Another example is when there is a runner on 2nd or 3rd with less than two outs, and the CPU hitter hits a ground ball to the right side of the infield. My 2B makes a tough play for the put out at 1st, yet the RISP doesn’t even ATTEMPT to advance... even in a situation like this where it would be impossible for my 2nd baseman to make a throw to 3rd or home.
The only baserunning sliders left in the game are “baserunner speed” or “steal ability”. There’s no baserunning aggressiveness slider, so I’m at a loss. The CPU’s horrible baserunning decisions makes it less fun (not to mention less realistic) to play. After about 20 games into my franchise, I feel like these poor baserunning decisions cost the CPU about 2 runs per game. So it cheapens the wins that I actually do achieve, ya know?
Anyone else seeing problems like this? If so, any ideas on how to fix these issues?

Comment