Contact is easy to describe in Directional. It combines with the opposing pitchers H/9 in order to determine the size of a players sweet spot.
Keep in mind that in directional, the PCI that shows up in the swing analysis popup is not your sweet spot. It's meant to give you a general idea of your batters total plate coverage. Their sweet spot is smaller and invisible to you in this mode.
Meanwhile, vision accomplishes two things in Directional.
First of all, it determines how accurately your batter moves that sweet spot around. Imagine if you are zone hitting, moving the PCI around yourself to follow the pitch and put your bat on the ball. When you choose the directional interface, you are basically handing off this task to your batters vision attribute.
Secondly, vision determines how likely it is for your batter to get any contact at all on balls the sweet spot misses. Think of it as a sort of grey area surrounding your batters sweet spot, where contact will still occur, it will just be weak, resulting in fouls, popups, choppers, etc. Obviously having a better chance to put the bat on the ball has massive advantages, especially when trying to work the count back in your favour, but it has a few disadvantages too. Sometimes it's actually better to swing and miss then get contact.
So, because vision is responsible for moving that sweet spot around, it not only plays a major factor in achieving solid contact, but is the ONLY stat helping you get any form of contact. Obviously a higher contact stat will help, as it makes the sweet spot bigger and therefore more forgiving to your vision attribute's mistakes, but vision is the undisputed king of directional hitting.
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