MLB The Show 22 Technical Test Available Now

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  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #166
    Re: MLB The Show 22 Technical Test Available Now

    I usually can't stick with Betas very long because I get bored without context behind playing a game (this is "me thing" and not a reflection of the game - I could never be a beta tester or a game QA person, lol).

    But I did fire this up a bit last night. It's really hard to say right now how improved this game will be. Separate SDS streams are individually dedicated to presentation and commentary - both (for obvious reasons) not in the beta. That could be loads of meaningful improvement we haven't seen.

    Gameplay....

    Fluidity of movement is better - but that may change with the final release and all assets being present in the game (if you've ever messed around in practice mode with '21...it feels way more fluid than full games with crowds and so on). If the performance is like this in full release, it is going to feel really good.

    I have initial feelings about the game's balancing...but I refuse to state them without a 150-200 game sample size to validate them (and that isn't happening in a beta).
    Play the games you love, not the games you want to love.

    Comment

    • Funkycorm
      Cleveland Baseball Guru
      • Nov 2016
      • 3159

      #167
      Re: MLB The Show 22 Technical Test Available Now

      After playing another game last night, the gameplay is not enough to pull me from 20.

      22 still feels a bit better than 21 but without some of my franchise wishlist coming, I won't be moving on. Yes, gameplay is the key to a good game, but unless if I see 115+ player rosters, and an increased number of rounds in the draft, I am not moving on. Know it won't happen which is why this is going to be the first Show game since 2009 that I don't own.

      Like some others have said in the forum lately, I may wait for a sale and grab a copy just to add it to my collection.
      Last edited by Funkycorm; 02-18-2022, 10:20 AM.
      Funkycorm

      Currently Playing:

      MLB The Show 25 (PS5)
      Red Dead Redemption 2 (PS4)
      Pokemon Violet (Switch)


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      None at the moment

      Comment

      • JoshC1977
        All Star
        • Dec 2010
        • 11564

        #168
        Re: MLB The Show 22 Technical Test Available Now

        Originally posted by JoshC1977
        I usually can't stick with Betas very long because I get bored without context behind playing a game (this is "me thing" and not a reflection of the game - I could never be a beta tester or a game QA person, lol).

        But I did fire this up a bit last night. It's really hard to say right now how improved this game will be. Separate SDS streams are individually dedicated to presentation and commentary - both (for obvious reasons) not in the beta. That could be loads of meaningful improvement we haven't seen.

        Gameplay....

        Fluidity of movement is better - but that may change with the final release and all assets being present in the game (if you've ever messed around in practice mode with '21...it feels way more fluid than full games with crowds and so on). If the performance is like this in full release, it is going to feel really good.

        I have initial feelings about the game's balancing...but I refuse to state them without a 150-200 game sample size to validate them (and that isn't happening in a beta).
        I hate quoting my own posts...but I am going to say one thing because I disagree with a lot of posts here.

        I am VERY concerned about the hitting. Check swings appear to be easier - which is the root of my concern. I know some folks here didn't like '21 because SDS removed the impact of the discipline rating (and I totally get that).

        Now, if SDS found a middle-ground where the discipline rating now has SOME impact on check swings (but not as much as '20) and that is the reason it seems "easier", that is one thing. But what I am worried about is that the rating still doesn't mean jack (we don't know that for sure....I'd like to see what they say in the gameplay stream on 3/3) but now it's even easier to execute. That's a massive trickle-down effect

        But hitting/pitching is a huge puzzle....and this is why I made the comment about the 150-200 game sample size in my previous post. Understanding the total package of what they did, why they did it, how they did it all is going to be pivotal IMO as to how much time I spend with '22.
        Play the games you love, not the games you want to love.

        Comment

        • jcar0725
          "ADAPT OR DIE"
          • Aug 2010
          • 3818

          #169
          Re: MLB The Show 22 Technical Test Available Now

          Originally posted by JoshC1977
          I hate quoting my own posts...but I am going to say one thing because I disagree with a lot of posts here.

          I am VERY concerned about the hitting. Check swings appear to be easier - which is the root of my concern. I know some folks here didn't like '21 because SDS removed the impact of the discipline rating (and I totally get that).

          Now, if SDS found a middle-ground where the discipline rating now has SOME impact on check swings (but not as much as '20) and that is the reason it seems "easier", that is one thing. But what I am worried about is that the rating still doesn't mean jack (we don't know that for sure....I'd like to see what they say in the gameplay stream on 3/3) but now it's even easier to execute. That's a massive trickle-down effect

          But hitting/pitching is a huge puzzle....and this is why I made the comment about the 150-200 game sample size in my previous post. Understanding the total package of what they did, why they did it, how they did it all is going to be pivotal IMO as to how much time I spend with '22.
          Concerning.....I would much rather check swings be kept how they are now in '21, than being made "easier". It wont stop me from buying the game but still.....
          JUUUUUUUST A BIT OUTSIDE

          Comment

          • countryboy
            Growing pains
            • Sep 2003
            • 52707

            #170
            Re: MLB The Show 22 Technical Test Available Now

            Originally posted by JoshC1977
            I hate quoting my own posts...but I am going to say one thing because I disagree with a lot of posts here.

            I am VERY concerned about the hitting. Check swings appear to be easier - which is the root of my concern. I know some folks here didn't like '21 because SDS removed the impact of the discipline rating (and I totally get that).

            Now, if SDS found a middle-ground where the discipline rating now has SOME impact on check swings (but not as much as '20) and that is the reason it seems "easier", that is one thing. But what I am worried about is that the rating still doesn't mean jack (we don't know that for sure....I'd like to see what they say in the gameplay stream on 3/3) but now it's even easier to execute. That's a massive trickle-down effect

            But hitting/pitching is a huge puzzle....and this is why I made the comment about the 150-200 game sample size in my previous post. Understanding the total package of what they did, why they did it, how they did it all is going to be pivotal IMO as to how much time I spend with '22.
            Obviously its a small sample size of my experience, but hitting/pitching both felt "off" to me in relation to '21. Pitches felt like they were slower (I play default Legend for reference) and it was far too easy to make some sort of contact, even if it meant fouling off a pitch, when I was fooled at the plate. Its like the timing window is too large for both sides, and maybe even contact rating on default.

            I submitted this feedback to SDS via their site so hopefully it gets tuned or has been tuned prior to release.

            I can't/won't speak for check swings because I may have check swung 3-5 times in my play throughs so really hard to gauge the balance.

            Like you I'm very much looking forward to the gameplay stream on 3/3. Very interested to see what balances, changes, etc...they have made in gameplay as it will be a big influence as to what I do in regards to '22.
            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

            I miss the old days of Operation Sports :(


            Louisville Cardinals/St.Louis Cardinals

            Comment

            • JoshC1977
              All Star
              • Dec 2010
              • 11564

              #171
              Re: MLB The Show 22 Technical Test Available Now

              Originally posted by countryboy
              Obviously its a small sample size of my experience, but hitting/pitching both felt "off" to me in relation to '21. Pitches felt like they were slower (I play default Legend for reference) and it was far too easy to make some sort of contact, even if it meant fouling off a pitch, when I was fooled at the plate. Its like the timing window is too large for both sides, and maybe even contact rating on default.
              If I had to guess, it could be the contact slider.

              I run on '21 with contact at 6 and get really balanced outcomes. If I had to equate the 'feel' from the beta, it felt like running '21 with that slider on 7...which impacts the timing window as well. If this were the final game, I'd consider it a step backwards - it felt way too much like '20 (ugh).

              But, that is what tech tests are for....SDS can fine-tune the crap out of it based on accumulated metrics from far greater sample sizes than any of us could gather. I'm guessing that they will get things back under control by launch.
              Play the games you love, not the games you want to love.

              Comment

              • jcar0725
                "ADAPT OR DIE"
                • Aug 2010
                • 3818

                #172
                Re: MLB The Show 22 Technical Test Available Now

                Originally posted by countryboy
                Obviously its a small sample size of my experience, but hitting/pitching both felt "off" to me in relation to '21. Pitches felt like they were slower (I play default Legend for reference) and it was far too easy to make some sort of contact, even if it meant fouling off a pitch, when I was fooled at the plate. Its like the timing window is too large for both sides, and maybe even contact rating on default.

                I submitted this feedback to SDS via their site so hopefully it gets tuned or has been tuned prior to release.

                I can't/won't speak for check swings because I may have check swung 3-5 times in my play throughs so really hard to gauge the balance.

                Like you I'm very much looking forward to the gameplay stream on 3/3. Very interested to see what balances, changes, etc...they have made in gameplay as it will be a big influence as to what I do in regards to '22.
                I'm hoping that all can be "fine tuned" before the release? Seems like a contact window could be easily tweaked and pitch speeds could be also. Man 3/3 seems really far away now......
                JUUUUUUUST A BIT OUTSIDE

                Comment

                • IHateDuke32
                  Pro
                  • Nov 2006
                  • 576

                  #173
                  Re: MLB The Show 22 Technical Test Available Now

                  Tried a few innings on both PS5 and Series X. I bought 21 on both platforms, so wanted to see how 22 stacked up against those for each respective platform. I know it’s not a 1-1 comparison, there’s a lot missing in the tech test from the retail version for sure.

                  But just from my quick observations, I’d say the graphics look a little better. Like some have said, the game does just look a little more sharp which is nice. But it does mostly look the same as 21, which I honestly expected. Gameplay wise, and again I’ve only played a few innings, but hitting and pitching felt similar enough to 21, which I again expected.

                  I’d say I spent an hour overall, between the 2 consoles, with this years tech test. It only reassured my feelings that I’m not buying the game, and I’ll play it on Xbox through Game Pass. If I didn’t have an Xbox and had to buy 22, I think at this point I’d wait for it to go on sale later in the year and then consider it. Kinda makes me feel sad to type that lol, The Show was always a day 1 purchase for me that I got so excited for year after year. It’s the only sports game I ever played year round. I’m not going to bash anyone that is hyped for 22, if anything I’m jealous that I don’t have that feeling haha. I’ll get some time in with this over the Summer, but this is the end of an era for me. I truly don’t think I’ll ever buy a sports game ever again, the direction they’ve all gone in just isn’t for me. And again for anyone that still loves The Show and will play it a bunch, I’m happy for you and I wish you fun times. This game just doesn’t do it for me anymore. Insert sad face, I feel old.

                  Comment

                  • bronxbombers21325
                    MVP
                    • Mar 2012
                    • 3058

                    #174
                    Re: MLB The Show 22 Technical Test Available Now

                    Haven’t had a chance to go through the whole thread, so apologies if this has been discussed. But it looks like they’ve added timing hitting back into the game. I find this odd since they always told us that directional worked just like the old timing interface if we didn’t pick a direction. Which still seems to be the case based on using it in the tech test. I used timing as well and it seemed to be a little harder, I was late on just about everything. Of course, it could just be a placebo. Thoughts? Has anyone else tried it?

                    Comment

                    • DonkeyJote
                      All Star
                      • Jul 2003
                      • 9162

                      #175
                      Re: MLB The Show 22 Technical Test Available Now

                      "Timing" is replacing "Pure Analog" from last year. But if you use button input instead of analog, you can't focus on inside/outside like you could with analog. As far as it versus directional, it feels better to me than directional did. I was new to the game last year, so I don't know how old timing worked. But Directional really struggled on anything that wasn't middle in 21; timing seems to cover a wider zone better. I also feel like the hit distribution is better. I was even able to use timing in a couple event games online a hit a couple homers. Personally, I think that's probably going to be the interface I use offline, and I think I'll even give it a real shot online (I hate zone hitting).

                      Sent from my Pixel 6 using Tapatalk

                      Comment

                      • KingOfLanglade
                        Pro
                        • Feb 2018
                        • 706

                        #176
                        Re: MLB The Show 22 Technical Test Available Now

                        Took my first ever unintended sabbatical from MLBTS this winter, (Product of having our first kid this fall) and I am excited to dive into the beta tonight. I am intrigued by what I am reading both positive, and negative.

                        Comment

                        • jcar0725
                          "ADAPT OR DIE"
                          • Aug 2010
                          • 3818

                          #177
                          Re: MLB The Show 22 Technical Test Available Now

                          Originally posted by baxtercherry
                          Took my first ever unintended sabbatical from MLBTS this winter, (Product of having our first kid this fall) and I am excited to dive into the beta tonight. I am intrigued by what I am reading both positive, and negative.
                          CONGRATS!!!!
                          JUUUUUUUST A BIT OUTSIDE

                          Comment

                          • bryanm1982
                            MVP
                            • Nov 2016
                            • 3782

                            #178
                            Re: MLB The Show 22 Technical Test Available Now

                            Just noticed in the sliders that we now have a simulation injury frequency slider. So there are game played frequency and sim.
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                            Comment

                            • TripleCrown
                              MVP
                              • Jan 2013
                              • 1238

                              #179
                              Re: MLB The Show 22 Technical Test Available Now

                              Originally posted by Archie56
                              Is it just me or do the first basemen receive throws alot more naturally in the tech test? It seems like they worked on them unless my eyes deceive me

                              Sent from my SM-G996U using Tapatalk
                              it's interesting you mention that. I had exactly the same feeling but just can't put the finger on it. Maybe more catching animations.

                              Another thing I think is smoother now and it's running animations who look more natural.

                              Again is it me or what ?

                              Comment

                              • pay26
                                Rookie
                                • Jan 2011
                                • 118

                                #180
                                Re: MLB The Show 22 Technical Test Starts February 17

                                This is New!

                                Comment

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