Too many Complete Game Shutouts?

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  • Goose26
    Rookie
    • Mar 2009
    • 297

    #1

    Too many Complete Game Shutouts?

    I am not quite two weeks into my franchise season, and so far the league has seen 10 CG shutouts. There were 29 total last season in the MLB. I noticed that just about every game I played, there was one or two CG notifications on the ticker.



    Not sure if this is a bug or a feature, but hopefully it can get toned down rather than finish a season with an absurd number of shutouts. (Never minding the fact that almost all of them came on the pitcher's first outing of the year)
  • countryboy
    Growing pains
    • Sep 2003
    • 52731

    #2
    Re: Too many Complete Game Shutouts?

    I have 7 thus far nearing the end of April.

    Curious to see if trend continues for the next month or if it levels out.
    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

    I miss the old days of Operation Sports :(


    Louisville Cardinals/St.Louis Cardinals

    Comment

    • CBoller1331
      It Appears I Blue Myself
      • Dec 2013
      • 3082

      #3
      Re: Too many Complete Game Shutouts?

      Originally posted by Goose26
      I am not quite two weeks into my franchise season, and so far the league has seen 10 CG shutouts. There were 29 total last season in the MLB. I noticed that just about every game I played, there was one or two CG notifications on the ticker.



      Not sure if this is a bug or a feature, but hopefully it can get toned down rather than finish a season with an absurd number of shutouts. (Never minding the fact that almost all of them came on the pitcher's first outing of the year)
      It seems like it has been that way for a few years now. I rarely get one when playing games, but it seems to happen in more often in simulated games
      Chicago Cubs
      Michigan Wolverines

      Thanks Peyton. #18

      Comment

      • Bremser_Rules
        Pro
        • Aug 2004
        • 583

        #4
        Re: Too many Complete Game Shutouts?

        They really stick out now that the ticket has them in the news
        They call me Mr. Thread Cooler

        Comment

        • bronxbombers21325
          MVP
          • Mar 2012
          • 3058

          #5
          Re: Too many Complete Game Shutouts?

          I don’t think there’s any more this year than normal. I think we just notice it now because it’s in big bold letters at the bottom of the screen.

          Comment

          • forme95
            MVP
            • Nov 2013
            • 3118

            #6
            Re: Too many Complete Game Shutouts?

            Its always been an issue since I can remember. The trend IRL is going down, but MLBTS it hasn't. I know they have ways to calm the numbers, but if your looking for IRL numbers, it just wont happen without at very least fast managing every game, every day. Even if you sim days with staminas 0/0 it still happens way to much.
            Really wish sports games played to ratings!
            Only thing SIM about sports games now, are the team name and players
            CFB 25 The absolute GOAT!!!
            MLB 23 FOREVER 20 is better, 23 just for Guardians
            Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

            Comment

            • Boedefeld
              Banned
              • Jan 2015
              • 99

              #7
              Re: Too many Complete Game Shutouts?

              It’s another legacy issue that has been plaguing this series for years and years.

              Use different slider sets when simulating, give the starters only 1/10 stamina. This will fix the issue most of the time.

              Comment

              • Incognito
                Rookie
                • Feb 2003
                • 136

                #8
                Re: Too many Complete Game Shutouts?

                Over the years, I've used these specific sliders for simmed games.

                CPU Starter Stamina 4
                CPU Reliever Stamina 4
                CPU Manager Hook 6

                This cuts the complete games/shutouts way down and also boost the offense slightly. On default, the pitching is too strong and not enough runs are scored.

                Comment

                • Therebelyell626
                  MVP
                  • Mar 2018
                  • 2887

                  #9
                  Re: Too many Complete Game Shutouts?

                  The franchise simulation (games not played) code logic that’s written into the game, unfortunately is written to play out how MLB stats played out 15 years ago when it was implemented. You’ll also notice it in things like lineup logic. The CPU will almost always build their lineups with a speedy guy at lead off regardless of contact or discipline stats, and will almost always put a high contact high vision guy batting second. Modern mlb teams have really started moving towards a more modern approach of putting a high on base guys lead off regardless of speed, and usually their first or second best hitter second.

                  Also, I run a lot of test franchises and simulate multiple seasons to get a feel for the engine. Even if you manually try and modernize your lineup by putting a high on base guy lead off, and your first or second best hitter second they will severely underperform in relation to other spots in the lineup. It’s almost like there is a glass ceiling of sorts as to how the lineup decides how to simulate. Your better off going with a more old school lineup as such if you plan on even doing a remotely good amount of simming.

                  1st/lead off: high speed decent contact
                  2nd: good contact high visions. Otherwise expect failure
                  3rd: best overall hitter
                  4th: best power hitter
                  5th: second best power hitter although you can squeak by with moderate power if he has good contact and vision.
                  6th: third best power hitter or second best contact hitter
                  7th: second best speedster
                  8th: all power no hit tool
                  9th: worst hitter

                  So basically if you manage like a 2006 Mike Soscia you will have great success in franchise when simulating. Basically ignore everything analytics has told us for the last 15 years

                  Comment

                  • Siuflyer
                    Rookie
                    • Oct 2018
                    • 94

                    #10
                    Re: Too many Complete Game Shutouts?

                    Too many CGs, too few strikeouts. The sim stats engine is low key one of the biggest weaknesses of Franchise mode. The sad thing is they could do what NBA 2k did and add stat sliders and let the community do the work for them. Maybe in 2027…

                    Comment

                    • Goose26
                      Rookie
                      • Mar 2009
                      • 297

                      #11
                      Re: Too many Complete Game Shutouts?

                      Originally posted by Incognito
                      Over the years, I've used these specific sliders for simmed games.

                      CPU Starter Stamina 4
                      CPU Reliever Stamina 4
                      CPU Manager Hook 6

                      This cuts the complete games/shutouts way down and also boost the offense slightly. On default, the pitching is too strong and not enough runs are scored.

                      This sounds like a somewhat feasible workaround...but how do you implement it?


                      Do you just save your actual gameplay sliders separate from the sim set and then load your personal sliders every time you're going to play a game?


                      And then, do you have to manually sim all the CPU games? Otherwise I usually see that they've been simmed once I go into my own game.

                      Comment

                      • ninertravel
                        MVP
                        • Aug 2015
                        • 4833

                        #12
                        Re: Too many Complete Game Shutouts?

                        is this for simming only ?? because I can't even get a pitcher past the 7th when his stamina turns red as soon as it gets to late 80s pitch count and that is with starter stamina set to 8 same goes for CPU

                        Comment

                        • connectikidd
                          Banned
                          • Aug 2008
                          • 21

                          #13
                          Re: Too many Complete Game Shutouts?

                          Its for simming only. You have to load sliders and sim. When you’re ready to play your game, you load your sliders you play with.
                          Last edited by connectikidd; 04-06-2022, 06:57 PM.

                          Comment

                          • dougdeuce
                            Pro
                            • Apr 2009
                            • 802

                            #14
                            Re: Too many Complete Game Shutouts?

                            Until they fix the glaring lack of ANY foul balls in simulated at bats this will be a problem. No deep counts, more complete games. More complete game shutouts.

                            Comment

                            • connectikidd
                              Banned
                              • Aug 2008
                              • 21

                              #15
                              Re: Too many Complete Game Shutouts?

                              Originally posted by Therebelyell626
                              The franchise simulation (games not played) code logic that’s written into the game, unfortunately is written to play out how MLB stats played out 15 years ago when it was implemented. You’ll also notice it in things like lineup logic. The CPU will almost always build their lineups with a speedy guy at lead off regardless of contact or discipline stats, and will almost always put a high contact high vision guy batting second. Modern mlb teams have really started moving towards a more modern approach of putting a high on base guys lead off regardless of speed, and usually their first or second best hitter second.

                              Also, I run a lot of test franchises and simulate multiple seasons to get a feel for the engine. Even if you manually try and modernize your lineup by putting a high on base guy lead off, and your first or second best hitter second they will severely underperform in relation to other spots in the lineup. It’s almost like there is a glass ceiling of sorts as to how the lineup decides how to simulate. Your better off going with a more old school lineup as such if you plan on even doing a remotely good amount of simming.

                              1st/lead off: high speed decent contact
                              2nd: good contact high visions. Otherwise expect failure
                              3rd: best overall hitter
                              4th: best power hitter
                              5th: second best power hitter although you can squeak by with moderate power if he has good contact and vision.
                              6th: third best power hitter or second best contact hitter
                              7th: second best speedster
                              8th: all power no hit tool
                              9th: worst hitter

                              So basically if you manage like a 2006 Mike Soscia you will have great success in franchise when simulating. Basically ignore everything analytics has told us for the last 15 years
                              And i get so irked by the few on here who say things like stop trying to imitate real life, this is “your universe” lol while failing to realize “your universe” is always going to imitate y2k baseball in this game.

                              Also somEthing so bad about their lineup is the profile of hitter they like in the 2 spot or leadoff will end up being the lowest rated player alot of times. So like the blue jays and white sox will have cavan biggio or leury garcia batting second. And i wouldnt be so annoyed if it wasnt so evident that EVERY team builds their lineup the exact same way.

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