MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

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  • coolguy51
    Rookie
    • Apr 2016
    • 53

    #91
    Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

    Originally posted by JPCaveman13
    - Pitching velocities and the relationship between them needs to be fixed. There's absolutely no reason that they should be off as much as they are currently, for both licensed players and CAPs. If I can do a simple, five-second google search and see that the relationship between fastball and changeup velocities is that changeups on average are 7.6 mph slower than fastballs with a min differential of 3.3 mph and a max differential of 11.4 mph, then so can the people involved in setting the velocity ratings.

    - While on ratings, velocity should just be set by a mph number and not a 0-99 rating. The other pitches should be set as differential:

    4FB = 94-96 mph
    CH = minus-6-8 mph
    CB = minus-12-14 mph

    or just as standard mph but will only fall between the speed differential of the highest velocity pitch:

    SNK = XX-XX (range from 78-96 mph)
    CH = XX-XX (will give a range of 68-75 mph for a 78-mph sinker to 86-92 for the 96-mph sinker)

    Also, the ratings for break needs to be split into movement (how much the pitch moves) and break (how sharp or looping the break is). Some curves have a sharper break than others even though they involve the same amount of movement (compare a curve thrown by Kershaw vs one by Cain).

    Other ratings for pitchers should involve a pick-off rating. It can even split it via quick, deceptive, or normal pick-off moves. A recovery rating could also be added. Some pitchers don't seem to miss a beat after having multiple, consecutive long outings for starters or consecutive appearances for relievers. The per-9 ratings can also be split via LHH/RHH, and can even add a slot for RISP.

    Durability in general should be broken down by area of the body (L/R shoulder, back, L/R knee, etc). This can help justify certain players retiring due to a mid-level injury or also make that area more prone to injury in the future. Also for position players, durability needs to be separate from injury potential and stamina. Some players are out there every day without needing a break while some players might need a day off in every four or five days. That has no bearing on whether that player is prone to injury or not.

    For catchers, we need a rebound control rating in addition to the blocking rating. Some catchers are more adept at keeping a pitch in the dirt within arm's reach. This can really set the elite defensive catchers apart from just a good one.

    - For the pitches, we need to be able to adjust the break angle. Right now, every RHP with a slider has that 2-to-8 breaking slider, whether overhead, 3/4, sidearm, or submarine. For each pitch, we should have a full circle (0-359 degrees) to set our pitch break since some pitchers have a slider that has more horizontal movement while others has more vertical movement. Say we choose a slider and we can set it to have a 15-20 degree range (ie: from a RHP set a slider 240-260 degrees or maybe 190-210 degrees). When this is set up, it can be within certain arm-slot limitations so it can effect what pitches a pitcher can throw from various arm angles (ie: no 12-6 curve for a submariner as that actual pitch has screwball mechanics to get the downward break).

    - We should get more animations throughout the game. There should be more for batting like fouling the ball off our foot/shin, different bail-out animations (which can also be semi-manual so it's not an automatic dive .02 seconds after the release) like where the batter may just yank the back foot away from an inside breaking pitch. Foul a ball off the catcher and the catcher stays stoic and looks for a new ball from the umpire. Have a small cutscene showing the catcher taking a moment to shake off a foul ball to the the cup/mask or one of a fielder who took a wicked hop on a grounder off the body. Likewise, slide-step arm mechanics are all different for pitchers and there is not one universal arm slot for the slide-step.

    - RTTS needs a few more levels of minor leagues. We can get approximately 20 games to cover Rookie and Short-Season A ball to cover August/September of the draft year and then start like normal in single-A. The starting level of A-ball can also have a small perk of when the player signs. Someone who signs out of high school or a year of JUCO would start in Low-A while someone who signed after a stint at a university can benefit from starting in High-A.

    - For franchise, High-A should have a 25-man roster and be playable or at least gather stats. Rookie and Low-A can be as A-ball is now in the game, but with stats. This way, we can have a few extra draft rounds for some player-style diversity or players choosing college and we don't have mass-retirements at 34-36 to make room for the new crop. Maybe put a threshold on ability/age for giving minor-league contracts to players with a fair amount of MLB-service time.

    - The equipment perks in RTTS should be dropped. Just let us wear/use whatever we want to on our player. Maybe once we get up to the MLB, we can sign a sponsorship deal to give us a bonus to our earnings, which can be used to supplement building our RTTS player.

    - There needs to be tendencies added. On pitchers, they can be how often they may throw over to first. They can add in how pitchers use their repertoire (ie: 75% fastball, 15% breaking ball, 10% off-speed) and work it up to LHH/RHH and then to ahead, behind, even in the count. There's also tendencies to pitch to contact/strikeout, flyball/grounder, economically/effort, etc. For hitters, there could be tendencies for aggressiveness/patience (go on the first good pitch or work the count), flyball/grounder, chasing/taking pitches (ones that look good at the start be break way out of the zone), etc. Fielders can have tendencies to where they can either try to make the play on something at the edge or their range or just play it safe to limit the damage (ie: a soft liner down the line that would be a diving catch for the out, a single, or a missed dive that ended as a double/triple/inside the park HR). These tendencies can also factor into non-playing situations like wanting long-term vs short-term contracts, taking a hometown discount vs wanting high-priced contracts, adjusting the role on the team vs individuality, etc.

    - Progression/regression curve is needing some work too. We should be able to set a building period, moving into a steady period with a peak window, and then to a decline period. That can all be done by setting an age range for them to happen (ie: 22-y/o prospect would build until 26-28 and then be a steady player until they start declining at 34-36 while having a peak window around 29-32). Also, injuries could make an impact into these time periods as well as how and how well a player develops/declines. A power pitcher could have a couple of serious arm injuries and now he may barely touch 90 mph on the gun, age hits a player's speed hard but the bat is still there so he can transition to a DH role or maybe to 1B, a young pitcher could develop better with a veteran pitcher/catcher's teachings, etc.

    - We should be able to do some minor editing of the rest of the roster in RTTS. It doesn't need to be fully implemented due to a chance to exploit your path to the Show. I do think we need to be able to at a minimum be able to change the names (stops stuff like Marc Marquez, Jacob Jacobs, etc), alter numbers (NYY #2 and BOS #34 are set to be retired this year but they are available in-game), player looks (random drafted CAP joins NYY and has a "backwoods chic" beard...yes, Marc Marquez joined the Yankees as a RF draftee, wearing #2, and sporting a beard in my RTTS), and maybe adjust velocities/repertoire (for those incorrect velocities/updated repertoires).

    - Stadium creator. It doesn't need to be all-out, but we need something to change things up, especially in Spring Training and in the minors. It's not right playing a Texas League game in Texas but it feels like you're playing the game on the West Lawn or in the Rocky Mountains. For the editor, we can have the 30 current MLB wall dimensions, the classic stadium wall dimensions, the current fictional wall dimensions, new generic presets, and maybe a somewhat customizable wall dimensions (like Left-Pole, LF, L-Alley, CF, R-Alley, RF, Right-Pole and wall height). For the stands, we can have the basics from current fictional stadiums. The backdrop can be set as a regional-type of setting with a rough population factor like large city-desert valley, small city-mountains, or wherever the generic setting of R, A, A-Adv, AA, or AAA location. The stadium's weather and elevation would come from the city location so you can have the correct effects in play (ie: Cactus League games at 1100ft and in the dry 80s instead of the humid 70s at sea-level, get the altitude effects of Colorado Springs, etc). Naming can be done by having two or three slots to fill from like 100+ pages of random adjectives, nouns, and names or use the city name with the last slot being "Ballpark, Field, Stadium, Coliseum, or Park."

    - Of course, the ability to have weather-related delays:

    Settings can have this as a toggle option. If on, a game-entry message can pop-up with an option to postpone the full game a schedule day (or next meeting/off-day if they line up). If a partial, you can enter the game and play, but there may be a random delay in the middle. It could just be a commentary line, "And we'll have to put this on pause as the umpires have called for a rain delay," and then show a short cutscene of the tarp coming out, random rain-delay-style cutscene (hiding under the dugout roof, goofing-off, fan interactions), a cutscene of the tarp coming off with a few players doing things you see in the pregame scenes, then a welcome back line with an advancement of the clock (ie: shifts from the mid-afternoon game light progression to a early-evening light progression).

    And also various new hair and facial hair styles and lengths (ie: stubble/short/medium/full/wookiee), player editing options (service time, pop-up box for secondary positions for true utility players, etc) gear options, wear options (necklace - tucked or untucked, throwing-shoulder pad on the chest protector - yes/no, batting gloves on base - yes/no, undershirt - yes/no/turtleneck, etc). Of course we'd need more jersey/pant styles:

    Top - snug, normal, loose, baggy, extra baggy
    Buttons: all, top one open, top two open
    Pants: snug, normal, loose, baggy, extra baggy
    Socks: high, low, stirrup high, stirrup low, over-the-shoe A/B/C (based on overhang and bunching)

    We'd also need to be able to set these by uniform (ie: playing on the DBacks, I would set a style for the home white, the black alt, the red alt, the road grey, and the teal). Also I want to decide what sleeves I wear, if any, based on the weather, such as maybe my player is from Montana and 40F is warm to him so no long sleeves or maybe I'd rather wear secondary-colored compression sleeves instead of having primary-on-primary sleeves and accessories.
    On the stadium creator, could we add the ability to have the old astro turf as well?

    Comment

    • The Left Shark
      Rookie
      • Mar 2015
      • 461

      #92
      Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

      I want Old Comiskey in 2018.

      Comment

      • kaptainkarl76
        Rookie
        • Mar 2010
        • 336

        #93
        Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

        More jumbotron animations..show a couple of replays on them throughout the game..Show some fans (not the card waving group it always shows now) on the bigscreen..have some baseball trivia shown in between innings..

        Other than stats, it rarely shows other animations like K's, HR's, Walks, Steals..

        Comment

        • BDrizz
          Banned
          • Apr 2013
          • 198

          #94
          Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

          Why are these not currently in the game and how do we ensure the Nike Lebron Soldier baseball cleats end up in the game next season.....

          Comment

          • TGov
            MVP
            • Mar 2012
            • 1169

            #95
            Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

            Ability to import/export players in an existing franchise

            Comment

            • fanofbaseball
              Rookie
              • Apr 2017
              • 65

              #96
              Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

              Originally posted by TGov
              Ability to import/export players in an existing franchise
              I second your thoughts, but want to take it the next level. I would like to have a season mode with daily roster and game imports. The season can't progress beyond the current date. Rosters, stats, and game results are populated from the actual MLB results, but stats and game results are adjusted to reflect games played by user.

              There is not a more immersive experience than this. SDS make it happen!
              Last edited by fanofbaseball; 05-31-2017, 10:45 PM.

              Comment

              • JoCo217
                Rookie
                • Apr 2017
                • 45

                #97
                Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                Originally posted by fanofbaseball
                I second your thoughts, but want to take it the next level. I would like to have a season mode with daily roster and game imports. The season can't progress beyond the current date. Rosters, stats, and game results are populated from the actual MLB results, but stats and game results are adjusted to reflect games played by user.

                There is not a more immersive experience than this. SDS make it happen!
                What would be the point? No trading, no playing more than one game a day (and if your team is off, then no game at all). You can't have a season mode where the roster stays parallel to real life as far as player movement, stats, scores, injuries...isn't that what Play Now is? It takes the roster update, the day's starting pitchers, the lineup being used that day, etc. Just play that and you don't need to have SDS create some wonky game mode.

                Comment

                • fanofbaseball
                  Rookie
                  • Apr 2017
                  • 65

                  #98
                  Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                  Originally posted by JoCo217
                  What would be the point? No trading, no playing more than one game a day (and if your team is off, then no game at all). You can't have a season mode where the roster stays parallel to real life as far as player movement, stats, scores, injuries...isn't that what Play Now is? It takes the roster update, the day's starting pitchers, the lineup being used that day, etc. Just play that and you don't need to have SDS create some wonky game mode.
                  Correct, there is no trading or moving players up and down. Rosters are completely based on actual MLB daily rosters. Should you fall behind, X number of past games can be played to bring the season up to the current date.

                  You have observed correctly that this overlaps Play Now. You failed to recognize that my proposal merges Play Now with Season. Play Now doesn't track stats, doesn't account for pitcher stamina given recent appearances, and Play Now game results are meaningless.

                  Ever done a play now and faced a relief pitcher who came into the game with full energy, despite being spent IRL the day before and didn't have any chance of coming into the days game? I have on numerous occasions.

                  My proposed mode gives play now games meaning, tracks stats, accounts for pitcher stamina, and provides a mode that actually merges gaming with real life baseball. How awesome would it be if your playoff chances didn't depend on simulated video game results, but actually depended on the results of real MLB games?

                  Correct, there will be days you can't engage the mode and you are limited in your daily engagement. However, MLBTS provides numerous modes to fill the time. This objection is ridiculous.

                  Comment

                  • TGov
                    MVP
                    • Mar 2012
                    • 1169

                    #99
                    Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                    Originally posted by fanofbaseball
                    Correct, there is no trading or moving players up and down. Rosters are completely based on actual MLB daily rosters. Should you fall behind, X number of past games can be played to bring the season up to the current date.

                    You have observed correctly that this overlaps Play Now. You failed to recognize that my proposal merges Play Now with Season. Play Now doesn't track stats, doesn't account for pitcher stamina given recent appearances, and Play Now game results are meaningless.

                    Ever done a play now and faced a relief pitcher who came into the game with full energy, despite being spent IRL the day before and didn't have any chance of coming into the days game? I have on numerous occasions.

                    My proposed mode gives play now games meaning, tracks stats, accounts for pitcher stamina, and provides a mode that actually merges gaming with real life baseball. How awesome would it be if your playoff chances didn't depend on simulated video game results, but actually depended on the results of real MLB games?

                    Correct, there will be days you can't engage the mode and you are limited in your daily engagement. However, MLBTS provides numerous modes to fill the time. This objection is ridiculous.
                    I guess this would be the most realistic mode lol. I'd still prefer franchise mode as I like to take my real-life team and make it my own in the future.

                    In this "Play Now Season" mode, why make it a full Season mode when you can't control anything. They could just add stat tracking and stamina to Play Now.
                    They could even add the existing Postseason mode when playoff time comes.

                    Comment

                    • Ranger Fan
                      Rookie
                      • Dec 2005
                      • 478

                      #100
                      Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                      1. Rotating Interleague Schedules
                      2. Realistic Injury system.
                      3. Teams not in my control to call up prospects based on performance and not just injury.
                      4. Minor League stats kept year to year and not lost in space after each season
                      5. Fix Player regression. Just because a guy is 37 doesn't mean he shoudl automatically decline. Base it on his performance.
                      6. Make weather in certain cities realistic. I am pretty sure in July that Texas isn't always 72.
                      7. Rotating Interleague schedules (Oh already said that one)

                      Comment

                      • ukas
                        Rookie
                        • Sep 2015
                        • 21

                        #101
                        Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                        1. Random stadium option when starting a game
                        2. Random weather, time, date when starting a game
                        3. Use current weather, time, date when starting a game
                        4. Ability to save more than one line up in DD
                        5. Ability to filter card collection using the same filters as the marketplace
                        6. Ability to use the above when creating a DD line up as well
                        7. Ability to track missions in game
                        8. Ability to change default options without having to exit current mode
                        9. Offline option for all missions
                        Last edited by ukas; 06-01-2017, 10:40 AM.

                        Comment

                        • countryboy
                          Growing pains
                          • Sep 2003
                          • 52779

                          #102
                          Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                          Originally posted by Ranger Fan

                          3. Teams not in my control to call up prospects based on performance and not just injury.
                          Unless something changed in '17 this is already in the game.
                          I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                          I miss the old days of Operation Sports :(


                          Louisville Cardinals/St.Louis Cardinals

                          Comment

                          • TGov
                            MVP
                            • Mar 2012
                            • 1169

                            #103
                            Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                            Season Recap/Year in Review


                            So at the end of the season you don't just go right into the next year.
                            We need closure for our successes, failures and everything in between for that season.

                            Comment

                            • fanofbaseball
                              Rookie
                              • Apr 2017
                              • 65

                              #104
                              Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                              Originally posted by TGov
                              I guess this would be the most realistic mode lol. I'd still prefer franchise mode as I like to take my real-life team and make it my own in the future.

                              In this "Play Now Season" mode, why make it a full Season mode when you can't control anything. They could just add stat tracking and stamina to Play Now.
                              They could even add the existing Postseason mode when playoff time comes.
                              Your objections assume that everyone who engages in season/franchise mode are doing so to have control over rosters and related off field activities. That is a false assumption. I engage in season/franchise mode for the purpose of producing an authentic game to game experience. I despise the off field activities. I find them to be contrived and childish. I'm open to the experience should it ever evolve to an intellectual activity rather than a mindless crap shoot riddled with bugs.

                              Should I wear down the bullpen in game one and two of a series, I want to reap the rewards in game three. The existing season/franchise mode provides this. However, the existing season/franchise experience fails in that as soon as I start my season/franchise rosters are locked in and the experience diverges considerably from real life MLB.

                              You begin a season/franchise and within a month due to injuries, trades, and call ups, be it digital or real life, your roster has limited resemblance to its real life counterpart, killing the experience. You press on for a week or two but eventually give up to restart with present rosters...continually rinsing and repeating

                              My proposed mode certainly isn't for franchise players who want control over rosters, contracts, and training. It is for those who think the above are stupid, or believe the MLBTS implementation of the above is stupid, and opt to do season for the game play experience.

                              There are certainly some technical hurdles to make this a reality, but otherwise I fail to see how there would be any objection. I've proposed a superior season mode. I expect that most individuals who opt to playing season rather than franchise would certainly embrace the experience and believe it would draw casual users toward the season/franchise experience, which would be a big win for simulation baseball community.

                              Comment

                              • TGov
                                MVP
                                • Mar 2012
                                • 1169

                                #105
                                Re: MLB the Show 18 Wishlist: PLUS Things they should PATCH for MLB 17

                                Originally posted by fanofbaseball
                                Your objections assume that everyone who engages in season/franchise mode are doing so to have control over rosters and related off field activities. That is a false assumption. I engage in season/franchise mode for the purpose of producing an authentic game to game experience. I despise the off field activities. I find them to be contrived and childish. I'm open to the experience should it ever evolve to an intellectual activity rather than a mindless crap shoot riddled with bugs.

                                Should I wear down the bullpen in game one and two of a series, I want to reap the rewards in game three. The existing season/franchise mode provides this. However, the existing season/franchise experience fails in that as soon as I start my season/franchise rosters are locked in and the experience diverges considerably from real life MLB.

                                You begin a season/franchise and within a month due to injuries, trades, and call ups, be it digital or real life, your roster has limited resemblance to its real life counterpart, killing the experience. You press on for a week or two but eventually give up to restart with present rosters...continually rinsing and repeating

                                My proposed mode certainly isn't for franchise players who want control over rosters, contracts, and training. It is for those who think the above are stupid, or believe the MLBTS implementation of the above is stupid, and opt to do season for the game play experience.

                                There are certainly some technical hurdles to make this a reality, but otherwise I fail to see how there would be any objection. I've proposed a superior season mode. I expect that most individuals who opt to playing season rather than franchise would certainly embrace the experience and believe it would draw casual users toward the season/franchise experience, which would be a big win for simulation baseball community.
                                Those assumptions are your own my friend, everyone has their own experience with The Show which is what makes it great. Their are so many different ways to play the game of baseball in this video game.
                                That is what I like to do but you keep assuming... 😊

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