MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

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  • TGov
    MVP
    • Mar 2012
    • 1169

    #76
    Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

    In a past game, idk if it was The Show or a 2k baseball game. Under the player's card there were stats from his past 10 games.
    I found this really useful and wish it upon a future game.

    Comment

    • countryboy
      Growing pains
      • Sep 2003
      • 52723

      #77
      Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

      Originally posted by TGov
      In a past game, idk if it was The Show or a 2k baseball game. Under the player's card there were stats from his past 10 games.
      I found this really useful and wish it upon a future game.
      All-Star Baseball series did this I believe.
      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

      I miss the old days of Operation Sports :(


      Louisville Cardinals/St.Louis Cardinals

      Comment

      • JH927
        Rookie
        • May 2017
        • 35

        #78
        Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

        As a pretty much Franchise-only player, I'd really love to see it get some love next year. In particular​...

        Spring Training: I think ST could absolutely use some updates. I think being able to add non-roster invitees would be a great addition. Perhaps the ability to setup two or three guys for legitimate position battles. Maybe even have split squad games. Just something to jazz it up some.

        Expand trade options: The ability to work out a three team trade would be phenomenal. Even though it is more rare to see in baseball than, say, basketball, having the option would still be nice. And the ability to have a PTBNL or throw in cash considerations would be cool - though, I have less hopes of that becoming reality.

        In-season contract extensions: Yes, I know it's beating a dead horse. But it is a wishlist, and I do still wish for it.

        Rain Delays: Again, dead horse. But it would really add to the realism, and it's not like it hasn't been done before in other baseball franchises.

        The Newspaper: Yes, I'd really love to see it return for Franchise. The 'Inside the Show' show is alright, but I tend to find myself skipping it a few games into the season. Much rather have the paper back, or if you want to update it for the modern times, make it a website or blog.

        Now, for the gameplay aspect: Players having the ability to actually collide: Having been playing The Show since the 989 Sports days, it's always bummed me out that 2K figured out how to do this back in like 2K5, and we've never seen it come over to MLBTS. Not that it's a big deal, since The Show has always been the superior game, and I wouldn't want it happening frequently, but, it does tend to make me cringe when you see two fielders converge upon one another, and either nothing happens or they phase through each other.

        Comment

        • El_MaYiMbE
          MVP
          • Mar 2003
          • 1427

          #79
          Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

          1. Hitting is still "off". I know everyone feels it but no one can put their finger on it. Perfectly timed balls need to go in the gaps more often. All hard hit balls do not need to be HRs.

          2. Baserunners need to have options to wear batting gloves (I've been asking about this since series started, oddest thing to not be included)

          3. Gold Glove Plays/Throws by average IF needs to stop

          4. Add undone buttons on the jerseys and add ability to not have undershirt for jersey (see Matt Holiday).

          5. Add "Super Baggy" uniform option, and it should apply to both pants and shirt (see CC Sabathia)

          6. CPU Pickoffs. It seems like CPU knows when you are taking a lead and/or going to steal. I know the devs say they already give you a big enough lead and you do not need to lead anymore to be successful....I say it should not be like that. I want to control how big of a lead I have and skilled runners should be able to take big leads, big jumps, and still be skilled enough to get back to the base on pickoff attempts. Right now if you take a secondary lead 60% of the time the CPU will attempt a pickoff, I would say 40% of those result in pick offs. If you take 2 leads you will be picked off 100% of the time...why does that option even exist then?

          7. Ninja Catchers. Catchers have too good of reaction time when ball is put in play.

          8. Collisions in OF. This existed on PS1 in Triple Play '97. I will let that sink in.

          Comment

          • young22
            Banned
            • Feb 2017
            • 2083

            #80
            Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

            Originally posted by El_MaYiMbE
            2. Baserunners need to have options to wear batting gloves (I've been asking about this since series started, oddest thing to not be included)
            I hate that this isn't there. Bothers me every time I'm on base.



            Sent from my SM-G386W using Operation Sports mobile app

            Comment

            • shark547
              Pro
              • Jun 2014
              • 666

              #81
              Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

              One of my biggest wishes....more vocal cues from team mates and coaches.
              If I am running towards third I should be able to hear my coach say stop or go.
              When fielding a ball at third....people should be screaming their heads off if the guy on first breaks for second....which would tell me to throw for the out at first....people are always communicating in baseball. This would really up the immersion!

              Mostly I am a RTTS player so.....

              Comment

              • Happy29
                All Star
                • Jan 2006
                • 5489

                #82
                Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                More classic stadiums, and real minor league and spring training stadiums
                “Those who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety.”
                Benjamin Franklin

                Comment

                • reyes the roof
                  Hall Of Fame
                  • Mar 2009
                  • 11526

                  #83
                  Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                  The ability to import/export ratings in to an existing franchise. If someone gets a big ratings boost in a roster update, give me an easy way to apply it to my franchise

                  Comment

                  • JPCaveman13
                    Rookie
                    • Nov 2010
                    • 280

                    #84
                    Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                    - Pitching velocities and the relationship between them needs to be fixed. There's absolutely no reason that they should be off as much as they are currently, for both licensed players and CAPs. If I can do a simple, five-second google search and see that the relationship between fastball and changeup velocities is that changeups on average are 7.6 mph slower than fastballs with a min differential of 3.3 mph and a max differential of 11.4 mph, then so can the people involved in setting the velocity ratings.

                    - While on ratings, velocity should just be set by a mph number and not a 0-99 rating. The other pitches should be set as differential:

                    4FB = 94-96 mph
                    CH = minus-6-8 mph
                    CB = minus-12-14 mph

                    or just as standard mph but will only fall between the speed differential of the highest velocity pitch:

                    SNK = XX-XX (range from 78-96 mph)
                    CH = XX-XX (will give a range of 68-75 mph for a 78-mph sinker to 86-92 for the 96-mph sinker)

                    Also, the ratings for break needs to be split into movement (how much the pitch moves) and break (how sharp or looping the break is). Some curves have a sharper break than others even though they involve the same amount of movement (compare a curve thrown by Kershaw vs one by Cain).

                    Other ratings for pitchers should involve a pick-off rating. It can even split it via quick, deceptive, or normal pick-off moves. A recovery rating could also be added. Some pitchers don't seem to miss a beat after having multiple, consecutive long outings for starters or consecutive appearances for relievers. The per-9 ratings can also be split via LHH/RHH, and can even add a slot for RISP.

                    Durability in general should be broken down by area of the body (L/R shoulder, back, L/R knee, etc). This can help justify certain players retiring due to a mid-level injury or also make that area more prone to injury in the future. Also for position players, durability needs to be separate from injury potential and stamina. Some players are out there every day without needing a break while some players might need a day off in every four or five days. That has no bearing on whether that player is prone to injury or not.

                    For catchers, we need a rebound control rating in addition to the blocking rating. Some catchers are more adept at keeping a pitch in the dirt within arm's reach. This can really set the elite defensive catchers apart from just a good one.

                    - For the pitches, we need to be able to adjust the break angle. Right now, every RHP with a slider has that 2-to-8 breaking slider, whether overhead, 3/4, sidearm, or submarine. For each pitch, we should have a full circle (0-359 degrees) to set our pitch break since some pitchers have a slider that has more horizontal movement while others has more vertical movement. Say we choose a slider and we can set it to have a 15-20 degree range (ie: from a RHP set a slider 240-260 degrees or maybe 190-210 degrees). When this is set up, it can be within certain arm-slot limitations so it can effect what pitches a pitcher can throw from various arm angles (ie: no 12-6 curve for a submariner as that actual pitch has screwball mechanics to get the downward break).

                    - We should get more animations throughout the game. There should be more for batting like fouling the ball off our foot/shin, different bail-out animations (which can also be semi-manual so it's not an automatic dive .02 seconds after the release) like where the batter may just yank the back foot away from an inside breaking pitch. Foul a ball off the catcher and the catcher stays stoic and looks for a new ball from the umpire. Have a small cutscene showing the catcher taking a moment to shake off a foul ball to the the cup/mask or one of a fielder who took a wicked hop on a grounder off the body. Likewise, slide-step arm mechanics are all different for pitchers and there is not one universal arm slot for the slide-step.

                    - RTTS needs a few more levels of minor leagues. We can get approximately 20 games to cover Rookie and Short-Season A ball to cover August/September of the draft year and then start like normal in single-A. The starting level of A-ball can also have a small perk of when the player signs. Someone who signs out of high school or a year of JUCO would start in Low-A while someone who signed after a stint at a university can benefit from starting in High-A.

                    - For franchise, High-A should have a 25-man roster and be playable or at least gather stats. Rookie and Low-A can be as A-ball is now in the game, but with stats. This way, we can have a few extra draft rounds for some player-style diversity or players choosing college and we don't have mass-retirements at 34-36 to make room for the new crop. Maybe put a threshold on ability/age for giving minor-league contracts to players with a fair amount of MLB-service time.

                    - The equipment perks in RTTS should be dropped. Just let us wear/use whatever we want to on our player. Maybe once we get up to the MLB, we can sign a sponsorship deal to give us a bonus to our earnings, which can be used to supplement building our RTTS player.

                    - There needs to be tendencies added. On pitchers, they can be how often they may throw over to first. They can add in how pitchers use their repertoire (ie: 75% fastball, 15% breaking ball, 10% off-speed) and work it up to LHH/RHH and then to ahead, behind, even in the count. There's also tendencies to pitch to contact/strikeout, flyball/grounder, economically/effort, etc. For hitters, there could be tendencies for aggressiveness/patience (go on the first good pitch or work the count), flyball/grounder, chasing/taking pitches (ones that look good at the start be break way out of the zone), etc. Fielders can have tendencies to where they can either try to make the play on something at the edge or their range or just play it safe to limit the damage (ie: a soft liner down the line that would be a diving catch for the out, a single, or a missed dive that ended as a double/triple/inside the park HR). These tendencies can also factor into non-playing situations like wanting long-term vs short-term contracts, taking a hometown discount vs wanting high-priced contracts, adjusting the role on the team vs individuality, etc.

                    - Progression/regression curve is needing some work too. We should be able to set a building period, moving into a steady period with a peak window, and then to a decline period. That can all be done by setting an age range for them to happen (ie: 22-y/o prospect would build until 26-28 and then be a steady player until they start declining at 34-36 while having a peak window around 29-32). Also, injuries could make an impact into these time periods as well as how and how well a player develops/declines. A power pitcher could have a couple of serious arm injuries and now he may barely touch 90 mph on the gun, age hits a player's speed hard but the bat is still there so he can transition to a DH role or maybe to 1B, a young pitcher could develop better with a veteran pitcher/catcher's teachings, etc.

                    - We should be able to do some minor editing of the rest of the roster in RTTS. It doesn't need to be fully implemented due to a chance to exploit your path to the Show. I do think we need to be able to at a minimum be able to change the names (stops stuff like Marc Marquez, Jacob Jacobs, etc), alter numbers (NYY #2 and BOS #34 are set to be retired this year but they are available in-game), player looks (random drafted CAP joins NYY and has a "backwoods chic" beard...yes, Marc Marquez joined the Yankees as a RF draftee, wearing #2, and sporting a beard in my RTTS), and maybe adjust velocities/repertoire (for those incorrect velocities/updated repertoires).

                    - Stadium creator. It doesn't need to be all-out, but we need something to change things up, especially in Spring Training and in the minors. It's not right playing a Texas League game in Texas but it feels like you're playing the game on the West Lawn or in the Rocky Mountains. For the editor, we can have the 30 current MLB wall dimensions, the classic stadium wall dimensions, the current fictional wall dimensions, new generic presets, and maybe a somewhat customizable wall dimensions (like Left-Pole, LF, L-Alley, CF, R-Alley, RF, Right-Pole and wall height). For the stands, we can have the basics from current fictional stadiums. The backdrop can be set as a regional-type of setting with a rough population factor like large city-desert valley, small city-mountains, or wherever the generic setting of R, A, A-Adv, AA, or AAA location. The stadium's weather and elevation would come from the city location so you can have the correct effects in play (ie: Cactus League games at 1100ft and in the dry 80s instead of the humid 70s at sea-level, get the altitude effects of Colorado Springs, etc). Naming can be done by having two or three slots to fill from like 100+ pages of random adjectives, nouns, and names or use the city name with the last slot being "Ballpark, Field, Stadium, Coliseum, or Park."

                    - Of course, the ability to have weather-related delays:

                    Settings can have this as a toggle option. If on, a game-entry message can pop-up with an option to postpone the full game a schedule day (or next meeting/off-day if they line up). If a partial, you can enter the game and play, but there may be a random delay in the middle. It could just be a commentary line, "And we'll have to put this on pause as the umpires have called for a rain delay," and then show a short cutscene of the tarp coming out, random rain-delay-style cutscene (hiding under the dugout roof, goofing-off, fan interactions), a cutscene of the tarp coming off with a few players doing things you see in the pregame scenes, then a welcome back line with an advancement of the clock (ie: shifts from the mid-afternoon game light progression to a early-evening light progression).

                    And also various new hair and facial hair styles and lengths (ie: stubble/short/medium/full/wookiee), player editing options (service time, pop-up box for secondary positions for true utility players, etc) gear options, wear options (necklace - tucked or untucked, throwing-shoulder pad on the chest protector - yes/no, batting gloves on base - yes/no, undershirt - yes/no/turtleneck, etc). Of course we'd need more jersey/pant styles:

                    Top - snug, normal, loose, baggy, extra baggy
                    Buttons: all, top one open, top two open
                    Pants: snug, normal, loose, baggy, extra baggy
                    Socks: high, low, stirrup high, stirrup low, over-the-shoe A/B/C (based on overhang and bunching)

                    We'd also need to be able to set these by uniform (ie: playing on the DBacks, I would set a style for the home white, the black alt, the red alt, the road grey, and the teal). Also I want to decide what sleeves I wear, if any, based on the weather, such as maybe my player is from Montana and 40F is warm to him so no long sleeves or maybe I'd rather wear secondary-colored compression sleeves instead of having primary-on-primary sleeves and accessories.

                    Comment

                    • Maverick09
                      Rookie
                      • Jun 2004
                      • 267

                      #85
                      Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                      I would like for player contracts in franchise mode to be subjected to inflation in order to keep up with the expanding team budgets year over year.

                      As it stands right now, small market teams are able to make very competitive bids to top tier free agents several years into franchise mode, which ruins the big market vs small market team dynamic in baseball.

                      With all of the new added features in franchise mode which put the emphasis on playing through multiple seasons quicker, it would be nice if salary inflation were added into the game (and preferably added in as a slider, like in NBA 2K)

                      Comment

                      • countryboy
                        Growing pains
                        • Sep 2003
                        • 52723

                        #86
                        Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                        Two things I wish for each year:

                        * Ability to see other teams managerial staff.

                        * In-season contract extensions


                        Maybe The Show '18 will be the year
                        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                        I miss the old days of Operation Sports :(


                        Louisville Cardinals/St.Louis Cardinals

                        Comment

                        • BarfytheOwl
                          Pro
                          • Sep 2016
                          • 614

                          #87
                          Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                          One thing I'd love to see, which is purely visual and not really a big deal but it'd still be cool, player names on the straps of their shin & elbow guards. At least for the guys who do have it (not sure if everyone does it or not), and the option to use it on created players. Apologies if this was already said, didn't read through the entire thread.
                          Buffalo Bills, Toronto Blue Jays, Ottawa Senators, Milwaukee Bucks.

                          Currently listening to: Ice Nine Kills

                          PSN: Sentient_Ooze

                          Comment

                          • Chuck_D84
                            Rookie
                            • Oct 2012
                            • 57

                            #88
                            Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                            I mainly play 30 Franchise, with my biggest focus on the Yankees. Something I can't stand is long hair/ facial hair on Yankees players. Either allow us to edit the SCEA created guys (even if just those two things) for program it so any player on the Yankees lose the beard and long hair.

                            Other things:
                            Increase the MPH limit. Chapman hits 105 in real games, but can only sometimes touch 101 in The Show.

                            Change attributes to a 20-80 scale.

                            Ability to select individual secondary positions.

                            Ability to add created/ downloaded vault players to Free Agent class. This would make roster creation so much easier.

                            Ability to search by file name in the vault!

                            Comment

                            • eric7064
                              MVP
                              • Jan 2010
                              • 1151

                              #89
                              Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                              Originally posted by Chuck_D84
                              I mainly play 30 Franchise, with my biggest focus on the Yankees. Something I can't stand is long hair/ facial hair on Yankees players. Either allow us to edit the SCEA created guys (even if just those two things) for program it so any player on the Yankees lose the beard and long hair.

                              Other things:
                              Increase the MPH limit. Chapman hits 105 in real games, but can only sometimes touch 101 in The Show.

                              Change attributes to a 20-80 scale.

                              Ability to select individual secondary positions.

                              Ability to add created/ downloaded vault players to Free Agent class. This would make roster creation so much easier.

                              Ability to search by file name in the vault!
                              Hes thrown 105 one time ever. So having that be a norm in the show would be dumb. Although I do agree in his case he should be hitting 101-102 every time.

                              Comment

                              • Chuck_D84
                                Rookie
                                • Oct 2012
                                • 57

                                #90
                                Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                                Originally posted by eric7064
                                Hes thrown 105 one time ever. So having that be a norm in the show would be dumb. Although I do agree in his case he should be hitting 101-102 every time.
                                Oh, I agree that 105 would be too much, but it's currently maxed out at 99. Being able to jack it up so it's 101-102 consistently, maybe the odd 103 would be nice.

                                Comment

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