Draft Day Deal Breakers
Collapse
Recommended Videos
Collapse
X
-
Re: Draft Day Deal Breakers
Given how the game works, that seems right. But it also seems like it should. A guy throwing a 99-mph fastball with movement with a wicked breaking pitch and change should get more strikeouts than a pitcher with mediocre pitches but an equal k/9 stat.Comment
-
Re: Draft Day Deal Breakers
The is at least one exception to that in my system, but while he doesn't have exceptional velocity, movement or pitch differential, he's got what I like to call "good enough" in all the categories.
I'm also not sure if quick manage and sim is effected by attributes in the same way, so take what I say with a grain of salt.
Sent from my Pixel 3 using Operation Sports mobile appComment
-
Re: Draft Day Deal Breakers
Does the quality of the farm director have any influence on prospects growth?
Sent from my iPhone using Operation SportsComment
-
Re: Draft Day Deal Breakers
And now I’m curious if weight affects anything other than aesthetics.
If a 165-pound player and 250-pound player both have 75 power and make perfect contact on identical pitches, does the result change?
The physics here are well beyond my understanding, but theoretically, if the two players produce equal bat velocity, the guy with more mass should hit the ball harder. Is the power rating a measure of that bad speed, meaning more mass = more energy transmitted to the ball? Or does it simply measure the result? And if it’s just the result, does that mean the bigger player actually has a slower bat speed? Or does the game not even factor this stuff in?
I’ve seen a lot of comments about ball physics, but I can’t recall anything about batter physics.
My guess is the game doesn’t have any of this because it’d be pretty complicated to implement correctly. But it would add an interesting twist if a player’s size affected how his power rating actually manifested itself in the game.Comment
-
Re: Draft Day Deal Breakers
And now I’m curious if weight affects anything other than aesthetics.
If a 165-pound player and 250-pound player both have 75 power and make perfect contact on identical pitches, does the result change?
The physics here are well beyond my understanding, but theoretically, if the two players produce equal bat velocity, the guy with more mass should hit the ball harder. Is the power rating a measure of that bad speed, meaning more mass = more energy transmitted to the ball? Or does it simply measure the result? And if it’s just the result, does that mean the bigger player actually has a slower bat speed? Or does the game not even factor this stuff in?
I’ve seen a lot of comments about ball physics, but I can’t recall anything about batter physics.
My guess is the game doesn’t have any of this because it’d be pretty complicated to implement correctly. But it would add an interesting twist if a player’s size affected how his power rating actually manifested itself in the game.
Which brings me to height. It might very well be my imagination but it seems like first basemen who are like 5'7, 5'8 cant reach those high throws like a somebody 6'3 or taller.OSFM23 - Building Better Baseball - OSFM23
A Work in ProgressComment
-
Re: Draft Day Deal Breakers
I'm really thinking weight is only for aesthetics but it would be interesting to say the least if weight did play a role in power display.
Which brings me to height. It might very well be my imagination but it seems like first basemen who are like 5'7, 5'8 cant reach those high throws like a somebody 6'3 or taller.Comment
-
Re: Draft Day Deal Breakers
Ran a quick test.
Created players 1-9 in the lineup with weights ranging from 165 to 255. Contact and power attributes all set to 70, everything else identical. Height, batter tendencies, etc. were also identical (created one player, imported him 13 times to the same team, and changed weight/position from within the franchise save).
Through three seasons of simulation (starting over each time to remove the effects of progression), there was no discernible pattern. The 165 guy hit a combined 69 homers in three seasons. The 255 guy hit 59. Every other weight between those two hit between 56 and 74 homers … except 205, which hit 88, including the only two seasons (out of 27 total) above 30 HR.
Does that mean 205 is the ideal weight? Unlikely, as the lowest season (10 homers) was from a 210 guy.
My conclusion: Based on a sample of roughly 15,000 at-bats, weight has (shocker!) zero effect on home run prodution in simulated games.
This makes a ton of sense in hindsight, as Diamond Dynasty has created players. If height/weight had an effect on hitting, online players would figure that out and try to game the system for rewards.
Flaws in the study:
*Potential was set at 99, so some players did progress based on productivity. It’s possible a hot start could make a player improve, thus inflating their numbers. Ideally, I would’ve set each player’s potential equal to their overall at their position, which would limit improvement as they were already at their ceiling.
*The lineup was ordered by weight, and the 205-pound guy (a second baseman) was hitting third. It’s possible that lineup order has an effect on production. But I doubt this was the case, because if batting order made a difference, you’d think the clean-up hitter would’ve also done well. He did not.
*I am not a statistician. I put the numbers into simple bar graphs and visually compared. It’s possible that with enough data and a proper analysis, a pattern would reveal itself. But if there was something here, I believe a simple visual comparison between these two extremes (165 and 255) would’ve shown it.
Final disclaimer: I will not be sharing the data because it’s all in a Google file attached to my real name, and getting it into a format that I could share anonymously and figuring out how to upload those here is a little more effort than I want to put into this totally pointless experiment. You’ll just have to trust me that your fat guy isn’t going to produce particularly well or notably bad, either.
I’m going to go play an actual game now.
That was a waste of time.Comment
-
Re: Draft Day Deal Breakers
Ran a quick test.
Created players 1-9 in the lineup with weights ranging from 165 to 255. Contact and power attributes all set to 70, everything else identical. Height, batter tendencies, etc. were also identical (created one player, imported him 13 times to the same team, and changed weight/position from within the franchise save).
Through three seasons of simulation (starting over each time to remove the effects of progression), there was no discernible pattern. The 165 guy hit a combined 69 homers in three seasons. The 255 guy hit 59. Every other weight between those two hit between 56 and 74 homers … except 205, which hit 88, including the only two seasons (out of 27 total) above 30 HR.
Does that mean 205 is the ideal weight? Unlikely, as the lowest season (10 homers) was from a 210 guy.
My conclusion: Based on a sample of roughly 15,000 at-bats, weight has (shocker!) zero effect on home run prodution in simulated games.
This makes a ton of sense in hindsight, as Diamond Dynasty has created players. If height/weight had an effect on hitting, online players would figure that out and try to game the system for rewards.
Flaws in the study:
*Potential was set at 99, so some players did progress based on productivity. It’s possible a hot start could make a player improve, thus inflating their numbers. Ideally, I would’ve set each player’s potential equal to their overall at their position, which would limit improvement as they were already at their ceiling.
*The lineup was ordered by weight, and the 205-pound guy (a second baseman) was hitting third. It’s possible that lineup order has an effect on production. But I doubt this was the case, because if batting order made a difference, you’d think the clean-up hitter would’ve also done well. He did not.
*I am not a statistician. I put the numbers into simple bar graphs and visually compared. It’s possible that with enough data and a proper analysis, a pattern would reveal itself. But if there was something here, I believe a simple visual comparison between these two extremes (165 and 255) would’ve shown it.
Final disclaimer: I will not be sharing the data because it’s all in a Google file attached to my real name, and getting it into a format that I could share anonymously and figuring out how to upload those here is a little more effort than I want to put into this totally pointless experiment. You’ll just have to trust me that your fat guy isn’t going to produce particularly well or notably bad, either.
I’m going to go play an actual game now.
That was a waste of time.OSFM23 - Building Better Baseball - OSFM23
A Work in ProgressComment
Comment