MLB '17 v1.08 Patch Released

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  • tessl
    All Star
    • Apr 2007
    • 5683

    #46
    Re: MLB '17 v1.08 Patch Released

    Originally posted by Bullit
    It's not first game post patch and I scored three runs on wild pitches, back to back to back.

    I'm done. As good as this game could have been, it's just a mess for me.Every patch I've played 10-15 games. I have given up. There is not enough kool-aid in the world for me to drink and enjoy this game in its current state. I'm glad some of you are really enjoying it, I really am. But I'm going back to 16 for good now and probably for a good bit.
    I stopped playing weeks ago but still check the forum from time to time. My impression of wild pitches is this: I play exclusively manage mode. A couple years ago for reasons I don't understand they introduced more chased pitches into the game. To do that there were more pitches in the dirt. This year they introduced new ball spin. More pitches in the dirt + new ball spin = more wild pitches.

    Sometimes they listen to the wrong people when making changes. Another example is the balls curving foul down the lines. That came as a result of the same people pushing for chased pitches who wanted balls curving into the corners. Sounds innocuous enough until it is implemented and the game no longer works. Some things can't be fixed with sliders.

    Comment

    • rjackson
      MVP
      • Apr 2005
      • 1661

      #47
      Re: MLB '17 v1.08 Patch Released

      Originally posted by tessl
      I stopped playing weeks ago but still check the forum from time to time. My impression of wild pitches is this: I play exclusively manage mode. A couple years ago for reasons I don't understand they introduced more chased pitches into the game. To do that there were more pitches in the dirt. This year they introduced new ball spin. More pitches in the dirt + new ball spin = more wild pitches.

      Sometimes they listen to the wrong people when making changes. Another example is the balls curving foul down the lines. That came as a result of the same people pushing for chased pitches who wanted balls curving into the corners. Sounds innocuous enough until it is implemented and the game no longer works. Some things can't be fixed with sliders.
      These are all good changes that only add to the authenticity/realism of the game! There are still too many fly balls and they also seem to hang in the air for longer than reality. This, combined with the lack of ball physics kept doubles as unrealistically low. We are closer now but still not perfect thanks to this change. We also have more advanced stats such as whiff% and chase% which showed that the game was lacking realistic results in these areas. These are improvements giving us a more accurate sim and less of an arcade game. I get that this means other flaws might become more noticeable but sitting stagnant does not improve our station. There is always room for improvement. In fact, it is the biggest room in my house and at my work.

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21790

        #48
        Re: MLB '17 v1.08 Patch Released

        Originally posted by tessl
        I stopped playing weeks ago but still check the forum from time to time. My impression of wild pitches is this: I play exclusively manage mode. A couple years ago for reasons I don't understand they introduced more chased pitches into the game. To do that there were more pitches in the dirt. This year they introduced new ball spin. More pitches in the dirt + new ball spin = more wild pitches.

        Sometimes they listen to the wrong people when making changes. Another example is the balls curving foul down the lines. That came as a result of the same people pushing for chased pitches who wanted balls curving into the corners. Sounds innocuous enough until it is implemented and the game no longer works. Some things can't be fixed with sliders.

        So much wrong with your post......just so much wrong.


        Go back and play the version you love......17 is not for you we get it. But for the mass majority of simulation style players it is certainly a massive improvement on making it the most realistic playing baseball game we have seen yet for a console system.

        Lord man.

        Anyway back to the topic of patch 1.08.

        Offline gameplay is great and I have seen no changes at all from patch 1.07 that are significant to even talk about.

        I will keep playing and see if any OSD bugs were cured, but gameplay wise the game is marvelous.

        I will be playing some online Diamond Dynasty tonight in our supporters league and report back about online stability.
        Last edited by Armor and Sword; 06-10-2017, 11:08 AM.
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        • gp005
          Rookie
          • Jan 2017
          • 279

          #49
          Re: MLB '17 v1.08 Patch Released

          While there are things I'd like to see changed or fixed.... this is still the best version of the show that I have played.... I just played a really nice game where I rocked the starting pitcher for 5 runs. Cpu kept him in and he finished 6 inning only allowing the 5 runs... I did win 5-3....
          The game felt very life like.... can't notice many changes from the patch but for some reason it feels smoother
          Toronto Maple Leafs
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          Comment

          • jada855
            Pro
            • Aug 2013
            • 942

            #50
            Re: MLB '17 v1.08 Patch Released

            Is everyone referring to wild pitches from when a user is controlling the pitcher or the CPU is controlling the pitcher? My experience is from a Player Lock perspective and this is what I have been seeing since game launch and latest patch with default sliders see video below.

            A bit of context about video:

            I am a created player on the Milwaukee Brewers with game watch enabled so that I get to see every pitch and at bat outside of initiating a Player Lock.


            Jet Bandy (Catcher) is on first with a speed of 38. Keyon Broxton is at the plate there are 0 outs. Russell Martin blocks the wild pitch/pitch in the dirt directly in front of him. Jet Bandy takes off running. This usually result's in a out causing me to loose the game or add an unnecessary out. But it is a wild throw and Jet Bandy continues to run to 3rd base with a speed of 38.

            I am not 100% sure but I don't think things like this can be patched! After playing the game for the last 5 iterations. I think its deeper than that. It's as if Jet Bandy has no awareness and just keeps going. This is a decision by the CPU not the user. It's not about the wild throw to second base. It's more of why did Jet Bandy run with 38 speed. The wild pitches happen continuously when I have runners on base and I am watching the game play out.

            Also the Jay's were up by 3 runs by the way in early innings. But this is what I have been experiencing with Wild Pitches.

            Also I play on Legend with Default Sliders.

            https://<iframe width="560" height="...reen></iframe>
            Last edited by jada855; 06-10-2017, 03:55 PM.
            Proud member of the 0.04%

            Comment

            • HarlemYankee
              Rookie
              • Jun 2011
              • 265

              #51
              Re: MLB '17 v1.08 Patch Released

              Originally posted by jada855
              Is everyone referring to wild pitches from when a user is controlling the pitcher or the CPU is controlling the pitcher? My experience is from a Player Lock perspective and this is what I have been seeing since game launch and latest patch with default sliders see video below.

              A bit of context about video:

              I am a created player on the Milwaukee Brewers with game watch enabled so that I get to see every pitch and at bat outside of initiating a Player Lock.


              Jet Bandy (Catcher) is on first with a speed of 38. Keyon Broxton is at the plate there are 0 outs. Russell Martin blocks the wild pitch/pitch in the dirt directly in front of him. Jet Bandy takes off running. This usually result's in a out causing me to loose the game or add an unnecessary out. But it is a wild throw and Jet Bandy continues to run to 3rd base with a speed of 38.

              I am not 100% sure but I don't think things like this can be patched! After playing the game for the last 5 iterations. I think its deeper than that. It's as if Jet Bandy has no awareness and just keeps going. This is a decision by the CPU not the user. It's not about the wild throw to second base. It's more of why did Jet Bandy run with 38 speed. This happens continuously when I have runners on base and I am watching the game play out.

              Also the Jay's were up by 3 runs by the way in early innings. But this is what I have been experiencing with Wild Pitches.

              https://<iframe width="560" height="...reen></iframe>


              Strange. I've never seen this in my life and I play this game a looooooot.

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #52
                Re: MLB '17 v1.08 Patch Released

                It's interesting how the "official" patch release note (which bcruise captured in the OP) does not mention this but a dev post in the TSN forum mention that fly ball power has been reduced:

                Spoiler


                Something to watch out for.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • jeffy777
                  MVP
                  • Jan 2009
                  • 3322

                  #53
                  Re: MLB '17 v1.08 Patch Released

                  Originally posted by nomo17k
                  It's interesting how the "official" patch release note (which bcruise captured in the OP) does not mention this but a dev post in the TSN forum mention that fly ball power has been reduced:

                  Spoiler


                  Something to watch out for.
                  Nice catch.

                  Comment

                  • jada855
                    Pro
                    • Aug 2013
                    • 942

                    #54
                    Re: MLB '17 v1.08 Patch Released

                    Originally posted by HarlemYankee
                    Strange. I've never seen this in my life and I play this game a looooooot.

                    HarlemYankee,

                    How do you play the game with full team control or Player Lock. Also if you use Player Lock do you use the Game Watch option?
                    Proud member of the 0.04%

                    Comment

                    • Pwrslide2
                      Rookie
                      • Jun 2017
                      • 16

                      #55
                      Re: MLB '17 v1.08 Patch Released

                      As a new mlb console player, I too believe the wild pitches are ridiculous. I understand making the timing important for pitches that are aimed at the edges of the zone but they took it too far. Make certain pitches more wild on certain side off the timming bar and make the person figure out each pitch.

                      Being slightly on either side of the timing bar and barely outside of the aim zone shouldn't mean you miss your spot by 1.5ft.

                      Sent from my SM-G900V using Tapatalk

                      Comment

                      • ph33
                        MVP
                        • Oct 2014
                        • 3261

                        #56
                        Re: MLB '17 v1.08 Patch Released

                        At first I wasn't sure about this power nerf, but it seems real to me.

                        I mean, someone smacked one to Coors center field with 99 Griffey, but I left it straight down the middle. TBH in all the games I've played since patch, that's the only homer I've seen.

                        I thought it was a bit power happy before but this feels like it's the other extreme.

                        Comment

                        • jeffy777
                          MVP
                          • Jan 2009
                          • 3322

                          #57
                          Re: MLB '17 v1.08 Patch Released

                          I've only had a chance to play a couple games since the patch, so I'll have to do more testing. I thought the power felt pretty good though so far.

                          Comment

                          • fanofbaseball
                            Rookie
                            • Apr 2017
                            • 65

                            #58
                            Re: MLB '17 v1.08 Patch Released

                            Originally posted by ph33
                            At first I wasn't sure about this power nerf, but it seems real to me.

                            I mean, someone smacked one to Coors center field with 99 Griffey, but I left it straight down the middle. TBH in all the games I've played since patch, that's the only homer I've seen.

                            I thought it was a bit power happy before but this feels like it's the other extreme.
                            I'm currently of the same opinion. My post patch sample size is small, but I haven't struggled like this in years.

                            On the bright side, I experienced two doubles to the pull gap, which had been almost non-existent for me previously. Doubles had occurred to the oppo gap and down both lines, but never to the pull gap. But other than that suprise, this patch has not been fun, but, again, small sample size.

                            Comment

                            • ph33
                              MVP
                              • Oct 2014
                              • 3261

                              #59
                              Re: MLB '17 v1.08 Patch Released

                              lol. Funny thing is, the first game I played after making that post, I hit just fine. Got an opposite field homer with Cepeda and hit some hard balls into the deep gaps. THIS game I just did felt nice. I'll see about the next few.

                              Up 5-0 and had nine hits headed into the 6th. then my power goes out because who knows why ��
                              Last edited by ph33; 06-10-2017, 10:44 PM.

                              Comment

                              • Geolink
                                Pro
                                • Sep 2011
                                • 652

                                #60
                                Re: MLB '17 v1.08 Patch Released

                                I remember earlier I would hit monster 400+ ft homeruns. I'm guessing those were nerfed. The biggest I've hit since was in the 350ft range with Judge.

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