I've played about 10 games (all before this latest patch) on default AllStar. The longest homerun I've seen has been about 465 feet. I've had more than a hand full that were line drives and less than 400 feet. I haven't had a large sample size, but I haven't seen the mammoth homeruns others are seeing.
MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
I've played about 10 games (all before this latest patch) on default AllStar. The longest homerun I've seen has been about 465 feet. I've had more than a hand full that were line drives and less than 400 feet. I haven't had a large sample size, but I haven't seen the mammoth homeruns others are seeing. -
Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
Originally posted by stealyerfaceAgreed. I fixed mine early on with the slider set I use.
I used that as an example of the default game, as my sliders have yet to figure out how to nerf the catcher and wild pitch issues.
~syfComment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
I fixed my HR troubles early with my slider set, I was using this example as part of the default out-of-the-box game play issues.
I used that example as my sliders and changes to the editable-attributes have yet to find a fix to the passed-ball wild pitch issues, but yes, my HR distances and frequency are perfect for me as adjusted with my slider set.
~syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
There's gotta be something deeper going on with either the slides or the level of difficulty. I play on All Star (I think - have to double check) with sliders adjusted greatly, and I have never had any issues with passed balls, wild pitches, bunting, catchers running slowly to the ball, or invisible glove. My real only issue is the CPU SP issue. I also play with QC.
I am playing on All-Star as well, but for hitting.
My pitching and Analog Defense is on Hall of Fame...
I wonder if there are some under-the-hood issues with this that are inherent to the skill level being raised?
Good idea.
~syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
The problem doesn't seem to occur when a pitcher is throwing a gem...it happens as soon as runs are given up or a few guys get on base. It seems the CPU weighs certain situations too heavily.
I know I referenced my example a few pages back about the Reds' manager pulling their pitcher in a 2-0 game in the top of the 4th. I had only collected 3 hits to that point and struck out a few times as well. The CPU manager seemed to weigh the 2 runs given up and the lead-off double in the top of the 4th too heavily. The Reds pitcher only had 50 some pitches to that point, too.
In contrast, I also had a game where the Cardinals let Wacha keep pitching against me into the 9th, as I was losing 5-0. After he gave up a 2-run homer to Rizzo (and had gone a bit over 100 pitches), the Cards' manager took him out. That was a much more realistic game, with realistic managing.
I never play quick counts, so this issue seems to be happening no matter which way you play.Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
Does the update affect CPU pitchers in rtts in regards to pitch counts?
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Awesome. Such great news havnt had a chance to play since the patch but great stuff. Game is absolutley brilliant and having a blast in offline chise. Cant waitbto fire it up sometime today.Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
you dont have to start over for it to apply... i think everyone is just happy to get the patch so its almost a knee jerk reaction to start over.
im at work and cant test but if the only thing i wanted fixed (starter stamina) in QC isnt working still, then ill just play a full game.... i know we pay our hard earned money for this product and we want something that "works", but if you compare the SDS team against all the other sports dev teams out there, they are more in tuned with wanting to give us a finished product.
i am 34 years old... i remember the days of old sports games that we just lived with what was given to us... nhl 94, skating across the crease for an automatic goal, etc..... enjoy what is given to us, if you want a carbon copy of baseball on tv, then watch tv... its a video game... glitches happen.
sorry, ill end my rant now. i just want to thank the devs for what they have done for us and the roster and slider gurus for making the game even more enjoyable than it already is.Twitch Username: CEspo723Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
you dont have to start over for it to apply... i think everyone is just happy to get the patch so its almost a knee jerk reaction to start over.
im at work and cant test but if the only thing i wanted fixed (starter stamina) in QC isnt working still, then ill just play a full game.... i know we pay our hard earned money for this product and we want something that "works", but if you compare the SDS team against all the other sports dev teams out there, they are more in tuned with wanting to give us a finished product.
i am 34 years old... i remember the days of old sports games that we just lived with what was given to us... nhl 94, skating across the crease for an automatic goal, etc..... enjoy what is given to us, if you want a carbon copy of baseball on tv, then watch tv... its a video game... glitches happen.
sorry, ill end my rant now. i just want to thank the devs for what they have done for us and the roster and slider gurus for making the game even more enjoyable than it already is.Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
I am beginning to think guys are kidding on here.
I just finished a test game, and they have not addressed the catcher blocks, or the ball miraculously passing through the glove.. at least in the off-line games.
The catcher still does not have any urgency, and there is still no user input to dictate how hard the catcher throws to the base the runner is advancing to. I walked guys on purpose, threw balls in the dirt, walked guys with 20 speed, and the issue is still in need of attention.
That being said... I seriously think that people are busting chops here on the patch issue.
We have light-hitting second basemen hitting 455 foot opposite field bombs, we have catchers that have gloves that apparently have no collision detection for the balls thrown into them, and we have runners that take bases at will when a ball bounces two feet from the batter's box.
But the priority for the developers in the "all I care about" department, is to make sure that the grass color in a night game isn't "too green" and that batters have matte helmets instead of shiny, reflective ones?
Seriously? Matte colored helmets take priority over balls that pass through gloves with no regard to physics or mass?
I'll assume folks are joking about this.
~syf
I play offline franchise manage mode full counts which is the basic game and I don't even bother with bug reports any more because I think the programmer is too overwhelmed with other stuff to get around to fixing the basic game.Last edited by tessl; 04-25-2017, 02:20 PM.≡Comment
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Re: MLB The Show 17 Patch 1.04 Available Now, Patch Notes Included
One thing that is still there (devs didn't list this in the patch) is the QC sim game where the reliever comes in and picks up the pitch count from the previous pitcher. Surprised that didn't make it in.
EDIT: This is happening in non QC also.Last edited by stlcardsfan44; 04-25-2017, 12:47 PM.Comment
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