When you have the bases loaded, in the bottom of the ninth, trying to close out a game, and you throw a two seam fastball on the edge of the plate, and the catcher goes through some weird contortion, and for whatever, unforeseen reason, tries to lunge for a ballthat is in the strike zone, thereby causing the ball to skip off the glove, roll to the backstop and allowing the winning run to score... that is not an outcome based on my input.
When you camp out under a ball in outfield with a 94 rated right fielder, and the animation takes over where the ball bounces off the heel of the glove, that is not based on my user input.
Because the way the baseball gods work, is that sometimes, there is just something at work, beyond explanation, and that is the way the game goes.
Have a guy who is struggling in the field, and the ball will find him. It always does.
Have a close play that goes against you on a pick off at second, and the next pitch will inevitably score the run where the runner should have been out. It happens.
So for a game to try and replicate these untoward moments, but massaging the code to either enhance attributes, or degrade them, not only takes a brass set, it is also brilliant.
Not everything goes the way is should, could, or ought to. Guys miss easy pitches, guys get picked off when they shouldn't, and guys miss balls they make a play on the other 99% of the time.
In order for a game to truly be a SIM, it need to go beyond the mastering of your button presses and inputs, in order to stretch the boundaries of the game within the game.
This is why I stopped pitching with the meters or the pulse pitching. Because once you master the mini-game, you all of a sudden become Cy Young with Drew Pomerantz.
I don't want my 5th starter to go out and dominate because I have mastered the input of a pitching mini-game. I want ratings, I want situational outcomes, and I want the ebb and flow of baseball to have a say in the outcomes. And if, within that say, the game has figured out that for a certain game on the schedule, Jose Altuve is going to have an off day, or he is tired, or he is going to struggle, so be it, and good on the developers for actually instituting a part of the game that is unseen, and is just understood.
I'm not sure if you played baseball at any levels, but if you did, you'll totally get how brilliant the philosophy (whether it is in there or not) is to have Variable Stuff that you get no control over.
That being said, I'll make this my last post on the subject. The horse died about three pages back.
~syf
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