I wonder if the lack of information about mlbts21 is related to new platforms

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  • tessl
    All Star
    • Apr 2007
    • 5683

    #1

    I wonder if the lack of information about mlbts21 is related to new platforms

    It would consume a lot of programmer hours to build the game for xbox and/or pc.

    I understand the desire to capture a bigger audience and more revenue but I always believed limiting the game to one console gave us more content because all the developers were focused on playstation.

    As a franchise player - manage mode - mlbts 20 was just about perfect so I wouldn't be upset with essentially the same game which I suspect is what we will get if they are expanding to other platforms.
  • countryboy
    Growing pains
    • Sep 2003
    • 52723

    #2
    Re: I wonder if the lack of information about mlbts21 is related to new platforms

    I think it has more to do with the ongoing pandemic
    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

    I miss the old days of Operation Sports :(


    Louisville Cardinals/St.Louis Cardinals

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    • JoshC1977
      All Star
      • Dec 2010
      • 11564

      #3
      Re: I wonder if the lack of information about mlbts21 is related to new platforms

      It's important to note as well that MLB 14 (the first on PS4) launched in May (a month following the PS3 release). I can totally see that happening again...but who knows.
      Play the games you love, not the games you want to love.

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      • LastActionHero
        MVP
        • Feb 2009
        • 2453

        #4
        Re: I wonder if the lack of information about mlbts21 is related to new platforms

        I think on the older generation consoles this would indeed require a lot of extra resources but the new systems are basically all pc’s under the hood.
        "When it's all set and done, reality is the best innovation."

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        • ninertravel
          MVP
          • Aug 2015
          • 4833

          #5
          Re: I wonder if the lack of information about mlbts21 is related to new platforms

          History shows we never her into till
          After super bowl

          As someone said I’d expect ps4 version out first and I hope like EA did that we her a FREE ps5 update in June July.. they didn’t give us the free update in 2014 I remember the hate about buying the game twice. But with most compsmies giving a free upgrade I’d imagine they have to.
          Last edited by ninertravel; 01-07-2021, 05:53 PM.

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          • beau21
            It's 5 o'clock somewhere
            • Oct 2007
            • 1813

            #6
            Re: I wonder if the lack of information about mlbts21 is related to new platforms

            Originally posted by ninertravel
            History shows we never her into till
            After super bowl

            As someone said I’d expect ps4 version out first and I hope like EA did that we her a FREE ps5 update in June July.. they didn’t give us the free update in 2014 I remember the hate about buying the game twice. But with most compsmies giving a free upgrade I’d imagine they have to.

            For me it comes down to whether or not next gen is a rebuild or a port. If it’s a rebuild (sim NBA 2k) then I’d have less of an issue paying twice than I would if it’s just a port (sim Madden).


            Sent from my iPhone using Tapatalk
            LG 77CX OLED / Sonos Arc Soundbar / Xbox Series X / Apple TV 4K

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            • OneEyedRebecca
              Rookie
              • Jan 2021
              • 7

              #7
              Re: I wonder if the lack of information about mlbts21 is related to new platforms

              I'd love it if it meant it was coming to PC this year, but I doubt it. Still looking forward to it and ready to preorder haha.

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              • MLB14
                Pro
                • May 2014
                • 636

                #8
                Re: I wonder if the lack of information about mlbts21 is related to new platforms

                Originally posted by LastActionHero
                I think on the older generation consoles this would indeed require a lot of extra resources but the new systems are basically all pc’s under the hood.
                Yea, they all use the same graphic APIs, right? Like DirectX, Vulkan, etc?

                [emoji336] mobile device
                Do it. (Release The Show for PC)

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                • TripleCrown
                  MVP
                  • Jan 2013
                  • 1238

                  #9
                  Re: I wonder if the lack of information about mlbts21 is related to new platforms

                  Originally posted by MLB14
                  Yea, they all use the same graphic APIs, right? Like DirectX, Vulkan, etc?

                  [emoji336] mobile device
                  Not really, big AAA titles are using different graphic engines than the ones you enumerated. Yes at the end, a PC game will make use of DirectX by example, but on top of that each studios having their own tools.

                  Electronic Arts will use the new Frostbite Engine 3 for its upcoming action games, and the Ignite Engine for all sports titles. Square-Enix will use its new Luminous Engine to create next-gen games. Ubisoft is using their SnowDrop engine and Naughty Dogs developed their own just for Last of Us 2.

                  AAA are the major leagues of game dev and only them can afford things other studios can’t.

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                  • MLB14
                    Pro
                    • May 2014
                    • 636

                    #10
                    Re: I wonder if the lack of information about mlbts21 is related to new platforms

                    Originally posted by TripleCrown
                    Not really, big AAA titles are using different graphic engines than the ones you enumerated. Yes at the end, a PC game will make use of DirectX by example, but on top of that each studios having their own tools.



                    Electronic Arts will use the new Frostbite Engine 3 for its upcoming action games, and the Ignite Engine for all sports titles. Square-Enix will use its new Luminous Engine to create next-gen games. Ubisoft is using their SnowDrop engine and Naughty Dogs developed their own just for Last of Us 2.



                    AAA are the major leagues of game dev and only them can afford things other studios can’t.
                    DirectX, openGL, webGL, and Vulkan are all low level APIs. I think graphics engines are built on top of those APIs.


                    I program a lot in WebGL. It could run on any of the current consoles without an issue cause these new consoles are just PCs that use less wattage than a gaming PC.

                    [emoji336] mobile device
                    Do it. (Release The Show for PC)

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                    • HozAndMoose
                      MVP
                      • Mar 2013
                      • 3614

                      #11
                      Re: I wonder if the lack of information about mlbts21 is related to new platforms

                      Originally posted by TripleCrown
                      Not really, big AAA titles are using different graphic engines than the ones you enumerated. Yes at the end, a PC game will make use of DirectX by example, but on top of that each studios having their own tools.

                      Electronic Arts will use the new Frostbite Engine 3 for its upcoming action games, and the Ignite Engine for all sports titles. Square-Enix will use its new Luminous Engine to create next-gen games. Ubisoft is using their SnowDrop engine and Naughty Dogs developed their own just for Last of Us 2.

                      AAA are the major leagues of game dev and only them can afford things other studios can’t.
                      Minor correction. FIFA and Madden use frostbite as well. UFC and NHL are the only games still using Ignite.

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                      • tessl
                        All Star
                        • Apr 2007
                        • 5683

                        #12
                        Re: I wonder if the lack of information about mlbts21 is related to new platforms

                        Originally posted by JoshC1977
                        It's important to note as well that MLB 14 (the first on PS4) launched in May (a month following the PS3 release). I can totally see that happening again...but who knows.
                        Now that you mention it I remember that. That makes sense. Developer hours spent on a ps5 compliant version.

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                        • TheWarmWind
                          MVP
                          • Apr 2015
                          • 2620

                          #13
                          Re: I wonder if the lack of information about mlbts21 is related to new platforms

                          Originally posted by JoshC1977
                          It's important to note as well that MLB 14 (the first on PS4) launched in May (a month following the PS3 release). I can totally see that happening again...but who knows.
                          While there are still significant differences between the PS4 and the PS5, I feel it's worth pointing out that those differences are nowhere near the differences between the PS3 and the PS4.

                          The PS3 was a totally unique piece of hardware powered by a particularly experimental processor with its own architecture, OS, etc.

                          The PS4 was an AMD processor with a Radeon GPU and a Linux based OS.

                          The PS5 is an AMD processor with a Radeon GPU and a Linux based OS.

                          Barring some software difference the general public doesn't know about, in theory any game developed for the PS5 should still be compatible with the PS4.

                          Note: compatible does not mean playable. Hardware limitations still apply.

                          So if there were any base engine upgrades that required the new hardware, then yes significant time would be needed to program the PS4 version. However, it could be as simple as changing a few numbers in the code and setting a few graphical features to off.

                          Sent from my Pixel 3 using Operation Sports mobile app

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                          • smokines3
                            Rookie
                            • Sep 2015
                            • 157

                            #14
                            Re: I wonder if the lack of information about mlbts21 is related to new platforms

                            Originally posted by JoshC1977
                            It's important to note as well that MLB 14 (the first on PS4) launched in May (a month following the PS3 release). I can totally see that happening again...but who knows.
                            I would be very disappointed if that were the case. I'm sure the game spreading to other platforms is also taking up resources that should be dedicated to day one Playstation loyalists IMHO.

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                            • Cod
                              MVP
                              • May 2007
                              • 2717

                              #15
                              Re: I wonder if the lack of information about mlbts21 is related to new platforms

                              The type of CPU and GPU doesn't matter. It's the architecture that matters. The new consoles both use a x86 microarchitecture. This is why PS3 development was so hard, as it utilized Cell Broadband Engine Architecture (CEBA). All the development is done on PC using console-specific SDKs (software development kits).

                              When systems are using the architecture, the porting of games becomes somewhat easier. This is why Microsoft has made more and more games available across the Xbox Family (console, PC, etc.). The Switch uses the Nvidia Tegra architecture, which is completely different. So that's a whole other situation.

                              MLB14 is correct. All the engines (custom, generic, etc.) used in game development utilize some or all of the low-level graphics APIs. This is the first generation that supports DirectX specific ray tracing via the AMD RDNA.2 architecture. Vulkan ray tracing is not supported on either console at this time.

                              Source: Embedded Software Engineer in my day life

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