just turn up the difficulty or increase the ai hitting. i use to have this problem and then realized it was too easy to pitch to contact and now i work around guys like goldschmidt and seager etc.
Giving up walks
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Re: Giving up walks
just turn up the difficulty or increase the ai hitting. i use to have this problem and then realized it was too easy to pitch to contact and now i work around guys like goldschmidt and seager etc. -
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Re: Giving up walks
[QUOTE=Scrapps;2048775437]
That just made me have a big smile lol.
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Re: Giving up walks
This is actually a good thing because you will have to aim further off the plate to get outs. Those meatballs then end up on the outer or inner half of the plate most of the time.Comment
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Giving up walks
Sorry, not trying to start anything, but I'm pretty sure something is wrong when I've played 30+ games and the CPU has never had a starter go beyond 5 innings many times with pitch counts in the 60s and only 1 run given up. So when it is patched by SCEA, you can come back and apologize. What would have to gain by mentioning I can't use QC anymore. I've purchased this game day 1 for the 10 years. It's really ridiculous when people try to say something isn't working correctly and they blindly defend it. Unreal.
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Re: Giving up walks
Something I am trying out this weekend in my OSFM (man I am giddy about that) 2017 Yankees franchise spring training is a suggestion I got from Josh1977.
I am turning off the controller vibration (coupled with no ball marker which I do not use anymore) so I won't know when I am slightly or fully aiming out of the zone. This may lead to not only more user issues walks but also a much higher challenge vs the CPU on All-Star.
I tried HOF pitching last year on Classic and found it to be unforgiving. Like to the point of no matter who was on the bump Ace, scrub, (it did not matter) I would get lit up most of the time.
I am going to try this out and report back in my slider thread on it. Classic pitching of course.
I do have vibrate, but maybe I'll try turning the marker off
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Re: Giving up walks
Sorry, not trying to start anything, but I'm pretty sure something is wrong when I've played 30+ games and the CPU has never had a starter go beyond 5 innings many times with pitch counts in the 60s and only 1 run given up. So when it is patched by SCEA, you can come back and apologize. What would have to gain by mentioning I can't use QC anymore. I've purchased this game day 1 for the 10 years. It's really ridiculous when people try to say something isn't working correctly and they blindly defend it. Unreal.
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A Work in ProgressComment
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Re: Giving up walks
Neither. I always play in default. Played default last year as well. There's a whole other thread around this and my purpose here is really on the walk's. I'm certain the SP issue will be patched. I'm looking for feedback on the lack of walks. I'm going to try that tip on the turn off the location, I think that is a good idea.
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Re: Giving up walks
Neither. I always play in default. Played default last year as well.
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then that would be A) lol
I always start at default too and it usually takes me until the end of April before I find my own personal sweet zon with tweaking sliders.Last edited by Caulfield; 04-06-2017, 03:34 AM.OSFM23 - Building Better Baseball - OSFM23
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Re: Giving up walks
Ha ha, yes you're A. I tried turning the location function off and I like it. I only played 5 innings, but I had 2 walks. It adds that feeling of being penalized because you're a 100% sure where exactly you're placed the ball. I think that might be exactly what I need
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Re: Giving up walks
Something I am trying out this weekend in my OSFM (man I am giddy about that) 2017 Yankees franchise spring training is a suggestion I got from Josh1977.
I am turning off the controller vibration (coupled with no ball marker which I do not use anymore) so I won't know when I am slightly or fully aiming out of the zone. This may lead to not only more user issues walks but also a much higher challenge vs the CPU on All-Star.
I tried HOF pitching last year on Classic and found it to be unforgiving. Like to the point of no matter who was on the bump Ace, scrub, (it did not matter) I would get lit up most of the time.
I am going to try this out and report back in my slider thread on it. Classic pitching of course.@MikeLowe47 | YouTube | Discord
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Re: Giving up walks
Sorry, not trying to start anything, but I'm pretty sure something is wrong when I've played 30+ games and the CPU has never had a starter go beyond 5 innings many times with pitch counts in the 60s and only 1 run given up. So when it is patched by SCEA, you can come back and apologize. What would have to gain by mentioning I can't use QC anymore. I've purchased this game day 1 for the 10 years. It's really ridiculous when people try to say something isn't working correctly and they blindly defend it. Unreal.
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Yes you are definitely are starting something with me right now.
The game is not broken. The use of this term is out of hand. And an insult to the development team.
And I am not apologizing for jack ****.
Blindly defend? I have played 30 full franchise games and have yet to reproduce this claim of bad SP logic. I have had hundreds of people watch these games on twitch...live.
If something is off with quick counts....then obviously it needs looking into. And I can't answer to that. I was just heading off the "broken" comment which is over used and again enough with this BS.
But there have been claims of playing full counts playing every pitch issues.
30 games now in franchise over the last week and a half. Not once I have seen a starter pulled with under 50 pitches in 2, 3 or 4 IP like some have posted and them giving up 0 runs and cruising.
Not once.
So don't sit here and tell me I am blindly defending the game. I am playing the crap out of it testing settings and again......not once have I seen such outrageously bad SP CPU logic. Have there been a few lower level stamina pitchers pulled after 5 IP with higher pitch counts in tight situations or after a stressful inning? Yes. A few times. I can count it on 3 fingers.
So tell me how in my 30 games I have had complete game shut outs, 8 IP
7 IP and 6IP games....and you have had zero. ZERO!!!!
I find that incredible. If it's true....I am sure the development team is testing and looking into it. I am not saying some are not seeing it. But I find it amazing I have not seen some of the crazy stuff I have seen said in that other thread.
But blindly defending? Please don't go there with me.
When I and others are playing game after game after game and reporting no issues it is poo pooed and called blind defense of the game.
Enough already.
A patch is coming...we all know it. Let's see if logic is tuned. If so...wonderful. Thus far I have not seen a need for overhauling it. Not saying there is not room for some tweaking. But some of the posts are out of hand.
But what I am saying is the game is not broken.....that is what I am focused on. Stop saying the game is broken....that term is ridiculous. That was what I was trying to put a kabosh on.
Don't twist my post into a blind defense post. Seriously don't go there man.
I am doing everything I can to reproduce this stuff. It just has not happened for me in 30 games.Last edited by Armor and Sword; 04-06-2017, 01:25 PM.Now Playing on PS5:
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Re: Giving up walks
Yes you are definitely are starting something with me right now.
The game is not broken. The use of this term is out of hand. And an insult to the development team.
And I am not apologizing for jack ****.
Blindly defend? I have played 30 full franchise games and have yet to reproduce this claim of bad SP logic. I have had hundreds of people watch these games on twitch...live.
If something is off with quick counts....then obviously it needs looking into. And I can't answer to that. I was just heading off the "broken" comment which is over used and again enough with this BS.
But there have been claims of playing full counts playing every pitch issues.
30 games now in franchise over the last week and a half. Not once I have seen a starter pulled with under 50 pitches in 2, 3 or 4 IP like some have posted and them giving up 0 runs and cruising.
Not once.
So don't sit here and tell me I am blindly defending the game. I am playing the crap out of it testing settings and again......not once have I seen such outrageously bad SP CPU logic. Have there been a few lower level stamina pitchers pulled after 5 IP with higher pitch counts in tight situations or after a stressful inning? Yes. A few times. I can count it on 3 fingers.
So tell me how in my 30 games I have had complete game shut outs, 8 IP
7 IP and 6IP games....and you have had zero. ZERO!!!!
I find that incredible. If it's true....I am sure the development team is testing and looking into it. I am not saying some are not seeing it. But I find it amazing I have not seen some of the crazy stuff I have seen said in that other thread.
But blindly defending? Please don't go there with me.
When I and others are playing game after game after game and reporting no issues it is poo pooed and called blind defense of the game.
Enough already.
A patch is coming...we all know it. Let's see if logic is tuned. If so...wonderful. Thus far I have not seen a need for overhauling it. Not saying there is not room for some tweaking. But some of the posts are out of hand.
But what I am saying is the game is not broken.....that is what I am focused on. Stop saying the game is broken....that term is ridiculous. That was what I was trying to put a kabosh on.
Don't twist my post into a blind defense post. Seriously don't go there man.
I am doing everything I can to reproduce this stuff. It just has not happened for me in 30 games.
I'm not going to even waste my time. If you're so emotional about the semantics around using a word like broken instead of adjustment or tweaking, than you are way too emotionally involved in a video game to be rational. Let's leave it at this, your advice for shutting off ball maker was very helpful and I thank you for that. Never even crossed my mind. I'm confident the SP "stuff", I'll avoid using the word broken so you don't go nuts, will sort itself outComment
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Re: Giving up walks
I don't use classic pitching but I've always found that the best way to get a realistic number of user walks is to jack up the sliders for AI hitting - Contact slider, solid hits, power and timing are all up a couple of clicks for me. Don't mess with Human sliders when trying to tune your pitching.
When I watch other people play I realize how people mostly work in the zone when pitching. They'll work the inner half and the outer half but there's not enough fear of missing in the heart of the plate so they don't work the extreme edges. You should tweak those sliders until you get to the point where you are getting clobbered even on pitches off the plate at times.
If you are classic pitching why don't you try playing on Legend or HoF?
My opinion, simply put: if you don't throw walks (or rather, you feel like you don't have to), your difficulty is probably too low. MLB hitters SHOULD put the fear into you to work around the corners of the plate rather than over the middle of it. And if you pitch primarily on the corners or just off it, you will naturally give up some walks.
For me on HOF, I'm terrified when I miss my accuracy with the meter and something hangs over the plate - because I know there's a very good chance it's going to get hit hard.Comment
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