Part of the problem is probably the Humanity AI. It was pretty clear from Live Stream during the pre-release period. Especially during double plays, you see some crazy stuff even with player with low defensive ratings.
Why can every SS and 3B make the jump throw perfectly?
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Re: Why can every SS and 3B make the jump throw perfectly?
Part of the problem is probably the Humanity AI. It was pretty clear from Live Stream during the pre-release period. Especially during double plays, you see some crazy stuff even with player with low defensive ratings. -
Re: Why can every SS and 3B make the jump throw perfectly?
Just adding a note so that my post doesn't trigger anything.Comment
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Re: Why can every SS and 3B make the jump throw perfectly?
In previous games, placing fielder arm strength at zero eliminated this problem. Then you're only reliant on attributes player by player. The best fielders shine, while everyone else does the best they can and footwork or positioning becomes so much more important.
What I enjoyed most about it was seeing much more realistic throwing from the outfield. Overly ambitious throws come trickling into the base, it's really worth a try.
I'm not encouraging the use of past gameplay settings to automatically apply itself on new games but I look forward to working on this issue once I begin playing.
not jump throws but an example of arm strength at 0
cool info. I have seen some cool error animations when chopping down the fielding rating and upping fielding error slider. what are ur arm strength sliders set at if you ZERO out AS ?Comment
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Re: Why can every SS and 3B make the jump throw perfectly?
I've put reaction time, fielder speed, arm strength infield and outfield at 0. Bumped up infield fielding errors to 7 to try and see if this makes a difference. It has helped a bit for sure and I'm not seeing anything too unrealistic as far as hits go.
I think the problem is either in the low threshold for attributes that allow gold glove play, or it's just a part of the game kinda like how last year catchers would explode out of the box and world record speeds. I certainly think fielder speed is an issue. Even at 0 fielders get on top of balls very fast with almost no chance to see stand up doubles.Comment
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Re: Why can every SS and 3B make the jump throw perfectly?
I believe the totality of their fielding ability impacts what kind of throw you see from them, when doing that to the universal sliders. If they field the ball cleanly, their footwork animation will give the leverage and if they have personal great arm ratings/attribute they'll excel above others.
I just stumbled across a jump throw by the way from Tulo, against Andrelton Simmons with the AS slider set to 0. He lost by a hair, but it was a decent looking play. Thankfully, I found this on an unrelated subject.
Red LegendComment
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Re: Why can every SS and 3B make the jump throw perfectly?
Just after I posted this I saw two typical infield fielding errors in one game... so at least they actually do happen which I'm glad to see... There might still be something off with the frequency of bad plays (i.e., errors) that I'll keep my eyes on.
Just adding a note so that my post doesn't trigger anything.
thanks for ur work, NomoComment
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Re: Why can every SS and 3B make the jump throw perfectly?
I am actually wondering there is some issue with (infield) fielding this year out of the box.
Have any of you guys actually seen CPU-controlled infielders (CPU just to eliminate one factor from the equation) make blunder errors on routine grounders, for example?
I am testing sliders (http://www.operationsports.com/forum...7-version.html) and trying to increase the number of fielding errors, but for some reason I have not been able to do so by jacking up Fielding Error slider to the max.
I do see occasionally fly balls being dropped (by both infielders and outfielders), but I think the only errors I have seen in infield so far are foul flies being dropped.
Seeing this thread, I'm actually starting to think that the game engine is somehow not properly taking into account the fielding ability of players, and making all fielders to play at an excellent ability level, where they all can make excellent plays (that would normally be reserved to the best-rated fielders) and rarely make errors.
I am trying to gather more evidence so that the developer could properly patch the game, if there is indeed some issue.
Now, not saying this to dispute the concerns...but more from the standpoint of concerns being related more to slightly inflated ratings....
Just a thought....Play the games you love, not the games you want to love.Comment
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Re: Why can every SS and 3B make the jump throw perfectly?
Anecdotal...but armor was streaming last night with Seattle. Vogelbach was at 1b...and he was just horrible there. You definitely could tell he was a poor defender (like real life)....this was default error settings.
Now, not saying this to dispute the concerns...but more from the standpoint of concerns being related more to slightly inflated ratings....
Just a thought....
I'm sorry for bringing up an issue that's potentially unrelated to the thread topic. Fielding is getting revamped with adjustments every year and given that we have a relatively small window after the game release during which we could potentially discover issues, report them, and hope for a patch or two, I wanted to get it out there than not.Comment
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Re: Why can every SS and 3B make the jump throw perfectly?
But yeah, you'll be able to jump throw when needed from the get go.Comment
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Re: Why can every SS and 3B make the jump throw perfectly?
My favourite animation is the catcher making the the jump throw on a dropped third strike. Cracks me up everytime.
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Steam: Failure To CommunicateComment
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Re: Why can every SS and 3B make the jump throw perfectly?
Also I have seen some liners hit around 2B and my 2B just stands there frozen. Makes no move on the ball. I get watching no doubt homers leave the yard, but fielders almost always make a move on the ball even if it's hopeless.
The liners I have watched in replay, either could be caught or could be almost caught. I would at least like to see the player move towards the ball and make an attempt.
In general in all my games the CPU D are extremely adept gold glove all stars and my fielders are attending clown college.
Preloading throws is not the answer, I am doing that, moving to the ball isn't the answer, I am doing that when the game doesn't freeze my player in place. It's like the controller input is not crisp or the humanity AI is tuned to lazy for my defenders.
One other thing. A sharply hit ball to the RF with a slow player at the plate. I have come up several times and quickly thrown to first only to see my 1B standing 15 feet from the bag. He catches the ball and turns to "make the tag" but he is 10 feet from the runner who then goes stomp stomp stomp and reaches 1st base.
I get that we should not be throwing people out at 1st all the time but where is the 1B going?
It's going to irritate me when bartolo colon touches one to right, I hurl it quick to my 1B and I lose the race to 1st because he is so far from 1st base.Last edited by BL8001; 04-07-2017, 12:07 PM.resident curmudgeonComment
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Re: Why can every SS and 3B make the jump throw perfectly?
Completely agree that too many sub-par fielders can execute the jump throw consistently well.
Here's some mo-cap inspiration for The Show '18: https://gfycat.com/DishonestBlackandwhiteHarborporpoiseLast edited by cas850; 04-07-2017, 01:27 PM.Comment
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Re: Why can every SS and 3B make the jump throw perfectly?
Carlos Correa (76 FLD, 76 ARM, 68 ACC) just barely got a ball to his right deep in the hole, went to turn two, and on an offbalanced throw airmailed it way over Altuve's head.
Earlier in the game, Altuve using his 96 SPD made a great play getting to a ball up the middle and throwing out my catcher at 1st.
Maybe I'm lucky as I haven't seen too many outstanding plays, but for now I'm chucking it up to baseball being such a weird gameComment
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Re: Why can every SS and 3B make the jump throw perfectly?
Carlos Correa (76 FLD, 76 ARM, 68 ACC) just barely got a ball to his right deep in the hole, went to turn two, and on an offbalanced throw airmailed it way over Altuve's head.
Earlier in the game, Altuve using his 96 SPD made a great play getting to a ball up the middle and throwing out my catcher at 1st.
Maybe I'm lucky as I haven't seen too many outstanding plays, but for now I'm chucking it up to baseball being such a weird gameComment
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Re: Why can every SS and 3B make the jump throw perfectly?
IMO the gameplay could still use some fine tuning. It's like every infielder plays like a gold glover, yet every catcher, regardless of defensive ratings, cannot catch a breaking ball, and then takes forever to pick it up even if it's right in front of him = automatic wild pitch whenever runners on base.Comment
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