Coors Field gameplay is a disaster

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  • Instant C1a55ic
    2022 Clark Cup Champions!
    • Mar 2007
    • 2958

    #31
    Re: Coors Field gameplay is a disaster

    Originally posted by IrishSalsa
    Lol classic pitching is not a coin flip. Just because you may not understand how it works or how to pitch using it doesn't make it a coin flip. And I've always slowed down the fielders for years now. That has very little to do with it. I've played a lot of games and Coors just plays out different is all. I slow down the base runner speed as well so it's practically the same as default just a bit slower game all around. Same thing as lowering game speed in Madden, NBA 2K, etc.

    Sent from my SM-G996U using Tapatalk
    Classic focuses on just the players attributes to determine where the ball will go. So, essentially it is kind of a coin-flip with a lower OVR guy because his accuracy isnt as sharp. That alone is the reason why I dont use it. The higher difficulty you go, you know what happens.

    I get it works for you, but for me I would want some control over where the pitch goes, the speed, as well as be able to improve the accuracy by hitting the "window" thats available for the meter guys.

    Try another game, record a few at bats if you can. I would love to see your placements, where the balls actually go, and how/why the CPU is crushing them. In all my years playing this franchise, i have never had a game like what you have shown here.
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    • Instant C1a55ic
      2022 Clark Cup Champions!
      • Mar 2007
      • 2958

      #32
      Re: Coors Field gameplay is a disaster

      Originally posted by DonkeyJote
      It's not a coin flip. It's just based more on ratings. The more sim players use it because it's really the only way to get realistic numbers because it's too easy to paint corners with the other interfaces. I've switched to classic for franchise this year and I'm having a lot more fun with it after using Pinpoint last year (and it becoming WAY too easy for me).

      Same goes for fielder speed. It's generally accepted that on default OFers cover way too much ground. It's an issue in DD and part of the reason that mode is so HR or bust, because anything in the gaps is caught. Fielder Speed at 1 or 2 plays a lot more realistically.

      Sent from my Pixel 6 using Tapatalk
      I am gonna try the fielder adjustment, I seen that in my last game where the CF was just everywhere and caught 3 balls that should have been doubles.

      Personally with any mode you can paint the corners and be successful. Like with meter, if you miss high or low on the accuracy part you get a feel of where the pitch will go, and you adjust accordingly. Does classic give a pitchers release grade? If so, you could manipulate that as well and adjust your placement depending on how the pitcher is doing with his release points.

      Meter works for a lot of people I know because of the error factor. I had Alek Manoah cruising last night with a no hitter against the Reds going into the 5th. Hung a slider, and Votto made me pay for it. Killed Manoahs confidence, and I had a hard time getting him to settle down. I had to hit pin point accuracy pitches or they were going everywhere. Not sure if any of the other types do that, and if they do, I may give them a shot for something new. I am just saying what works for me as a casual player that does franchise, and encourage others to try if they are having a hard time.
      NFL - Denver Broncos
      NCAAF - Boise State Broncos
      Champions Indoor Football - Sioux City Bandits 9-2
      MLB - Toronto Blue Jays 56-45
      NHL - Colorado Avalanche 2022 STANLEY CUP CHAMPIONS
      United States Hockey League - Sioux City Musketeers
      2022 Clark Cup Champions

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      • KnightTemplar
        MVP
        • Feb 2017
        • 3282

        #33
        Re: Coors Field gameplay is a disaster

        Originally posted by IrishSalsa
        Lol classic pitching is not a coin flip. Just because you may not understand how it works or how to pitch using it doesn't make it a coin flip.
        Sent from my SM-G996U using Tapatalk
        This here. Been using it forever. Wouldn’t use anything else.

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        • Firestorm
          Rookie
          • Mar 2022
          • 295

          #34
          Re: Coors Field gameplay is a disaster

          I've been using classic pitching for ever and agree with everyone else that's it's basically all ratings based and a perfectly viable interface pitching mechanic. One thing I will say though is that it can become like pitching with your eyes closed and a total guessing game depending the difficulty and on how your sliders are set up.

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          • Therebelyell626
            MVP
            • Mar 2018
            • 2892

            #35
            Re: Coors Field gameplay is a disaster

            Originally posted by KnightTemplar
            This here. Been using it forever. Wouldn’t use anything else.
            Quick question about classic pitching. When you use this interface do you use the left stick to control location? Or is it basically just time the meter and it goes wherever the CPU AI decides to put it based on attributes?

            Comment

            • Incognito
              Rookie
              • Feb 2003
              • 136

              #36
              Re: Coors Field gameplay is a disaster

              Originally posted by IrishSalsa


              I remember when that kind of box score wasn't uncommon during the pre-humidor days of the 90s. I'll never forget the 15-16 Rockies-Dodgers game where Nomo allowed 10 stolen bases. Crazy times.

              Comment

              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #37
                Re: Coors Field gameplay is a disaster

                Originally posted by Instant C1a55ic
                Classic focuses on just the players attributes to determine where the ball will go. So, essentially it is kind of a coin-flip with a lower OVR guy because his accuracy isnt as sharp. That alone is the reason why I dont use it. The higher difficulty you go, you know what happens.

                I get it works for you, but for me I would want some control over where the pitch goes, the speed, as well as be able to improve the accuracy by hitting the "window" thats available for the meter guys.

                Try another game, record a few at bats if you can. I would love to see your placements, where the balls actually go, and how/why the CPU is crushing them. In all my years playing this franchise, i have never had a game like what you have shown here.
                You still aim the pitch. There are just a lot more factors that play into accuracy and effectiveness using classic than say meter pitching. You absolutely can pitch a gem with your #5 SP and next game your #1 SP gets lit up. That type of disparity possibility from game to game is why a lot of players use classic. The other pitching mechanics can be mastered with enough practice.

                I posted box score of another game using same thing. Mets had 18 hits and DeGrom was DeGrom allowing 3 hits in 7ip.

                I'm not saying games like this don't ever happen or never should. But I am 100% saying that box score of 30 runs and 40 hits combined with all those homeruns aren't happening anywhere except Coors Field. I feel like if not using great pitchers I would always have one team or both hit for 12+ hits on average with ease. It is what it is. I'm using Seattle in franchise so I'll never play there.

                Sent from my SM-G996U using Tapatalk
                https://www.youtube.com/DarthRambo

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                • jcar0725
                  "ADAPT OR DIE"
                  • Aug 2010
                  • 3821

                  #38
                  Re: Coors Field gameplay is a disaster

                  Originally posted by Therebelyell626
                  Quick question about classic pitching. When you use this interface do you use the left stick to control location? Or is it basically just time the meter and it goes wherever the CPU AI decides to put it based on attributes?
                  There is no meter for classic. just aim and throw. Attributes take over at that point. But you still "aim" yes. If your guy has elite control attributes, then you'll hit that spot you aimed for more often then a guy that has poor control. So, you can't "help" a pitcher that has poor control by using any tricks or aides. If he sucks, he sucks.
                  JUUUUUUUST A BIT OUTSIDE

                  Comment

                  • strosdood
                    MVP
                    • Nov 2020
                    • 1166

                    #39
                    Re: Coors Field gameplay is a disaster

                    Originally posted by IrishSalsa
                    You're right. But like I said, I have a pretty good feel for this game from playing for 10+ years now. When the ball physics is noticeably different there's not much you can do. I mean when they hit the ball I was thinking fly ball out so many times only to see it keep going for doubles and homeruns lol. It was visible to me which I can't say I ever experienced in this game.

                    Sent from my SM-G996U using Tapatalk


                    Many have stated and I tend to agree, the hit variety is a lot different than years previous so past experiences dont always mean alot


                    Sent from my iPhone using Operation Sports

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                    • DonkeyJote
                      All Star
                      • Jul 2003
                      • 9187

                      #40
                      Re: Coors Field gameplay is a disaster

                      One other thing to mention about classic that is key. The longer you hold the button, the more break/velocity you get, but if you just tap it, you get the most control. So there is still user input there. That was key for me. I didn't use classic before because I thought it was just press the button and that the user had no input. You still have some, but it's much more ratings driven. That's the best balance for me. I wouldn't use it online (as the others are just straight up more effective), but offline it produces the most realistic and fun results for me.

                      Sent from my Pixel 6 using Tapatalk

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                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #41
                        Re: Coors Field gameplay is a disaster

                        Paying attention to the blue confidence rings around each pitch type is vital using classic. You can also just go by feel. Some games the SP can't locate his 4seam but is able to locate his slider. Whatever pitch isn't working from the start you do what they do irl. Just gradually work it into your repertoire for the game. If I can't locate a slider at all I will use it on a 1-2 count. If they chase and strikeout now the confidence ring is more full so I am that much more likely to be able to locate it where I aim the next time.

                        Once you learn the rhythm of classic pitching and how to get the feel behind it I don't think very many people ever go back to anything else. It's extremely rewarding to strikeout a guy on a backdoor slider after struggling with finding that pitch all game long. Very gratifying when you pitch a shutout and your SP went 6ip and had 10 or 11K. Not sure how this became a classic pitching conversation but here we are lol

                        Sent from my SM-G996U using Tapatalk
                        Last edited by DarthRambo; 04-22-2022, 12:35 PM.
                        https://www.youtube.com/DarthRambo

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                        • AUTiger1
                          MVP
                          • Oct 2008
                          • 2413

                          #42
                          Re: Coors Field gameplay is a disaster

                          Originally posted by Instant C1a55ic
                          I am gonna try the fielder adjustment, I seen that in my last game where the CF was just everywhere and caught 3 balls that should have been doubles.

                          Personally with any mode you can paint the corners and be successful. Like with meter, if you miss high or low on the accuracy part you get a feel of where the pitch will go, and you adjust accordingly. Does classic give a pitchers release grade? If so, you could manipulate that as well and adjust your placement depending on how the pitcher is doing with his release points.

                          Meter works for a lot of people I know because of the error factor. I had Alek Manoah cruising last night with a no hitter against the Reds going into the 5th. Hung a slider, and Votto made me pay for it. Killed Manoahs confidence, and I had a hard time getting him to settle down. I had to hit pin point accuracy pitches or they were going everywhere. Not sure if any of the other types do that, and if they do, I may give them a shot for something new. I am just saying what works for me as a casual player that does franchise, and encourage others to try if they are having a hard time.

                          I use meter pitching and timing hitting because it's what I've used forever. I tried the analog pitching with MVP Baseball 06 (the college version) and didn't really care for it, although I will say the analog hitting on that game was cool because it was different. But I remember it being extremely hard to hit. Tried the analog pitching again when The Show first introduced it and didn't really like it. I've also tried the pulse pitching when it was introduced too. Again, didn't like it. I'll stick with meter. I rarely hit the sweet spot and I get pretty realistic results I believe. Sometimes I pitch good and other times I can't get my spots and I'll get jacked up. It also isn't perfect because you can do perfect timing and the ball still doesn't end up where it's supposed to and I think that's pretty realistic too.
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                          • AUTiger1
                            MVP
                            • Oct 2008
                            • 2413

                            #43
                            Re: Coors Field gameplay is a disaster

                            Originally posted by IrishSalsa
                            You still aim the pitch. There are just a lot more factors that play into accuracy and effectiveness using classic than say meter pitching. You absolutely can pitch a gem with your #5 SP and next game your #1 SP gets lit up. That type of disparity possibility from game to game is why a lot of players use classic. The other pitching mechanics can be mastered with enough practice.

                            I posted box score of another game using same thing. Mets had 18 hits and DeGrom was DeGrom allowing 3 hits in 7ip.

                            I'm not saying games like this don't ever happen or never should. But I am 100% saying that box score of 30 runs and 40 hits combined with all those homeruns aren't happening anywhere except Coors Field. I feel like if not using great pitchers I would always have one team or both hit for 12+ hits on average with ease. It is what it is. I'm using Seattle in franchise so I'll never play there.

                            Sent from my SM-G996U using Tapatalk

                            I remember a game back in 2008 in September of that year where the Braves and Marlins played to a 16-14 final score at old Pro Player Stadium (which was anything but a good hitter's park). There were 36 hits in that game, 4 homeruns.


                            Now, you might be only talking about happening on the video game, but just felt like sharing this weird game that happened in real life.
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                            Auburn Tigers
                            Detroit Red Wings
                            Winnipeg Jets

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                            • PVarck31
                              Moderator
                              • Jan 2003
                              • 16869

                              #44
                              Re: Coors Field gameplay is a disaster

                              I think I've said I'm classic all the way. But I did use meter for years. I think it is probably the second most realistic interface for pitching. That's just my opinion. It's all personal preference in the end.

                              Comment

                              • Lil Worm
                                MVP
                                • Sep 2010
                                • 1315

                                #45
                                Re: Coors Field gameplay is a disaster

                                Originally posted by IrishSalsa
                                Paying attention to the blue confidence rings around each pitch type is vital using classic. You can also just go by feel. Some games the SP can't locate his 4seam but is able to locate his slider. Whatever pitch isn't working from the start you do what they do irl. Just gradually work it into your repertoire for the game. If I can't locate a slider at all I will use it on a 1-2 count. If they chase and strikeout now the confidence ring is more full so I am that much more likely to be able to locate it where I aim the next time.

                                Once you learn the rhythm of classic pitching and how to get the feel behind it I don't think very many people ever go back to anything else. It's extremely rewarding to strikeout a guy on a backdoor slider after struggling with finding that pitch all game long. Very gratifying when you pitch a shutout and your SP went 6ip and had 10 or 11K. Not sure how this became a classic pitching conversation but here we are lol

                                Sent from my SM-G996U using Tapatalk


                                Classic pitching is the only option for pitching IMO.


                                Sent from my iPhone using Operation Sports

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