Draft Day Deal Breakers

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  • Caulfield
    Hall Of Fame
    • Apr 2011
    • 10986

    #31
    Re: Draft Day Deal Breakers

    Originally posted by moTIGS
    Do pitch types (or control/velocity/break) affect sim performance at all?

    I’ve always assumed no, but I actually have no idea.
    I'm not positive either but I would think not. I am almost certain velocity wouldn't affect sim.
    OSFM23 - Building Better Baseball - OSFM23

    A Work in Progress

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    • moTIGS
      Pro
      • Jun 2003
      • 560

      #32
      Re: Draft Day Deal Breakers

      Originally posted by Caulfield
      I'm not positive either but I would think not. I am almost certain velocity wouldn't affect sim.
      Given how the game works, that seems right. But it also seems like it should. A guy throwing a 99-mph fastball with movement with a wicked breaking pitch and change should get more strikeouts than a pitcher with mediocre pitches but an equal k/9 stat.

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      • TheWarmWind
        MVP
        • Apr 2015
        • 2620

        #33
        Re: Draft Day Deal Breakers

        Originally posted by moTIGS
        Given how the game works, that seems right. But it also seems like it should. A guy throwing a 99-mph fastball with movement with a wicked breaking pitch and change should get more strikeouts than a pitcher with mediocre pitches but an equal k/9 stat.
        This is based on a very rough on the spot recollection, and not active observation, but it seems to me like pitchers need either velocity, movement or pitch differential along with K/9 to get a lot of strikeouts while simming.

        The is at least one exception to that in my system, but while he doesn't have exceptional velocity, movement or pitch differential, he's got what I like to call "good enough" in all the categories.

        I'm also not sure if quick manage and sim is effected by attributes in the same way, so take what I say with a grain of salt.

        Sent from my Pixel 3 using Operation Sports mobile app

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        • Therebelyell626
          MVP
          • Mar 2018
          • 2887

          #34
          Re: Draft Day Deal Breakers

          Originally posted by Jeffrey Smith
          Does the quality of the farm director have any influence on prospects growth?


          Sent from my iPhone using Operation Sports
          It does in played games not sim. I played a minor league game a few days ago and my prospect with 79 speed and got on base via walk. When the on base ratings came up it said he had 82 speed. I thought this was weird as he was a 79 in speed and speed usually does not improve like that in franchises I have done. After the game I realized that my farm director had a plus 3 speed rating so that is what was causing the "in game" increase. I am unaware if this applies to sim games however

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          • moTIGS
            Pro
            • Jun 2003
            • 560

            #35
            Re: Draft Day Deal Breakers

            And now I’m curious if weight affects anything other than aesthetics.

            If a 165-pound player and 250-pound player both have 75 power and make perfect contact on identical pitches, does the result change?

            The physics here are well beyond my understanding, but theoretically, if the two players produce equal bat velocity, the guy with more mass should hit the ball harder. Is the power rating a measure of that bad speed, meaning more mass = more energy transmitted to the ball? Or does it simply measure the result? And if it’s just the result, does that mean the bigger player actually has a slower bat speed? Or does the game not even factor this stuff in?

            I’ve seen a lot of comments about ball physics, but I can’t recall anything about batter physics.

            My guess is the game doesn’t have any of this because it’d be pretty complicated to implement correctly. But it would add an interesting twist if a player’s size affected how his power rating actually manifested itself in the game.

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            • Caulfield
              Hall Of Fame
              • Apr 2011
              • 10986

              #36
              Re: Draft Day Deal Breakers

              Originally posted by moTIGS
              And now I’m curious if weight affects anything other than aesthetics.

              If a 165-pound player and 250-pound player both have 75 power and make perfect contact on identical pitches, does the result change?


              The physics here are well beyond my understanding, but theoretically, if the two players produce equal bat velocity, the guy with more mass should hit the ball harder. Is the power rating a measure of that bad speed, meaning more mass = more energy transmitted to the ball? Or does it simply measure the result? And if it’s just the result, does that mean the bigger player actually has a slower bat speed? Or does the game not even factor this stuff in?


              I’ve seen a lot of comments about ball physics, but I can’t recall anything about batter physics.


              My guess is the game doesn’t have any of this because it’d be pretty complicated to implement correctly. But it would add an interesting twist if a player’s size affected how his power rating actually manifested itself in the game.
              I'm really thinking weight is only for aesthetics but it would be interesting to say the least if weight did play a role in power display.


              Which brings me to height. It might very well be my imagination but it seems like first basemen who are like 5'7, 5'8 cant reach those high throws like a somebody 6'3 or taller.
              OSFM23 - Building Better Baseball - OSFM23

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              • moTIGS
                Pro
                • Jun 2003
                • 560

                #37
                Re: Draft Day Deal Breakers

                Originally posted by Caulfield
                I'm really thinking weight is only for aesthetics but it would be interesting to say the least if weight did play a role in power display.


                Which brings me to height. It might very well be my imagination but it seems like first basemen who are like 5'7, 5'8 cant reach those high throws like a somebody 6'3 or taller.
                Just for kicks, when I get home tonight, I’m going to create a roster with players of identical ratings but varying weights (and then heights) to confirm whether any patterns emerge. Will report back.

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                • moTIGS
                  Pro
                  • Jun 2003
                  • 560

                  #38
                  Re: Draft Day Deal Breakers

                  Ran a quick test.

                  Created players 1-9 in the lineup with weights ranging from 165 to 255. Contact and power attributes all set to 70, everything else identical. Height, batter tendencies, etc. were also identical (created one player, imported him 13 times to the same team, and changed weight/position from within the franchise save).

                  Through three seasons of simulation (starting over each time to remove the effects of progression), there was no discernible pattern. The 165 guy hit a combined 69 homers in three seasons. The 255 guy hit 59. Every other weight between those two hit between 56 and 74 homers … except 205, which hit 88, including the only two seasons (out of 27 total) above 30 HR.

                  Does that mean 205 is the ideal weight? Unlikely, as the lowest season (10 homers) was from a 210 guy.

                  My conclusion: Based on a sample of roughly 15,000 at-bats, weight has (shocker!) zero effect on home run prodution in simulated games.

                  This makes a ton of sense in hindsight, as Diamond Dynasty has created players. If height/weight had an effect on hitting, online players would figure that out and try to game the system for rewards.

                  Flaws in the study:

                  *Potential was set at 99, so some players did progress based on productivity. It’s possible a hot start could make a player improve, thus inflating their numbers. Ideally, I would’ve set each player’s potential equal to their overall at their position, which would limit improvement as they were already at their ceiling.

                  *The lineup was ordered by weight, and the 205-pound guy (a second baseman) was hitting third. It’s possible that lineup order has an effect on production. But I doubt this was the case, because if batting order made a difference, you’d think the clean-up hitter would’ve also done well. He did not.

                  *I am not a statistician. I put the numbers into simple bar graphs and visually compared. It’s possible that with enough data and a proper analysis, a pattern would reveal itself. But if there was something here, I believe a simple visual comparison between these two extremes (165 and 255) would’ve shown it.

                  Final disclaimer: I will not be sharing the data because it’s all in a Google file attached to my real name, and getting it into a format that I could share anonymously and figuring out how to upload those here is a little more effort than I want to put into this totally pointless experiment. You’ll just have to trust me that your fat guy isn’t going to produce particularly well or notably bad, either.

                  I’m going to go play an actual game now.

                  That was a waste of time.

                  Comment

                  • Caulfield
                    Hall Of Fame
                    • Apr 2011
                    • 10986

                    #39
                    Re: Draft Day Deal Breakers

                    Originally posted by moTIGS
                    Ran a quick test.

                    Created players 1-9 in the lineup with weights ranging from 165 to 255. Contact and power attributes all set to 70, everything else identical. Height, batter tendencies, etc. were also identical (created one player, imported him 13 times to the same team, and changed weight/position from within the franchise save).

                    Through three seasons of simulation (starting over each time to remove the effects of progression), there was no discernible pattern. The 165 guy hit a combined 69 homers in three seasons. The 255 guy hit 59. Every other weight between those two hit between 56 and 74 homers … except 205, which hit 88, including the only two seasons (out of 27 total) above 30 HR.

                    Does that mean 205 is the ideal weight? Unlikely, as the lowest season (10 homers) was from a 210 guy.

                    My conclusion: Based on a sample of roughly 15,000 at-bats, weight has (shocker!) zero effect on home run prodution in simulated games.

                    This makes a ton of sense in hindsight, as Diamond Dynasty has created players. If height/weight had an effect on hitting, online players would figure that out and try to game the system for rewards.

                    Flaws in the study:

                    *Potential was set at 99, so some players did progress based on productivity. It’s possible a hot start could make a player improve, thus inflating their numbers. Ideally, I would’ve set each player’s potential equal to their overall at their position, which would limit improvement as they were already at their ceiling.

                    *The lineup was ordered by weight, and the 205-pound guy (a second baseman) was hitting third. It’s possible that lineup order has an effect on production. But I doubt this was the case, because if batting order made a difference, you’d think the clean-up hitter would’ve also done well. He did not.

                    *I am not a statistician. I put the numbers into simple bar graphs and visually compared. It’s possible that with enough data and a proper analysis, a pattern would reveal itself. But if there was something here, I believe a simple visual comparison between these two extremes (165 and 255) would’ve shown it.

                    Final disclaimer: I will not be sharing the data because it’s all in a Google file attached to my real name, and getting it into a format that I could share anonymously and figuring out how to upload those here is a little more effort than I want to put into this totally pointless experiment. You’ll just have to trust me that your fat guy isn’t going to produce particularly well or notably bad, either.

                    I’m going to go play an actual game now.

                    That was a waste of time.
                    Anything baseball related isnt a waste of time lol
                    OSFM23 - Building Better Baseball - OSFM23

                    A Work in Progress

                    Comment

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