I know you don't want this to turn into a difficulty/slider thread, but I saw your posts in another thread that you aren't getting doubles either? So, this tells me that they are turning into HR's. Fielder Speed on 4 gets you more doubles along with dropping timing to 4 (maybe even 3 in your case). If you aren't getting perfect timing, they don't leave the yard. They might turn into outs or doubles instead. Also, wind at 2 or 3. It has too much of an affect this year.
A definite fix for high HR numbers.
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Re: A definite fix for high HR numbers.
I know you don't want this to turn into a difficulty/slider thread, but I saw your posts in another thread that you aren't getting doubles either? So, this tells me that they are turning into HR's. Fielder Speed on 4 gets you more doubles along with dropping timing to 4 (maybe even 3 in your case). If you aren't getting perfect timing, they don't leave the yard. They might turn into outs or doubles instead. Also, wind at 2 or 3. It has too much of an affect this year. -
Re: A definite fix for high HR numbers.
What I dislike about doing too much player attribute editing is the significant effects it has on simmed stats. I can recall a couple years ago where the edited players in the OSFM hybrid resulted in extremely low simmed offensive output.
I agree with most that editing the power and wind attribute would be the simplest remedy, plus it won't affect simmed games.Comment
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Re: A definite fix for high HR numbers.
what are you guys doing hitting all these homers . I'm 5-6 with the yankees and I'm not hitting homers like thatComment
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