No I know, but I get that from Zone hitting as well.
What I mean is that if I aim up with a small guy, I will pretty much just pop out or fly out. It doesn't even have to be a really small guy, it could be Kurt Suzuki, Wilmer Flores, or any of the 2017 Giants (where their HR leader was Brandon Belt with 18). I don't want to run the risk of "aiming up" and not hitting it out, because I'll just likely get out. Therefore, I won't aim up, so I most likely won't hit it out.
Now, you can say that there is enough variety with directional hitting to that you don't always hit where you aim based on several measures (including possibly sheer mathematical randomness), but it is enough influence that the user's decision to hit one way versus another can completely offset that. We have all seen when Russell would be doing a gameplay preview with IGN or something and say "I'm going to try and hit one out with Stanton" and he is aiming up and to the left. There is a reason he is not aiming down and to the right, or not going free-stick. My video where I hit like 30 consecutive homers with my maxed-out Big Daddy CAP is from aiming up with Directional Hitting as well. It just never worked out for me.
This isn't the only game to have this kind of issue. I remember when MLB Power Pros came out that I concluded it was impossible (not improbable, but impossible) to hit home runs with the contact swing. There are players that could barely make contact hitting with power though, so I'd just have to hit contact with them and bear the burden of not really getting any home runs from them. One of the only real negatives about that game, other than that they don't make any of them anymore.
I'd rather play Zone, let user ability play into the solid contact opportunities, and let ratings take care of the rest, including having some balls go out.
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