Bullpen ai finally fixed?
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Bullpen ai finally fixed?
Anyone noticed anything about the bullpen. I feel like since the starters come out real early the ai has been using the pen really well.Tags: None -
Re: Bullpen ai finally fixed?
perhaps the 3 batter minimum rule caused them to alter the bullpen logic somewhat in other ways also... I haven't noticed much but I haven't started my full franchise yet, waiting for additional roster updates.Last edited by HypoLuxa13; 03-15-2020, 04:18 PM. -
Re: Bullpen ai finally fixed?
Def not fixed. Play a couple series and they still bring in their long relievers, keeP them in for too long. Dont use their setup man when theyre behind. Same thingComment
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Re: Bullpen ai finally fixed?
So, after a few sims I can say I was wrong. You’ll have bullpen guys making their first appearance in the middle of April. With how important the bullpen is now a days I hate that they couldn’t nail this in this gen.Comment
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Re: Bullpen ai finally fixed?
I always forget to mess with this but can we manage this in-game with 30-team control?
Sent from my iPhone using Operation SportsComment
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Re: Bullpen ai finally fixed?
Unfortunately, it's the same.
One of the little things that annoys me:
I'm trailing the D-Backs 3-1 in the sixth. After Ray gives up a leadoff single, it cuts to the D-Backs bullpen and shows Lopez and Guerra warming up. Two batters later, I hit a three-run homer to take the lead. Ray is pulled and Leake comes in, even though he wasn't one of the guys warming up.Comment
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Re: Bullpen ai finally fixed?
Yesterday was playing the Indians who in my franchise having many SP pitchers injured.
Instead of calling up a SP from AAA, they started the game with Cimber ( with a 17 stamina) .
I was like, ok, a Rays like kind of strategy. But what upset me is his 17 stamina lasted 5 inning 52 pitches with his stamina bar still in low yellow.
I'm playing HOF with SP & RP stamina at default.
I'm still not sure if a bug or a feature !!Comment
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Re: Bullpen ai finally fixed?
Yesterday was playing the Indians who in my franchise having many SP pitchers injured.
Instead of calling up a SP from AAA, they started the game with Cimber ( with a 17 stamina) .
I was like, ok, a Rays like kind of strategy. But what upset me is his 17 stamina lasted 5 inning 52 pitches with his stamina bar still in low yellow.Comment
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Re: Bullpen ai finally fixed?
So in franchise we still gotta switch to the CPU side to have them make logical bullpen moves. Kinda takes immersion out.Comment
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Re: Bullpen ai finally fixed?
Question: when I turn off the option to warm up guys - mostly because I can't seem to determine the AI's thinking in how long it takes to get a guy ready, and then draining his stamina - what does the option of having this "off" do when I need a bullpen arm? Any thoughts appreciated. Many thanks!!STEELERS INDIANS CELTICS
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Re: Bullpen ai finally fixed?
Question: when I turn off the option to warm up guys - mostly because I can't seem to determine the AI's thinking in how long it takes to get a guy ready, and then draining his stamina - what does the option of having this "off" do when I need a bullpen arm? Any thoughts appreciated. Many thanks!!Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: Bullpen ai finally fixed?
Yesterday was playing the Indians who in my franchise having many SP pitchers injured.
Instead of calling up a SP from AAA, they started the game with Cimber ( with a 17 stamina) .
I was like, ok, a Rays like kind of strategy. But what upset me is his 17 stamina lasted 5 inning 52 pitches with his stamina bar still in low yellow.
I'm playing HOF with SP & RP stamina at default.
I'm still not sure if a bug or a feature !!Comment
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Re: Bullpen ai finally fixed?
Been the same nonsense for years..you have to manage it yourself or adjust stamina and literally everyone and adjust manager hook slider for starters then for relievers in game..pitchers have no stamina left and throw another 50 pitches...such a vital part of the game is bullpen and starter managment and it hasnt been touched at all in years and it sure isnt becuase its working good...also when position pilayers are injured the Cpu calls up the highest rated player available, not the position of need...same with pitchers...it needs to be reworked. so bad...ps5 maybe? riiighht.....
Ugh. So cpu when playing AND simming still don’t use their “closers” enough. Also just overall don’t use their high leverage guys near enough.Comment
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Re: Bullpen ai finally fixed?
So I've done a lot of testing on this in past iterations and what I discovered is that the CPU cares most about effective pitches IE the point where a pitcher starts losing effectiveness on their primary pitch (assuming it's a fastball, the rate is different for other pitches).
I found with stamina at default or lower, the CPU would rather leave a tired guy in to maintain their bullpen's effective pitch count then make an effort to win the game. Their actions indicate their logic is: well this guy is already past the point of effective pitches and I only have x number of effective pitches left in the bullpen. Might as well run this guy ragged and save my effective pitches for tomorrow.
I found by raising pitcher staminas, both starter and reliever, and then raising the manager hook solved the problem... Mostly. There was no setting I could find that made me completely satisfied with bullpen management, but I did manage to close the gap significantly. Point is, the CPU is far more concerned with pitcher performance and situation then maintaining total bullpen pitch effectiveness on my settings.
My current settings on 20 are all pitcher staminas at 7, CPU manager hook at 6. I'm still playtesting my sliders in 20 but I'm confident you'll see an improvement in bullpen management with these settings.
Sent from my Pixel 3 using Operation Sports mobile appComment
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Re: Bullpen ai finally fixed?
Relevant question:
Does anyone know what the supposed deal is when a pitcher is “out of energy”? Nothing seems to change all that much: velocity and movement is 95% unchanged; I guess maybe location takes a small hit but nothing any worse than what happens with low confidence anyway. Am I missing something or is that it? Seems like both the user and AI can pitch a guy with “zero” energy indefinitely without much noticeable difference.Just one man’s opinion.
I don’t actually care about any of this.Comment
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