Detailing the Changes to Hitting Coming to MLB The Show 19

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #31
    Re: Detailing the Changes to Hitting Coming to MLB The Show 19

    Originally posted by Cycloniac
    My guess is they will have an algorithm dependent on the number of pitches in a player's arsenal



    For a reliever, I think the dropoff from pitch 1, to pitch 2, to pitch 3 will be more slight.



    If a starter has 5 pitches, I think the disparity between pitch 1 and 2, and pitch 5 will be more drastic. Or they may just increase the pitch cofidence penalty this year.
    Millennium mentioned on twitter that dropoff is indeed tiered, based off of the number of pitches a pitcher has.

    <blockquote class="twitter-tweet"><p lang="en" dir="ltr">Some of you were asking:<br><br>Your 2-5 pitches lose effectiveness the more you use them.<br><br>The effect IS tiered (5 loses faster than 2)<a href="https://twitter.com/hashtag/MLBTheShow?src=hash&ref_src=twsrc%5Etfw">#MLBTheSh ow</a></p>— Interceptor Mills (@MillsGamingTV) <a href="https://twitter.com/MillsGamingTV/status/1096237552762318848?ref_src=twsrc%5Etfw">February 15, 2019</a></blockquote> ******** async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

    I hope that worked...doing this from my phone is a pain.

    Sent from my SM-G960U using Tapatalk

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    • countryboy
      Growing pains
      • Sep 2003
      • 52772

      #32
      Re: Detailing the Changes to Hitting Coming to MLB The Show 19

      Originally posted by bigwill33
      We all have. And it’s having a base runner slip every single time they try and retreat back to the bag on a steal attempt and pitchout. Just like rocket bunts, this is an overreaction to nerf online cheese tactics and the implementation goes beyond the realm of not only actual baseball, but general realism. It screams of “we didn’t know how to fix an issue that we created, so we broke something else intentionally in the name of it.”
      I didn't realize it was every time, but if that's the thing, then I don't consider that a big deal personally.
      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

      I miss the old days of Operation Sports :(


      Louisville Cardinals/St.Louis Cardinals

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      • WaitTilNextYear
        Go Cubs Go
        • Mar 2013
        • 16830

        #33
        Re: Detailing the Changes to Hitting Coming to MLB The Show 19

        I think the new paradigm of "forced inefficiency" of secondary pitches and/or spamming the same pitch will be quite interesting. I doubt people will be happy with how it's tuned right when the game releases--they will probably need a few patches before getting something that isn't too overbearing about how you choose to mix pitches but also accomplishes their underlying goal of people online not cheesing as much with throwing 90% offspeed.

        Not really a fan of the "tiering" that I'm hearing (bout to drop this mixtape) with pitch 3 getting worse faster than pitch 2...and this is because pitch 2 might actually not be as good of a pitch as pitch 3 but it could be more of a setup pitch that is thrown more often. Unless, the game ships with P1-P5 ranked by effectiveness somehow (which it won't, knowing this as someone who has done pitch edits for several years) I'm not sure it makes a lot of sense. I think we can all get on board with smart batter AI that could find patterns in what you're doing and exploit that against you, but I'm unconvinced that making the actual pitch physically worse just because it's thrown more often (seems illogical) is the right way to accomplish this. Again, this is where the knowledge that this is really intended in hum vs hum online games is helpful to understand why they went this route.

        It'll be interesting to see how this new system interacts specifically with relievers, many of whom basically only throw 2 pitches and oftentimes will throw one or the other several times in a row.

        Finally, it would be nice if the focus on pitch sequencing would've come along with a realization that a minimum of 3 pitches or a maximum of 5 pitches is pretty restrictive. Again, almost all relievers only throw 2 pitches. There are several starters (Tanaka, Bauer, Keuchel, Darvish etc) that throw at least 6. As one of those starters with a deep arsenal, it would help avoid these repeater penalties if you had your entire repertoire to select from.
        Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

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        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #34
          Re: Detailing the Changes to Hitting Coming to MLB The Show 19

          Originally posted by countryboy
          I didn't realize it was every time, but if that's the thing, then I don't consider that a big deal personally.
          I do have some concerns about the stumble in offline play, but not in the scenario described here. And that's for one simple reason - the CPU does not do this move, ever. And I have no problem nerfing something that could be used to game the AI (or another user due to the game mechanics) into the ground. This is apples and oranges to the rocket bunting situation IMO, because that was a key part of baseball that became difficult/impossible for people do.

          That said, I'll miss the rush of hitting that 50/50 back pick to first (which is more like 80/20 once I've seen it a few times) when people would try to spam this move. [emoji38]

          Sent from my SM-G960U using Tapatalk
          Last edited by bcruise; 02-17-2019, 02:46 PM.

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          • countryboy
            Growing pains
            • Sep 2003
            • 52772

            #35
            Detailing the Changes to Hitting Coming to MLB The Show 19

            Originally posted by bcruise
            I do have some concerns about the stumble in offline play, but not in the scenario described here. And that's for one simple reason - the CPU does not do this move, ever. And I have no problem nerfing something that could be used to game the AI (or another user due to the game mechanics) into the ground.

            That said, I'll miss the rush of hitting that 50/50 back pick to first (which is more like 80/20 once I've seen it a few times) when people would try to spam this move. [emoji38]

            Sent from my SM-G960U using Tapatalk


            Yeah as an offline player I don’t see this as a big deal because the CPU never returns on a pitchout, and I don’t either.

            And you’re right, this doesn’t fall in the same category as rocket bunts

            Sent from my iPhone using Operation Sports
            Last edited by countryboy; 02-17-2019, 02:51 PM.
            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

            I miss the old days of Operation Sports :(


            Louisville Cardinals/St.Louis Cardinals

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            • underdog13
              MVP
              • Apr 2012
              • 3222

              #36
              Re: Detailing the Changes to Hitting Coming to MLB The Show 19

              If they just made the offspeed pitches less effective overall, there wouldn't be need for this bandaid fix for tiered pitches.

              Sent from my SM-G965U using Tapatalk
              PSN: Dalton1985
              Steam: Failure To Communicate

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              • nemesis04
                RIP Ty My Buddy
                • Feb 2004
                • 13530

                #37
                Re: Detailing the Changes to Hitting Coming to MLB The Show 19

                Does this make the individual pitch type confidence irrelevant now? Basically the pitch is going to deteriorate based on use. I wonder why they just did not make it more difficult to establish confidence on the lower tier pitches which would result in less effectiveness? That way seems more believable to me.
                “The saddest part of life is when someone who gave you your best memories becomes a memory”

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                • Cycloniac
                  Man, myth, legend.
                  • May 2009
                  • 6505

                  #38
                  Re: Detailing the Changes to Hitting Coming to MLB The Show 19

                  Originally posted by nemesis04
                  Does this make the individual pitch type confidence irrelevant now? Basically the pitch is going to deteriorate based on use. I wonder why they just did not make it more difficult to establish confidence on the lower tier pitches which would result in less effectiveness? That way seems more believable to me.
                  I was just about to ask this myself because this has suddenly become confusing

                  If I max out my pitch confidence for my third pitch in a five pitch arsenal, does that mean I won't be penalized for continuing to throw it?

                  If my third pitch is a fastball, does that mean the penalty for overthrowing it will be relatively less than if it was a breaking ball?

                  Hmm.
                  THE TrueSim PROJECTS



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                  • KBLover
                    Hall Of Fame
                    • Aug 2009
                    • 12172

                    #39
                    Re: Detailing the Changes to Hitting Coming to MLB The Show 19

                    Originally posted by Cycloniac
                    I was just about to ask this myself because this has suddenly become confusing

                    If I max out my pitch confidence for my third pitch in a five pitch arsenal, does that mean I won't be penalized for continuing to throw it?

                    If my third pitch is a fastball, does that mean the penalty for overthrowing it will be relatively less than if it was a breaking ball?

                    Hmm.

                    I'm not really sure how "confidence" worked (or what it means in baseball terms, especially since pitchers already have a "variable stuff" to them), though I'm guessing it's a ratings modifier? If so, then the (over)usage modifier could just be another in the pile along with the fatigue modifier, playing hurt, etc.

                    So, high confidence + good pitcher + good stamina left = more wiggle room from the over-usage modifier.

                    Having to use lower "confidence" pitches, especially if they are weaker pitches could be another adventure.
                    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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                    • RogerDodger
                      MVP
                      • Sep 2016
                      • 1082

                      #40
                      Re: Detailing the Changes to Hitting Coming to MLB The Show 19

                      Originally posted by nemesis04
                      Does this make the individual pitch type confidence irrelevant now? Basically the pitch is going to deteriorate based on use. I wonder why they just did not make it more difficult to establish confidence on the lower tier pitches which would result in less effectiveness? That way seems more believable to me.
                      Your suggestion makes more sense to me, or make the AI smarter as well. One thing we don’t know from SDS to my knowledge is how this will affect the AI. Will AI pitching also deteriorate? Will my catcher amend pitch call strategy? It’s been built for online games.

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                      • Vercingetirex
                        Rookie
                        • Jun 2018
                        • 250

                        #41
                        Re: Detailing the Changes to Hitting Coming to MLB The Show 19

                        Originally posted by RogerDodger
                        Remember, they added carry over saves because we got tired of having to start a brand new franchise every year. Card collecting modes are the definition of starting over and the cow can only be milked for so long.

                        It's shocking that people have been taken for a ride this long.

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                        • catswithbats
                          Rookie
                          • Dec 2011
                          • 292

                          #42
                          Re: Detailing the Changes to Hitting Coming to MLB The Show 19

                          Originally posted by JayhawkerStL
                          They can't even get a release out before "helpful" gamers begin with their wishlists for the next game
                          I guess I'll save my "wishlist for MLB the Show 2020" until after MLB the Show 2019 drops, then.

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                          • bronxbombers21325
                            MVP
                            • Mar 2012
                            • 3058

                            #43
                            Re: Detailing the Changes to Hitting Coming to MLB The Show 19

                            I really cannot see any reason at all to shell out 60 dollars for this game. I can update the rosters myself on 18 and just stick with it.

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                            • Mercury112491
                              All Star
                              • Mar 2007
                              • 7426

                              #44
                              Re: Detailing the Changes to Hitting Coming to MLB The Show 19

                              Originally posted by countryboy
                              I keep reading this concern that SDS focused solely on fixing online exploits and that means the offline user is at the mercy.

                              But I haven’t seen one thing mentioned thus far by the devs this year in these streams that is beyond the realm of baseball when it comes to fixing online exploits.

                              Personally it seems that their focus on fixing online exploits this year is leading to a more “sim/realistic” game.


                              Sent from my iPhone using Operation Sports


                              This this this this this this 1000X THIS!!!!!!!

                              I swear it’s like some people on this bird just completely shut down if there’s any context given that what they’re fixing came from online feedback. How can people say they’re doing nothing when a ton of the GAMEPLAY(you know, the most important part of a game) changes this year will make for a smoother and more sim game of baseball across the board.

                              I can understand the frustration of not getting a meaningful update to franchise mode for several years. I love playing online leagues with friends so trust me, I know your pain. But to just so blindly direct so much hate towards the DD community is ridiculous.


                              Sent from my iPhone using Operation Sports

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                              • BigOscar
                                MVP
                                • May 2016
                                • 2971

                                #45
                                Re: Detailing the Changes to Hitting Coming to MLB The Show 19

                                I don't like the pitching change, I think it's the wrong way of doing things and pretty much the opposite of how things actually work. In real life, the more I throw a pitch (successfully), the better feel I will get for it, not worse. If I throw that pitch and have success, I will keep throwing it and my confidence in it will grow. Pitchers frequently lean on whatever pitch is feeling best that day. (just ask Lance McCullers and his endless curveballs)

                                The downside to throwing the same pitch too often isn't that I lose control of it, it's that the hitters get to see it more and they also become more aware I'm going to throw it, so might sit on it.

                                So to punish my control for throwing that pitch is the wrong way of going about it and doesn't make any real sense, if instead you want to improve the hitters success rate(hard hit %, speeds of the bat etc) when they actually read it correctly, that'd be much more in line with how it should realistically work.

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