CPU using relievers too long.
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CPU using relievers too long.
Does anyone have a solution for this? Does every relievers' stamina have to be lowered? I feel like I play so many games where a starter is taken out in the 4th or 5th (even if its not a blowout) and then the relieve pitches 2 innings at least every time, sometimes 3 innings. This just isn't realistic at all. Any help would be appreciated.Tags: None -
Re: CPU using relievers too long.
Does anyone have a solution for this? Does every relievers' stamina have to be lowered? I feel like I play so many games where a starter is taken out in the 4th or 5th (even if its not a blowout) and then the relieve pitches 2 innings at least every time, sometimes 3 innings. This just isn't realistic at all. Any help would be appreciated.
I haven't played enough to endorse myself but others here have said that bullben usage is improved by setting both stamina sliders to 8 and the manager hook slider to 4.
Another thing some people do is have a manager hook setting for the starter and then change to 10 for the rest of the game when the CPU pulls the starter. -
Re: CPU using relievers too long.
Does anyone have a solution for this? Does every relievers' stamina have to be lowered? I feel like I play so many games where a starter is taken out in the 4th or 5th (even if its not a blowout) and then the relieve pitches 2 innings at least every time, sometimes 3 innings. This just isn't realistic at all. Any help would be appreciated.
That will keep SPs in a bit longer, adds dynamicism to CPU managerial decisions (they will be more apt to stick with a guy a bit longer - sometimes it works, sometimes it doesn't). In most cases, it stretches SPs out a couple more innings and allows the AI to use their bullpen far more effectively.Play the games you love, not the games you want to love.Comment
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Re: CPU using relievers too long.
Don't touch stamina sliders (editing them is a huge mistake if you want player ratings to be respected). Instead, lower manager hook to 4.
That will keep SPs in a bit longer, adds dynamicism to CPU managerial decisions (they will be more apt to stick with a guy a bit longer - sometimes it works, sometimes it doesn't). In most cases, it stretches SPs out a couple more innings and allows the AI to use their bullpen far more effectively.
There's also the issue of relievers being used three or four days in a row far too frequently. I'd love to hear ideas on how to fix THAT.Comment
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Re: CPU using relievers too long.
We use manager hook at 2 for SP, then raise to 10 once RP comes in. Works perfectly!
Sent from my SM-G996U using Operation Sports mobile appComment
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Re: CPU using relievers too long.
We use manager hook at 2 for SP, then raise to 10 once RP comes in. Works perfectly!
Sent from my SM-G996U using Operation Sports mobile appComment
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CPU using relievers too long.
I agree, I don’t like having to change sliders in the middle of the game every game. I like it to just set as is. Separate hook sliders for starters and relievers is a must! We don’t really need the stamina in the sliders as pitchers already have stamina attributes hooked to them, so just replace the sliders with hooks for starters and relievers. Problem solved!
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Re: CPU using relievers too long.
I agree, I don’t like having to change sliders in the middle of the game every game. I like it to just set as is. Separate hook sliders for starters and relievers is a must! We don’t really need the stamina in the sliders as pitchers already have stamina attributes hooked to them, so just replace the sliders with hooks for starters and relievers. Problem solved!
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I know this is all falling on deaf ears. The developers wouldn't change this unless it impacted their money making modes.Comment
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Re: CPU using relievers too long.
Does anyone have a solution for this? Does every relievers' stamina have to be lowered? I feel like I play so many games where a starter is taken out in the 4th or 5th (even if its not a blowout) and then the relieve pitches 2 innings at least every time, sometimes 3 innings. This just isn't realistic at all. Any help would be appreciated.
I am not a fan of the 8/8/4 as it never yielded the results I wanted. And the mid game changes are a pain to be honest.
Set it to 6/5/3 and go.Funkycorm
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Re: CPU using relievers too long.
Sent from my SM-G996U using Operation Sports mobile appLast edited by DarthRambo; 08-27-2021, 08:39 PM.Comment
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Re: CPU using relievers too long.
The problem with removing stamina sliders all together, at least in my experience, is that starters don't last all that long on the default stamina setting.
I know this is all falling on deaf ears. The developers wouldn't change this unless it impacted their money making modes.
Yeah that is true but to be fair starters doesn’t last nowadays either lol. And that’s the point for the hook, lower the hook, pitchers last longer. Higher, short outings.
I know they won’t change the sliders as it’s been the same for years but it’s an idea if they ever bump into this thread and something for them to think about.
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Re: CPU using relievers too long.
It’s even worse in quick manage. I’ve always hit and then quick manage my pitching all the way back to mlb 13. This years game is horrible about having relievers go 2-3 innings, at least for my team. They should be gassed after 2 innings maxed, obviously 1 to 1 2/3 or so would be more realistic. Still a great game but these issues in 2021 are somewhat a joke.Comment
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