Progression & Regression in Franchise

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  • jack1535
    MVP
    • Mar 2010
    • 1789

    #1

    Progression & Regression in Franchise

    Has anyone with 22 tested out of player progression and regression has changed?

    Are players still falling off at 31 for no reason? Can you use anyone past the age of 33?
    Buffalo Bills
    Buffalo Sabres
  • Funkycorm
    Cleveland Baseball Guru
    • Nov 2016
    • 3159

    #2
    Re: Progression & Regression in Franchise

    In 2029.

    Progression is still the same.

    Regression has been tweaked a bit it seems.

    In 2029, players like Trout, Arenado, Lindor, and many others are not high 90s anymore but are still great players ratings wise. They are not the top tier anymore but I would say second tier. Trout is 88 overall in my sim so far with 2 years left on his contract still. In previous games, he would be in the mid 70s at this point and buried in the bench of the Angels. Still relevant.

    Performance does seem to impact it. He won MVP in 2026 and didn't regress much.

    It is still far from perfect, and some editing has been needed for some players, but big names are still household names in 2029.

    Like I said, Trout is not the top player in the league any more or even the top CF, but he is still very relevant.

    Some players ending big contracts have still signed new contracts for a year or two.

    And in free agency by the end of the offseason, pretty much all players over 76 are being signed to contracts.

    Note that I am using my potential edited roster which helps all of the above substantially.
    Funkycorm

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    • TripleCrown
      MVP
      • Jan 2013
      • 1238

      #3
      Re: Progression & Regression in Franchise

      @Funkycorm thx for the info and the time spent testing that.

      Are they regressing more in areas like speed, durability etc.... and less for contract, power, discipline by example ?

      Comment

      • jack1535
        MVP
        • Mar 2010
        • 1789

        #4
        Re: Progression & Regression in Franchise

        Originally posted by Funkycorm
        In 2029.

        Progression is still the same.

        Regression has been tweaked a bit it seems.

        In 2029, players like Trout, Arenado, Lindor, and many others are not high 90s anymore but are still great players ratings wise. They are not the top tier anymore but I would say second tier. Trout is 88 overall in my sim so far with 2 years left on his contract still. In previous games, he would be in the mid 70s at this point and buried in the bench of the Angels. Still relevant.

        Performance does seem to impact it. He won MVP in 2026 and didn't regress much.

        It is still far from perfect, and some editing has been needed for some players, but big names are still household names in 2029.

        Like I said, Trout is not the top player in the league any more or even the top CF, but he is still very relevant.

        Some players ending big contracts have still signed new contracts for a year or two.

        And in free agency by the end of the offseason, pretty much all players over 76 are being signed to contracts.

        Note that I am using my potential edited roster which helps all of the above substantially.
        Good to here. If I could fix one thing in franchise above all others it is this

        I feel like it is oddly not talked about as much as other things.
        Buffalo Bills
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        • Funkycorm
          Cleveland Baseball Guru
          • Nov 2016
          • 3159

          #5
          Re: Progression & Regression in Franchise

          Originally posted by TripleCrown
          @Funkycorm thx for the info and the time spent testing that.

          Are they regressing more in areas like speed, durability etc.... and less for contract, power, discipline by example ?

          It is still consistent across all ratings when they drop. Example of 3 for each of power L,R and contact L/R, visions durability etc.

          Originally posted by jack1535
          Good to here. If I could fix one thing in franchise above all others it is this

          I feel like it is oddly not talked about as much as other things.
          I think more players play one season per cycle so it is seen less. I like to sim into the future and play so this is the first thing I look at every game as it is the most important to me. Progression and regression that is.
          Funkycorm

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          • jack1535
            MVP
            • Mar 2010
            • 1789

            #6
            Re: Progression & Regression in Franchise

            Originally posted by Funkycorm
            It is still consistent across all ratings when they drop. Example of 3 for each of power L,R and contact L/R, visions durability etc.



            I think more players play one season per cycle so it is seen less. I like to sim into the future and play so this is the first thing I look at every game as it is the most important to me. Progression and regression that is.
            Yeah I like to go through the first few seasons quickly as I love playing with top prospects and my draft picks
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            • Funkycorm
              Cleveland Baseball Guru
              • Nov 2016
              • 3159

              #7
              Re: Progression & Regression in Franchise

              Originally posted by jack1535
              Yeah I like to go through the first few seasons quickly as I love playing with top prospects and my draft picks
              Exactly. Playing with a team I built is the fun for me.

              Now I am going a bit crazy and going to 2032. Lol.

              But it lets me test my draft class edits, the long term impact of my base potential edits, and really see and play the league in a new way.

              That is where the fun is in this series for me.
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              • Woopdidoo
                Rookie
                • Mar 2020
                • 47

                #8
                Re: Progression & Regression in Franchise

                Is the CPU drafting any better? It always seemed like they were intentionally drafting low overall/low potential players.

                Comment

                • Funkycorm
                  Cleveland Baseball Guru
                  • Nov 2016
                  • 3159

                  #9
                  Re: Progression & Regression in Franchise

                  Originally posted by Woopdidoo
                  Is the CPU drafting any better? It always seemed like they were intentionally drafting low overall/low potential players.
                  Unfortunately you can still easily out draft the CPU, especially in the mid rounds. A good manual scouting plan by the user makes this even easier, as it has always been.

                  The blue chip players don't fall anymore really. If there are 8 in a class they will be gone by pick 10.

                  Still some misses by CPU in early rounds.
                  Last edited by Funkycorm; 04-07-2022, 11:06 AM.
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                  • Jr.
                    Playgirl Coverboy
                    • Feb 2003
                    • 19171

                    #10
                    Re: Progression & Regression in Franchise

                    Originally posted by Funkycorm
                    Unfortunately you can still easily out draft the, especially in the mid rounds. A good manual scouting plan by the user makes this even easier, as it has always been.

                    The blue chip players don't fall anymore really. If there are 8 in a class they will be gone by pick 10.

                    Still some misses by CPU in early rounds.
                    Yeah I have to force myself to turn scouting to manual and leave it alone, otherwise it's way too easy to outdraft the CPU and have your team loaded with A and B POT players by year 3.

                    Going completely blind into the draft leads to much more realistic results for me
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                    • Therebelyell626
                      MVP
                      • Mar 2018
                      • 2887

                      #11
                      Re: Progression & Regression in Franchise

                      Originally posted by Funkycorm
                      Unfortunately you can still easily out draft the CPU, especially in the mid rounds. A good manual scouting plan by the user makes this even easier, as it has always been.

                      The blue chip players don't fall anymore really. If there are 8 in a class they will be gone by pick 10.

                      Still some misses by CPU in early rounds.
                      Yeah I noticed this to. The CPU was sure to scoop up a lot of the top guys I identified. I was picking 10th. This is a good change

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                      • bspring3
                        Where is A-Aron
                        • Jul 2012
                        • 260

                        #12
                        Re: Progression & Regression in Franchise

                        Originally posted by Jr.
                        Yeah I have to force myself to turn scouting to manual and leave it alone, otherwise it's way too easy to outdraft the CPU and have your team loaded with A and B POT players by year 3.

                        Going completely blind into the draft leads to much more realistic results for me


                        Yup, I do the same, turn it to manual, don’t assign my scouts at all and draft 100% blind.


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                        • Funkycorm
                          Cleveland Baseball Guru
                          • Nov 2016
                          • 3159

                          #13
                          Re: Progression & Regression in Franchise

                          Originally posted by Therebelyell626
                          Yeah I noticed this to. The CPU was sure to scoop up a lot of the top guys I identified. I was picking 10th. This is a good change
                          It is a nice change.

                          -----

                          One other thing I noticed and has been a problem before is the compensation rounds. The CPU essentially always misses on their picks in the compensation rounds. Sometimes they get lucky but usually they are picking high D/low C potential players with these picks when it is just after the first round and there are still quality guys available.
                          Funkycorm

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                          • Therebelyell626
                            MVP
                            • Mar 2018
                            • 2887

                            #14
                            Re: Progression & Regression in Franchise

                            Originally posted by Funkycorm
                            It is a nice change.

                            -----

                            One other thing I noticed and has been a problem before is the compensation rounds. The CPU essentially always misses on their picks in the compensation rounds. Sometimes they get lucky but usually they are picking high D/low C potential players with these picks when it is just after the first round and there are still quality guys available.
                            Huh that’s weird. I haven’t even checked this. Will have to dig in deeper later tonight

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                            • moTIGS
                              Pro
                              • Jun 2003
                              • 561

                              #15
                              Re: Progression & Regression in Franchise

                              What’s prospect generation look like?

                              In past games, it seemed like a lot of prospects were repetitive, and often the draft class would end up with a lot of 24-year-old guys in the draft.

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