Bunting
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Re: Bunting
I just don't understand why people have such a problem with this vs. the CPU.
I can go into the custom practice and put a runner on first, and sacrifice him over with just about any player by squaring early and pushing a bunt to the first base side - the CPU will nearly always throw to first. You need to hold the button ahead of time before or right after the start of a wind-up - if your player does not square until the pitch is moving then you've waited too long. If you wait too long the game will think you're drag bunting - and it will almost always be a rocket and the CPU WILL throw to 2nd. I won't always get the sac bunt down but it's a pretty high percentage.
That practice mode can mimic actual game situations, so it's going to play out the same way in an actual game.
I agree that bunting for hits is nearly impossible (they need a high drag bunt rating and even then it's a crapshoot), and bunting rarely works vs. another player because they will risk that close play at 2nd every time. But people shouldn't struggle this much with sacrificing vs the CPU.Last edited by bcruise; 04-01-2018, 11:57 AM.Comment
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Re: Bunting
Then they need to tell people that before they buy the game. I'm lucky that I rent before buy
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Re: Bunting
I just don't understand why people have such a problem with this vs. the CPU.
I can go into the custom practice and put a runner on first, and sacrifice him over with just about any player by squaring early and pushing a bunt to the first base side - the CPU will nearly always throw to first. You need to hold the button <s>ahead of time before or </s> right after the start of a wind-up - if your player does not square until the pitch is moving then you've waited too long. If you wait too long the game will think you're drag bunting - and it will almost always be a rocket and the CPU WILL throw to 2nd. I won't always get the sac bunt down but it's a pretty high percentage.
That practice mode can mimic actual game situations, so it's going to play out the same way in an actual game.
I agree that bunting for hits is nearly impossible (they need a high drag bunt rating and even then it's a crapshoot), and bunting rarely works vs. another player because they will risk that close play at 2nd every time. But people shouldn't struggle this much with sacrificing vs the CPU.
Try it for yourself in practice mode. And if you're still having trouble, post a video so I might be able to help.Last edited by bcruise; 04-01-2018, 12:18 PM.Comment
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Re: Bunting
Quoting my own post instead of editing because we went to a new page, and I just noticed something EVERYONE needs to see. The strike-through represents something very important that I just missed - if you square long before the pitcher starts his windup the 1B will immediately charge the bunt - and probably throw out the guy at 2nd because he receives the ball quicker. You need to make him continue holding the runner on first and jump off first sideways before he charges until the last possible moment - that's why the hole for a sac bunt opens up and it's why the play is successful. So the ideal time to square is immediately after the pitcher's motion starts - but again, you can't wait too long or the game will interpret it as a drag bunt.
Try it for yourself in practice mode. And if you're still having trouble, post a video so I might be able to help.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Bunting
TBH it still worked the same way in '17, so try it there if you still have that lying around on your HDD.. You can just wait for a runner on first situation in Good At-Bat Practice (make sure the 1B is holding the runner on 1st), or go into a regular game, IBB the first batter and switch teams.
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Re: Bunting
TBH it still worked the same way in '17, so try it there if you still have that lying around on your HDD.. You can just wait for a runner on first situation in Good At-Bat Practice (make sure the 1B is holding the runner on 1st), or go into a regular game, IBB the first batter and switch teams.
“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Bunting
Sacrifice bunting works perfectly fine for me. I'm talking about taking most any player with 50+ speed and being able to lay perfect bunts down the lines for easy base hits.Comment
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Re: Bunting
TBH it still worked the same way in '17, so try it there if you still have that lying around on your HDD.. You can just wait for a runner on first situation in Good At-Bat Practice (make sure the 1B is holding the runner on 1st), or go into a regular game, IBB the first batter and switch teams.
If you want to get a good look at the window, practice base-stealing from first. You'll see where/when the pitcher is going towards home and when the 1B is coming off the bag.Comment
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Re: Bunting
Yeah, got around to checking it out. There's a little sweet spot between the start of the pitch to the release where you can square up to drop a sac bunt. It's the little window where the pitcher's foot comes up to where the pitcher's movement goes to home.
If you want to get a good look at the window, practice base-stealing from first. You'll see where/when the pitcher is going towards home and when the 1B is coming off the bag.Comment
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Re: Bunting
This is incredibly annoying I 100% agree. You have a better chance hitting a triple in this game than you do successfully playing small ball. This could possibly be an over site, or on purpose. Either way it needs fixed ASAP.
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Re: Bunting
Yeah, it's a small window. With relating to the RTTS base-stealing window hopefully helps others to see where it's at and how big (well, small since I think it's right around a half second, based off the time it gives you for stealing a base) it really is.
Just curious on your thoughts on this too...originally from the "What Works and Doesn't" thread:
Quote:
Originally Posted by KBLover
Only because they choose a terrible solution, one that doesn't even make sense in the context of their own game and engine.
Players have bunt ratings - if they are trash, the bunts should miss/go foul a lot. That would take the risk/reward out of it as you're more likely to throw away PAs than you are to get a cheesy hit.
Then the players that it makes sense to bunt with - the guys with decent bunt ratings, have decent or better chances at the good ones...and these are guys you might bring corners in to guard bunt against...the baseball version of a "natural counter".
All from just respecting the ratings they already have in the game...then you have your video game balance without ruining the actual baseball. Why they didn't do that, I'd love to know...
I like this idea as well.
To further expand on this discussion, what would you think about bunting being done in a completely analog way similar to how PCI/zone hitting is?? For example, let's say that L2 becomes the initial bunt command. The L/R sticks would control your bat position in the zone (actually putting bat to ball) and the other would be to aim and control speed (deaden a bunt down the third base line or push one between the P/1B). The ratings could really influence how well the hitter moves the bat in the zone and how well they can control the ball off the bat, as well as put some skill in execution onto the user.Comment
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Re: Bunting
The smarter thing should have been for online, go to options and disable bunting for the contest, since it was being exploited. Fix bunting for off line and have the gentlemens agreement to disable for online competition.Last edited by Impetuous65; 04-02-2018, 08:41 AM.Comment
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