While I had no interest in creating a "super player" I do get where you're coming from. I always enjoyed RTTS, even though it had micro transactions. Because it was easy (and fun) to just ignore them and build my RTTS player up normally.
Micro transactions aren't inherently bad just by existing. Personally I don't think micro transactions are a problem unless they fall into one of the following two categories:
1. It is impossible to avoid their impact in competitive or online play.
2. They are the only realistic way to enjoy and succeed in a particular mode (like RTTS).
For a good example of #2, I remember a few years ago in NBA 2k My player mode I spent a couple years playing games over and over and still never even got my player to the level of "decent". His skills were so bad he was overmatched in NBA games. And he was so overmatched in NBA games that I never got many points per game, to improve. It was an endless cycle that eventually led to me selling the game and not returning to the franchise at all.
The only way I could have ever gotten my player to a fun level of talent was by spending money on points.
Anyway, I don't think anything in The Show has ever fallen into either of the above 2 points, not ever.. It seems like they kind of overreacted or overcorrected for a problem they didn't have.
I mean don't get me wrong, it's way better to have too few microtransactions than too many. I absolutely give SCEA props for trying to be socially ethical and "do the right thing." It could be way worse, and we could be on the other side complaining about how The Show has been ruined by these micro's.
But still, I don't think the change was necessary.
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