potential between 180 and 200. A real long shot prospect would have a potential of -1, which would mean a random potential between 0 and 200. It resulted in new players developing into world beaters each time you played, along with adding a lot more randomness to who would make it and who wouldn't. So in the Show terms, if A potential meant 90-100, but C meant anywhere between 70-100.
Players would come out of nowhere, your unfancied deep draft picks like Keirmaiers and Piazza would have a chance to become top players instead of everyones ability being so restricted by an artificial ceiling of that preset potential figure. The better prospects still have a far better chance of becoming the best players, but every player has a chance.Comment
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Re: Problems with player development?
I think the solution to the whole low potential/static slightly dull potential problem would be to adopt the classic Championship Manager potential system, instead of just a predetermined number.
In Championship manager, potential values for established players went from 0-200, but for prospects they instead got -1 to -10, with each number representing a range instead of a specific value. So a top prospect wold have potential -10, which would mean a random potential between 180 and 200. A real long shot prospect would have a potential of -1, which would mean a random potential between 0 and 200. It resulted in new players developing into world beaters each time you played, along with adding a lot more randomness to who would make it and who wouldn't. So in the Show terms, if A potential meant 90-100, but C meant anywhere between 70-100.
Players would come out of nowhere, your unfancied deep draft picks like Keirmaiers and Piazza would have a chance to become top players instead of everyones ability being so restricted by an artificial ceiling of that preset potential figure. The better prospects still have a far better chance of becoming the best players, but every player has a chance.
Well, not really. But it would make franchise instantly 100% more enjoyable.Comment
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Re: Problems with player development?
I think the solution to the whole low potential/static slightly dull potential problem would be to adopt the classic Championship Manager potential system, instead of just a predetermined number.
In Championship manager, potential values for established players went from 0-200, but for prospects they instead got -1 to -10, with each number representing a range instead of a specific value. So a top prospect wold have potential -10, which would mean a random potential between 180 and 200. A real long shot prospect would have a potential of -1, which would mean a random potential between 0 and 200. It resulted in new players developing into world beaters each time you played, along with adding a lot more randomness to who would make it and who wouldn't. So in the Show terms, if A potential meant 90-100, but C meant anywhere between 70-100.
Players would come out of nowhere, your unfancied deep draft picks like Keirmaiers and Piazza would have a chance to become top players instead of everyones ability being so restricted by an artificial ceiling of that preset potential figure. The better prospects still have a far better chance of becoming the best players, but every player has a chance.
I love this idea, I really hope something like this gets implemented next year, the progression/regression and potential systems are getting stale and unenjoyable as I constantly have to look around the league and edit guys. That takes a lot of time and kills my interest in franchise, the only mode I play.Comment
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Re: Problems with player development?
I personally would like them to use the 20-80 for all players and hide potential. This would make player development feel more organic because you would promote/demote players based on performance and not their ratings or potential.
I know I will leave a guy in the minors forever, even if he's playing well, if he has low ratings and a low potential.
Sent from my iPhone using TapatalkAthletics Franchise:
2020: 52-39Comment
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Re: Problems with player development?
You're not. Not every pitcher, but the vast majority lose at least 1 to 2 points in stamina each season.Comment
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Re: Problems with player development?
Training cannot improve stamina, or speed, or pitch velocity. No idea why these things are even options in training unless the developers genuinely don't realise that they've programmed those ratings to not be improvable.Comment
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Re: Problems with player development?
Why would they program all starting pitchers losing stamina into the game and why would they have an option to train stamina if it doesn't work?≡Comment
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