Bullpen logic… ad nauseam

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  • ninertravel
    MVP
    • Aug 2015
    • 4830

    #16
    Re: Bullpen logic… as nauseam

    yes the 'lets bring in the LR before the 5th innings every time no matter how tired they are' is annoying and only setup guy in a 1 or 2 run lead

    Comment

    • ninertravel
      MVP
      • Aug 2015
      • 4830

      #17
      Re: Bullpen logic… as nauseam

      Originally posted by Evtnj
      I’m going to try with long relief spot empty. Stinks but it’s a legacy issue they don’t seem to want to fix.
      that doesn't fix it at all the CPU goes by stamina so before the 5th inning is finish they say 'lets go highest stamina pitcher who cares if they have 0 stamina' the 1 or 2 let they say 'let's only use SU guy then' and lets use the closer every save chance in the 9th no matter if their stamina is 0'

      Comment

      • The_Subspace_Mariner
        Rookie
        • Apr 2019
        • 79

        #18
        Re: Bullpen logic… as nauseam

        This shouldn't be that hard of an issue to fix.

        Long relievers get used in blowouts, when starters get injured, and in extra innings...that's it. How hard is that to program?

        They should never be coming in, in close games after the 5th inning.

        It doesn't seem like it should be that difficult to get the AI to use their highest rated relievers in the correct spots.

        7th inning, highest rated middle reliever
        8th inning, Set up man
        9th inning, closer.

        Then adjust for scores and stamina remaining
        A healthy cow, lying on its side, is never immobilized. It can rise whenever it chooses.

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        • knich1
          Pro
          • Apr 2017
          • 781

          #19
          Re: Bullpen logic… as nauseam

          Originally posted by KnightTemplar
          Have just gone back to 12 pitchers, no LRP, added another fielder to each team. Gonna roll with this and see what happens. Thanks for the tip. (30 team control on).
          While not perfect, so far this is working best for me. The innings pitched are balanced.

          Comment

          • knich1
            Pro
            • Apr 2017
            • 781

            #20
            Re: Bullpen logic… as nauseam

            Originally posted by The_Subspace_Mariner
            This shouldn't be that hard of an issue to fix.

            Long relievers get used in blowouts, when starters get injured, and in extra innings...that's it. How hard is that to program?

            They should never be coming in, in close games after the 5th inning.

            It doesn't seem like it should be that difficult to get the AI to use their highest rated relievers in the correct spots.

            7th inning, highest rated middle reliever
            8th inning, Set up man
            9th inning, closer.

            Then adjust for scores and stamina remaining
            This should be a gameplay priority for next version (I assume we will not get a patch). Since this really affects every mode, SDS should want to fix this if the goal is to have realistic baseball.

            Comment

            • KnightTemplar
              MVP
              • Feb 2017
              • 3282

              #21
              Re: Bullpen logic… as nauseam

              Originally posted by knich1
              While not perfect, so far this is working best for me. The innings pitched are balanced.
              Yes. I actually like the 12 man rotation and another bat on the bench. Did every team this way.

              Comment

              • Unlucky 13
                MVP
                • Apr 2009
                • 1707

                #22
                Re: Bullpen logic… as nauseam

                It's definately been messed up for quite a while, now. In games vs the CPU, the manager usage of the bullpen is just bizarre. With a tie or when behind, they favor a few relievers over all others no matter their energy. They'll put a 75 OVR guy with 25% energy in over an 85 OVR guy with full energy, three games in a row.

                This was not broken this way in the PS3 era. Back then, it worked so much better. But somewhere along the line, it just got way out of whack and never got fixed.
                Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

                Comment

                • Therebelyell626
                  MVP
                  • Mar 2018
                  • 2876

                  #23
                  Re: Bullpen logic… as nauseam

                  Originally posted by KnightTemplar
                  Yes. I actually like the 12 man rotation and another bat on the bench. Did every team this way.
                  So what combination are you running? Are you carrying 4 MRP and 2 set ups? Or one LRP, 3 MRP, and 2 SU? What variations are you using to get more balance?

                  Comment

                  • The Kid 24
                    It's Show Time!
                    • Jan 2007
                    • 14762

                    #24
                    Re: Bullpen logic… as nauseam

                    The only problem with 12 man staffs, is then AI wont give the extra bench guy any ABs.

                    Just stupid stuff I wish they would *** **** fix.


                    Sent from my iPhone using Operation Sports
                    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21781

                      #25
                      Re: Bullpen logic… as nauseam

                      Originally posted by bspring3
                      While not perfect, I have a method I use that helps with simmed and cpu management:

                      Closer-CP
                      SU-top RP
                      LRP1-2nd RP (make sure stamina is under 40)
                      LRP2-3rd RP (make sure stamina is under 40)
                      MRP1-4th RP
                      MRP2-5th RP
                      MRP3-6th RP
                      MRP4-my long reliever

                      Using this method, the cpu brings in the top RP in those one run and tie games and with the lower stamina generally pull them after 1-2 innings. I have seen the RP in those slots end the season with about 80 innings which may still high but not crazy.

                      And the long reliever generally pitches less games but gets more innings due to a higher stamina, generally in mop up roles and such.


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                      • ninertravel
                        MVP
                        • Aug 2015
                        • 4830

                        #26
                        Re: Bullpen logic… as nauseam

                        this is how stupid the AI logic is
                        I have actually moved my controller over before to try and get the CPU to warm up a different pitcher or a SU guy who hasn't been used for days to get work in. because they refuse to use them unless it is a 1 or 2 run game that they lead.

                        only to come back after 1 at bat the CPU has decided to sit them down and warm up who they want to warm up which can be someone with no stamina left anyway.

                        there is no logic at all in the CPU BP when it comes to BP use and stamina

                        Comment

                        • gman2774
                          MVP
                          • Mar 2004
                          • 1067

                          #27
                          Re: Bullpen logic… as nauseam

                          Originally posted by ninertravel
                          this is how stupid the AI logic is

                          I have actually moved my controller over before to try and get the CPU to warm up a different pitcher or a SU guy who hasn't been used for days to get work in. because they refuse to use them unless it is a 1 or 2 run game that they lead.



                          only to come back after 1 at bat the CPU has decided to sit them down and warm up who they want to warm up which can be someone with no stamina left anyway.



                          there is no logic at all in the CPU BP when it comes to BP use and stamina


                          So disappointing to still be dealing with this type of stuff.


                          Sent from my iPad using Operation Sports

                          Comment

                          • CBoller1331
                            It Appears I Blue Myself
                            • Dec 2013
                            • 3082

                            #28
                            Re: Bullpen logic… as nauseam

                            Originally posted by ninertravel
                            this is how stupid the AI logic is
                            I have actually moved my controller over before to try and get the CPU to warm up a different pitcher or a SU guy who hasn't been used for days to get work in. because they refuse to use them unless it is a 1 or 2 run game that they lead.

                            only to come back after 1 at bat the CPU has decided to sit them down and warm up who they want to warm up which can be someone with no stamina left anyway.

                            there is no logic at all in the CPU BP when it comes to BP use and stamina
                            I mean...there is some logic behind it, it's just somewhat outdated and overly simplistic.

                            There is a pattern behind it, which helps try to Manage other teams decisions a little bit. It sucks to have to do that, but at least when you put a guy in a certain role you have an idea about how he will be used

                            Sent from my SM-G930VL using Operation Sports mobile app
                            Chicago Cubs
                            Michigan Wolverines

                            Thanks Peyton. #18

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                            • ninertravel
                              MVP
                              • Aug 2015
                              • 4830

                              #29
                              Re: Bullpen logic… as nauseam

                              Originally posted by CBoller1331
                              I mean...there is some logic behind it, it's just somewhat outdated and overly simplistic.

                              There is a pattern behind it, which helps try to Manage other teams decisions a little bit. It sucks to have to do that, but at least when you put a guy in a certain role you have an idea about how he will be used

                              Sent from my SM-G930VL using Operation Sports mobile app
                              For a start they need to ditch the CP position. forget about it.. most teams now use closer by committee the days of Mo closing every 9th innings are over. You can actually play without anybody at CP the game lets you. it's probably just there for the All star voting reasons.

                              The biggest issue here with the A1 and BP is the LR... if a starter cannot make it past that 5th innings by default no matter if their stamina is at 0. the CPU will ALWAYS pick the pitcher with the highest stamina which 99% of the time is the LR slot.

                              The only way to fix the A1 in the BP to actually not have it ignore the current stamina. this is the MAJOR issue here. stamina is USELESS for A1 BP logic and they never take it into account.

                              They need to simply find a way that says. stamina is under 75% for the 'go to default guy' so they move onto the next guy with the highest stamina for example where the energy is at say 90%. instead.

                              This is how I know that I will make a comeback against the CPU. not because of my skill but because of the dumb BP management by the CPU ignoring the current stamina energey

                              Same for closer. if a closer energy is under 50% they go to the next best Relief pitcher with the current best energy level.

                              the 3 batter rule btw makes it HARDER to control the CPU because once they make a stupid choice you can't hook them straight away like you used to be able to.

                              Comment

                              • DarthRambo
                                MVP
                                • Mar 2008
                                • 6630

                                #30
                                Re: Bullpen logic… as nauseam

                                Bigdawg1690 shared his bullpen setup with us in our slider thread. It lets the AI use MRP guys in the middle innings instead of always their LRP. You have to do 30 man control and set lineups to manual. Otherwise, they will reset the spots. We have tested this and the AI will bring in their MRP guys in tied or close games in the 5th or 6th innings.

                                They will even bring in their good RP when they are losing in a close game. They do a good job putting guys in who have full stamina over a guy who isn't full.

                                * Put your 3 lowest rated RP pitchers that have less than 40 stamina in the 3 LRP spots.

                                * Take out all the pitchers in the SU1 and SU2 spots.

                                * Put your closer in the closer spot like normal.

                                * Put your highest rated RP’s in the MRP spots.


                                This is a 13 pitcher setup. I have tried 12 before and it's good until you get into a season and most of the bullpen is tired from lots of games and extra inning games etc. My opinion, you really NEED 8 guys in the bullpen long term. Also the extra bench player never gets ABs anyway. Becomes a wasted roster spot in the MLB. Before the 3 batter rule I was switching controller over and manually managing their BP in games.
                                Last edited by DarthRambo; 04-18-2022, 09:46 PM.
                                https://www.youtube.com/DarthRambo

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