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MLB '17 v1.08 Patch Released

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  • #151
    kric9132
    Rookie
    • Apr 2016
    • 130

    Re: MLB '17 v1.08 Patch Released


    Re: MLB '17 v1.08 Patch Released

    It has gotten better for me but it is still an issue. Esp during crucial times

    Sent from my SM-G930V using Operation Sports mobile app

    Comment

    • #152
      wanzalla13
      Rookie
      • Jul 2012
      • 235

      Re: MLB '17 v1.08 Patch Released


      Re: MLB '17 v1.08 Patch Released

      I'm just now experiencing the "quick manager hook"

      Sent from my SM-G930V using Tapatalk

      Comment

      • #153
        redsfan4life
        MVP
        • Mar 2005
        • 2769

        Re: MLB '17 v1.08 Patch Released


        Re: MLB '17 v1.08 Patch Released

        This is the worst MLB in years. Hitting just does not make much sense. They reward just late contact more than any other type and that makes no sense. It's just a game of RNG right now. Which person will have more or their good timing hits go foul. Great game. Never thought I'd say this but Madden is a superior game to MLB right now. What planet is this again?
        PSN: Maserati_Bryan17

        Comment

        • #154
          Mercury112491
          All Star
          • Mar 2007
          • 7432

          Re: MLB '17 v1.08 Patch Released


          Re: MLB '17 v1.08 Patch Released

          Originally posted by jeffy777
          Right on. Just tested it and answered my own question by hitting two HRs in the first few innings, as well as a couple other hard hit singles.

          Anyone who wants more offense or thinks the patch ruined the hitting, just simply increase the Solid Hits slider one notch. Makes a big difference.


          Unless of course you play online. Then you're SOL


          Sent from my iPhone using Operation Sports

          Comment

          • #155
            rspencer86
            MIB Crew
            • Sep 2004
            • 8808

            Re: MLB '17 v1.08 Patch Released


            Re: MLB '17 v1.08 Patch Released

            Originally posted by Padgoi
            In my opinion, ratings should be put into action based on the SIZE of the PCI. So if you're hitting with Mike Trout, the PCI should be larger whereas if you're hitting with Darvish, the PCI should be microscopic. This in itself should (in theory) regulate batting averages and power. Say someone like Didi Gregorious is up (who hits for good average but has below average power), maybe his PCI would be LONGER and THINNER so it's easier to punch singles and extra base hits, but not so much homers. And for someone like Joey Gallo who hits for nothing but power, his PCI could be MUCH shorter (like a circle), so if you square up a pitch, it could go a long way, however if you aren't right on it, odds are you're not doing much with it. Likewise, if you're hitting with someone like Trout, it could be Long and Thick so he can punch singles but also has a higher likelihood of hitting homers.

            That's how I feel PCI should be implemented instead of the CPU literally controlling where the ball goes based on ratings. Just seems that would put more control into the users hands and out of the CPU's control, thus making us feel like we earned wins rather than . . . not?
            This is absolutely how it should work. Then they could get rid of the frustration of squaring up a ball and it going nowhere, or missing completely and getting a solid hit. That just doesn't make any sense to me.

            This idea makes ratings matter, but also gives the user control over the outcome. Best of both worlds.
            Ryan Spencer

            University of Missouri '09
            Twitter: @RyanASpencer

            Royals / Chiefs / Kings / Mizzou / Sporting KC


            PSN: MizzouTigerrr
            XBox: MizzouRhino

            Comment

            • #156
              tabarnes19_SDS
              Game Designer
              • Feb 2003
              • 3084

              Re: MLB '17 v1.08 Patch Released


              Re: MLB '17 v1.08 Patch Released

              I'm using quick counts and notice that I can no longer sit relievers down after I start the warm up or schedule to bring them in the game after the last patch.

              Sent from my SAMSUNG-SM-G935A using Tapatalk

              Comment

              • #157
                rjackson
                MVP
                • Apr 2005
                • 1661

                Re: MLB '17 v1.08 Patch Released


                Re: MLB '17 v1.08 Patch Released

                Originally posted by Padgoi
                This PCI issue has been in the game for YEARS. And every year, someone points it out, to which the developers say that the PCI is NOT a bat, it is an AREA (or, as they like to call it, a ZONE - hence ZONE HITTING). So if you square up a pitch with the PCI, it only increases the likelihood of actually hitting the barrel of the bat. However if you're batting with someone like Yu Darvish who isn't a good hitter, even if you square up a pitch, the likelihood he's going to hit it hard is low because . . . THAT'S WHERE RATINGS COME INTO PLAY! Ratings have to have some kind of effect and SCEA thought it would be better to have ratings come into play by controlling the result of contact regardless of whether it was solid or not. And this is where I (and clearly many others) disagree.

                In my opinion, ratings should be put into action based on the SIZE of the PCI. So if you're hitting with Mike Trout, the PCI should be larger whereas if you're hitting with Darvish, the PCI should be microscopic. This in itself should (in theory) regulate batting averages and power. Say someone like Didi Gregorious is up (who hits for good average but has below average power), maybe his PCI would be LONGER and THINNER so it's easier to punch singles and extra base hits, but not so much homers. And for someone like Joey Gallo who hits for nothing but power, his PCI could be MUCH shorter (like a circle), so if you square up a pitch, it could go a long way, however if you aren't right on it, odds are you're not doing much with it. Likewise, if you're hitting with someone like Trout, it could be Long and Thick so he can punch singles but also has a higher likelihood of hitting homers.

                That's how I feel PCI should be implemented instead of the CPU literally controlling where the ball goes based on ratings. Just seems that would put more control into the users hands and out of the CPU's control, thus making us feel like we earned wins rather than . . . not?
                Good post Padgoi. You poignantly describe what is going on. I could definitely see what you described being an option.


                Ratings already affect the size of the PCI although, like you said, it is just a visual representation of the ratings. So, making it more actual and in players' hands...I just feel that it would cause different kinds of issues. It would become more arcade-like and I feel that most of the PCI's would have to be shrunken a lot to still get grounders/fly-outs and maybe lots of strike-outs would result. Hitting is already hard in this game. I'm not so sure this is a good solution.

                Comment

                • #158
                  bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23285

                  Re: MLB '17 v1.08 Patch Released


                  Re: MLB '17 v1.08 Patch Released

                  Geez. If this hit chart is any indication clearly not everyone is having trouble hitting in this patch:



                  Team I was playing was stacked diamonds, but that's still a lot of (hard) hits on the strikezone edges. There's a homer hidden behind that top edge 2B, btw.

                  Not even mad that I lost, seeing as my team was completely overmatched. Just surprised at some of those hits (and the number of them). I don't really want hitting to be easier than this.
                  Last edited by bcruise; 06-22-2017, 04:35 PM.

                  Comment

                  • #159
                    bravesfan1984
                    MVP
                    • Mar 2008
                    • 2808

                    Re: MLB '17 v1.08 Patch Released


                    Re: MLB '17 v1.08 Patch Released

                    New patch coming in the morning
                    Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


                    Comment

                    • #160
                      manny2012
                      Rookie
                      • Feb 2012
                      • 275

                      Re: MLB '17 v1.08 Patch Released


                      Re: MLB '17 v1.08 Patch Released

                      Originally posted by bravesfan1984
                      New patch coming in the morning


                      How do you know this?

                      Comment

                      • #161
                        countryboy
                        3/13/26
                        • Sep 2003
                        • 53442

                        Re: MLB '17 v1.08 Patch Released


                        Re: MLB '17 v1.08 Patch Released

                        Originally posted by manny2012
                        How do you know this?

                        On 6/22 SDS stated there would be a new patch coming. and then v1.09 was released on 6/23.


                        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                        I miss the old days of Operation Sports :(


                        Louisville Cardinals/St.Louis Cardinals

                        Comment

                        • #162
                          Culture Rot
                          MVP
                          • Aug 2011
                          • 3018

                          Re: MLB '17 v1.08 Patch Released


                          Re: MLB '17 v1.08 Patch Released

                          SCEA: Please please remove the nerfing that was done to hitting. this could be the last chance to save the hitting gameplay via patch this year

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