MLB '17 v1.08 Patch Released

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #136
    Re: MLB '17 v1.08 Patch Released

    Originally posted by sirjam
    Yes I moved contact up 1 and power up 1 and it's right back to how it was before the last patch. So the pci is not suppose to be the sweet spot? Then what does the pci represent?
    It represents plate coverage - the ability of a hitter to make contact (and the degree to which they make contact) on any given pitch, and its size is dictated by the hitter's ratings vs. the pitcher's ratings. Simply that. It's not a guarantee of a hit or HR when you center the PCI - it simply increases the chance that the hitter will make solid contact.

    The PCI is not a bat.
    Last edited by bcruise; 06-14-2017, 02:34 AM.

    Comment

    • sirjam
      MVP
      • Oct 2002
      • 3535

      #137
      Re: MLB '17 v1.08 Patch Released

      Originally posted by bcruise
      It represents plate coverage - the ability of a hitter to make contact (and the degree to which they make contact) on any given pitch, and its size is dictated by the hitter's ratings vs. the pitcher's ratings. Simply that. It's not a guarantee of a hit or HR when you center the PCI - it simply increases the chance that the hitter will make solid contact.

      The PCI is not a bat.
      But when using wedge your goal is to get that circle in the middle as close to the ball as possible though correct?

      Comment

      • jeffy777
        MVP
        • Jan 2009
        • 3322

        #138
        Re: MLB '17 v1.08 Patch Released

        Originally posted by sirjam
        Yes I moved contact up 1 and power up 1 and it's right back to how it was before the last patch.

        Good to hear.

        So if you want more line drives, is it best to increase Contact or Solid Hits? I always thought it would be Solid Hits, but maybe I'm wrong. I always thought contact just improves your chances of getting wood on the ball, but doesn't affect hit quality, or no?

        Comment

        • sirjam
          MVP
          • Oct 2002
          • 3535

          #139
          Re: MLB '17 v1.08 Patch Released

          Originally posted by jeffy777
          Good to hear.

          So if you want more line drives, is it best to increase Contact or Solid Hits? I always thought it would be Solid Hits, but maybe I'm wrong. I always thought contact just improves your chances of getting wood on the ball, but doesn't affect hit quality, or no?
          U might be right. I just know that all my hits were dying so I put both power and contact up 2. But took power down one bc I thought it was to much. I may try lowering contact one as well.

          Comment

          • jeffy777
            MVP
            • Jan 2009
            • 3322

            #140
            Re: MLB '17 v1.08 Patch Released

            Originally posted by sirjam
            U might be right. I just know that all my hits were dying so I put both power and contact up 2. But took power down one bc I thought it was to much. I may try lowering contact one as well.
            Right on. Just tested it and answered my own question by hitting two HRs in the first few innings, as well as a couple other hard hit singles.

            Anyone who wants more offense or thinks the patch ruined the hitting, just simply increase the Solid Hits slider one notch. Makes a big difference.

            Comment

            • TheWarmWind
              MVP
              • Apr 2015
              • 2620

              #141
              Re: MLB '17 v1.08 Patch Released

              If it works the same as directional, raising solid hits will increase the impact of user input and decrease the impact of the batter's vision attribute.

              In theory that should make balls you square up more likely to be a solid drive, and balls you miss more likely to be weak contact.

              This is all theory crafting though I've never tested it and I don't use zone.

              Comment

              • NDAlum
                ND
                • Jun 2010
                • 11453

                #142
                Re: MLB '17 v1.08 Patch Released

                Originally posted by Steven78
                Lmao so the system is complete crap then.

                Sent from my SM-G900R4 using Tapatalk
                I would love for them to add an official sized bat PCI for guys like you who want it to be the most accurate representation of hitting a baseball.

                I'm surprised you would even be okay with a PCI covering over half the strike zone which is just ridiculous when you put it into real life context. Let's give you that 2.75" diameter and have at it.

                That would truly separate people with their stick skills.
                SOS Madden League (PS4) | League Archives
                SOS Crew Bowl III & VIII Champs

                Atlanta Braves Fantasy Draft Franchise | Google Docs History
                NL East Champs 5x | WS Champion 1x (2020)

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #143
                  Re: MLB '17 v1.08 Patch Released

                  Had some great AB's including this one in this game. Stop telling me hitting is broken.

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/C4kwbWKVfaU" frameborder="0" allowfullscreen></iframe>

                  Comment

                  • BegBy
                    Banned
                    • Feb 2009
                    • 1212

                    #144
                    Re: MLB '17 v1.08 Patch Released

                    Originally posted by bcruise
                    Had some great AB's including this one in this game. Stop telling me hitting is broken.

                    <iframe src="https://www.youtube.com/embed/C4kwbWKVfaU" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

                    I'm not saying it's broken. I'm saying it seems to me that prior to the patch it was better and definitely seemed more of an accurate representation in regards to the interaction between the bat (PCI), timing and hit type/outcome.

                    Comment

                    • RockPowderDownLoL
                      Rookie
                      • Nov 2015
                      • 219

                      #145
                      Re: MLB '17 v1.08 Patch Released

                      i'm still wondering why they haven't fixed the issue with catchers throwing the ball to third on a dropped pitch, they are still lobbing it to third whenever there is a chance to get the runner!

                      Comment

                      • jeffy777
                        MVP
                        • Jan 2009
                        • 3322

                        #146
                        Re: MLB '17 v1.08 Patch Released

                        Originally posted by RockPowderDownLoL
                        i'm still wondering why they haven't fixed the issue with catchers throwing the ball to third on a dropped pitch, they are still lobbing it to third whenever there is a chance to get the runner!
                        This is the main problem with wild pitches. The catcher just throws a lollipop to third.

                        I like that wild pitches actually happen this year though. I remember a couple years ago where you would never see anything get away from the catcher at all and it just wasn't realistic.

                        Comment

                        • carolinawolf72
                          Rookie
                          • Jun 2011
                          • 22

                          #147
                          they need to change the name to either MLB popup or MLB wild Pitch.   

                          Comment

                          • Padgoi
                            Banned
                            • Oct 2008
                            • 1873

                            #148
                            Re: MLB '17 v1.08 Patch Released

                            This PCI issue has been in the game for YEARS. And every year, someone points it out, to which the developers say that the PCI is NOT a bat, it is an AREA (or, as they like to call it, a ZONE - hence ZONE HITTING). So if you square up a pitch with the PCI, it only increases the likelihood of actually hitting the barrel of the bat. However if you're batting with someone like Yu Darvish who isn't a good hitter, even if you square up a pitch, the likelihood he's going to hit it hard is low because . . . THAT'S WHERE RATINGS COME INTO PLAY! Ratings have to have some kind of effect and SCEA thought it would be better to have ratings come into play by controlling the result of contact regardless of whether it was solid or not. And this is where I (and clearly many others) disagree.

                            In my opinion, ratings should be put into action based on the SIZE of the PCI. So if you're hitting with Mike Trout, the PCI should be larger whereas if you're hitting with Darvish, the PCI should be microscopic. This in itself should (in theory) regulate batting averages and power. Say someone like Didi Gregorious is up (who hits for good average but has below average power), maybe his PCI would be LONGER and THINNER so it's easier to punch singles and extra base hits, but not so much homers. And for someone like Joey Gallo who hits for nothing but power, his PCI could be MUCH shorter (like a circle), so if you square up a pitch, it could go a long way, however if you aren't right on it, odds are you're not doing much with it. Likewise, if you're hitting with someone like Trout, it could be Long and Thick so he can punch singles but also has a higher likelihood of hitting homers.

                            That's how I feel PCI should be implemented instead of the CPU literally controlling where the ball goes based on ratings. Just seems that would put more control into the users hands and out of the CPU's control, thus making us feel like we earned wins rather than . . . not?
                            Last edited by Padgoi; 06-14-2017, 06:32 PM.

                            Comment

                            • a bit outside
                              Banned
                              • Jun 2017
                              • 187

                              #149
                              Re: MLB '17 v1.08 Patch Released

                              I have been thinking about the lack of hit variety and have come to the conclusion that it may not be a hitting problem at all. It seems to me that the window that separates a outfielders reaction/speed is to large. An outfielder with plus speed/reaction makes up a considerable more amount of ground than an outfielder that has average reaction/speed.

                              So when you turn down the fielder speed and reaction in the sliders to get a more realistic gameplay from a plus fielder it makes the average fielder crawl. If this window was not so wide I think there would be more gap hits make it to the wall and not be cutoff or caught inducing more doubles

                              As far as homeruns go, I am not really having an issue with them and the power slider could adjust that easily enough as I have mine setting on 3 and having good realistic results.

                              Just a thought outside of the box.

                              Comment

                              • sirjam
                                MVP
                                • Oct 2002
                                • 3535

                                #150
                                Re: MLB '17 v1.08 Patch Released

                                Originally posted by Padgoi
                                This PCI issue has been in the game for YEARS. And every year, someone points it out, to which the developers say that the PCI is NOT a bat, it is an AREA (or, as they like to call it, a ZONE - hence ZONE HITTING). So if you square up a pitch with the PCI, it only increases the likelihood of actually hitting the barrel of the bat. However if you're batting with someone like Yu Darvish who isn't a good hitter, even if you square up a pitch, the likelihood he's going to hit it hard is low because . . . THAT'S WHERE RATINGS COME INTO PLAY! Ratings have to have some kind of effect and SCEA thought it would be better to have ratings come into play by controlling the result of contact regardless of whether it was solid or not. And this is where I (and clearly many others) disagree.

                                In my opinion, ratings should be put into action based on the SIZE of the PCI. So if you're hitting with Mike Trout, the PCI should be larger whereas if you're hitting with Darvish, the PCI should be microscopic. This in itself should (in theory) regulate batting averages and power. Say someone like Didi Gregorious is up (who hits for good average but has below average power), maybe his PCI would be LONGER and THINNER so it's easier to punch singles and extra base hits, but not so much homers. And for someone like Joey Gallo who hits for nothing but power, his PCI could be MUCH shorter (like a circle), so if you square up a pitch, it could go a long way, however if you aren't right on it, odds are you're not doing much with it. Likewise, if you're hitting with someone like Trout, it could be Long and Thick so he can punch singles but also has a higher likelihood of hitting homers.

                                That's how I feel PCI should be implemented instead of the CPU literally controlling where the ball goes based on ratings. Just seems that would put more control into the users hands and out of the CPU's control, thus making us feel like we earned wins rather than . . . not?
                                The pci is different sizes on classic and a couple others.

                                Comment

                                Working...