I didn't hear how the "dive" for this mechanic was implemented. He kept mentioning "stick".
I am hopeful that this is NOT the case, and that they kept dive with the R-Trigger.
A problem that "could" arise (*ahem*) would be if you are a guy who plays with Pure Analog Fielding. Were the dive mechanic to be tied to the R-Stick, there may be a potential problem whereby you could be feilding a nice easy two hopper in right field, and you pre-load the throw (like one has done forever) and the fielder, upon that R-Stick, Pre-Load input, would dive onto the ground for absolutely no reason.
Or, on a throw to second base using Pure Analog (which is the Twelve O'clock input) on the R-stick, the fielder might inexplicably jump up into the air, and allow the ball to roll to the wall...
Or, let's say there is a guy at first, and a line-single is hit to the centerfielder. You pre-load a throw to third to cut him down, but instead, your center fielder dives to his right prior to the ball getting there, and the ball rolls into the center-field expanse for a triple, or an inside the park homerun.
Now, realize that when I say this "could" happen, and that it "could" be a potential real big issue, I may or may not be implying that I already had this issue. Many times. And it is a real problem.
Now, if one is given the option to use the R-stick, if that person playing is a Button-Throw player, but that option can be mapped to the R-Trigger for the Pure Analog Throw player, there will be no issues.
However, if this major oversight is left as it was presented, there will be a revolt coming from the Analog Defense crew.
Again, if this were to be a "potential" problem.
Which it is.
~syf
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