Ratings algorithm

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  • young22
    Banned
    • Feb 2017
    • 2083

    #1

    Ratings algorithm

    The overalls make no sense to me. Guys can be 99 overalls without having an attribute over 80. Then you'll have guys with 2-3 attributes in the high 80s, that have like an 87 overall. I know attributes are weighted differently by position. Does anyone know exactly how?

    Sent from my SM-G386W using Operation Sports mobile app
  • squashbuggie
    Banned
    • Dec 2016
    • 371

    #2
    Re: Ratings algorithm

    not sure the answer

    Comment

    • Nulap
      Rookie
      • Jul 2013
      • 196

      #3
      Re: Ratings algorithm

      Pretty sure it's based on the positional requirements. Like a CF needing speed, good glove decent arm.

      3b needing arm, glove, pop

      SS needing really good glove, arm and speed.

      For the majority of players you can see how certain stats affect ratings, just swap them to a different position and see how the overall changes.

      In all honesty I find the overall a little overrated.

      Comment

      • ManiacMatt1782
        Who? Giroux!
        • Jul 2006
        • 3982

        #4
        Re: Ratings algorithm

        Change that Tony Gwynn for completing the team epic to a CF and he becomes a diamond. RF has power heavily factored into Overall.

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        • Caulfield
          Hall Of Fame
          • Apr 2011
          • 10986

          #5
          Re: Ratings algorithm

          my best advice is to ignore overalls. whatever it is youre trying to accomplish in a particular moment, you'd be bettter off looking at an individual attribute or two to gauge whether or not you can play the percentages.
          OSFM23 - Building Better Baseball - OSFM23

          A Work in Progress

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          • Madden08PCgmr
            MVP
            • Feb 2017
            • 2438

            #6
            Re: Ratings algorithm

            Had this happen last night.

            Moved (1990) Paul Molitor from 3B to 2B, went from 93 to 99, just for switching positions.


            Sent from my iPhone using Operation Sports
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            • Madden08PCgmr
              MVP
              • Feb 2017
              • 2438

              #7
              Re: Ratings algorithm

              Originally posted by Caulfield
              my best advice is to ignore overalls. whatever it is youre trying to accomplish in a particular moment, you'd be bettter off looking at an individual attribute or two to gauge whether or not you can play the percentages.

              Couldn't agree more.

              Learned that from Madden.

              Just beacuse a FB is rated 99 doesn't mean he's going to play like Jim Brown or Barry Sanders.


              Sent from my iPhone using Operation Sports
              You want free speech?
              Let's see you acknowledge a man whose words make your blood boil, advocating at the top of his lungs that which you would spend a lifetime opposing at the top of yours.

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              • bkrich83
                Has Been
                • Jul 2002
                • 71577

                #8
                Re: Ratings algorithm

                I wish they'd just get rid of overall ratings in sports games. They're useless imo.


                Sent from my iPhone using Operation Sports
                Tracking my NCAA Coach Career

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                • tessl
                  All Star
                  • Apr 2007
                  • 5683

                  #9
                  Re: Ratings algorithm

                  For the CPU I suspect overall rating plays a role in trade logic along with things like potential, age and contract status. It may also play a role in the amateur draft. Other than that I doubt it factors in decisions the CPU makes.

                  I use overall in my self imposed trade limitations. Multi player trades must include a player on the trading block and the player who isn't on the trading block can't be higher overall than the player on the trading block. Aside from that overall is an incomplete assessment of the player's abilities. Attributes tell the story.

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