It's a little disappointing that the game is like this. Does anyone know a way to fix this problem?
Making a player play a realsitic 150+ games a season with energy levels?
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Making a player play a realsitic 150+ games a season with energy levels?
As it is now I can't get a player to play more then 5 games straight without losing significant amounts of energy that forces me to sit him down for a game or two to recover. That means that not one player will be able to play a realistic amount of games and have a realistic amount of at bats.
It's a little disappointing that the game is like this. Does anyone know a way to fix this problem?Tags: None -
Re: Making a player play a realsitic 150+ games a season with energy levels?
Get players with higher durability ratings and also make sure your coaches don't have minuses to durability. Make subs in blowouts....partial games can help slow down fatigue loss. Also don't forget to rotate guys through the DH role if you are using it.
I definitely could get guys to 158-159 games in past years without totally gassing them. But it has to be the right guys and you have to be smart.Play the games you love, not the games you want to love. -
Re: Making a player play a realsitic 150+ games a season with energy levels?
I like it, it forces me to use my whole team. Rotate all the outfielders and infielders and use the DH spot also for rotating. And don't wait until they're exhausted, just develop a rotation/platoon system.JUUUUUUUST A BIT OUTSIDEComment
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Re: Making a player play a realsitic 150+ games a season with energy levels?
Remember also, that it counts as a game played as long as they start or even come in, in a pinch hit situation. Like others have stated, utalize the DH rule, PH them, in cases sub them out here and there throughout the season.Really wish sports games played to ratings!
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Re: Making a player play a realsitic 150+ games a season with energy levels?
I havent had too many issues with this. Definitely need to rotate some off days like IRL, but you can still get guys with 90+ durability close to 150-160 games barring injury.
I think the bigger issue is on the opposite end of the spectrum with pitchers, no matter what the durability rating is for starting pitchers, most of them seem to make 30+ starts and rack up close to 200 innings
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Re: Making a player play a realsitic 150+ games a season with energy levels?
How far do yall let their energy meter go down before you sub them? I usually sub them when its about 50% or a little less.MLB: Texas Rangers
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Re: Making a player play a realsitic 150+ games a season with energy levels?
I look at the upcoming schedule, platoon splits (and upcoming SPs). I look at performance of my backups....if he's cold, I may sub him sooner...For my catchers, I might look at my own rotation, maybe use the better blocking catcher for the guy with the wicked curve
I don't use a "formula" based on the in-game mechanic (i.e. the "bar"); I do it based on what might make sense from a manager's perspective. .Play the games you love, not the games you want to love.Comment
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Re: Making a player play a realsitic 150+ games a season with energy levels?
As it is now I can't get a player to play more then 5 games straight without losing significant amounts of energy that forces me to sit him down for a game or two to recover. That means that not one player will be able to play a realistic amount of games and have a realistic amount of at bats.
It's a little disappointing that the game is like this. Does anyone know a way to fix this problem?Comment
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Re: Making a player play a realsitic 150+ games a season with energy levels?
How long does it take to recover from 50% energy drain? Or how many days does it take to get back to 100%?Comment
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Re: Making a player play a realsitic 150+ games a season with energy levels?
I have, literally, since MLB 06 The Show started each season by cranking every player on my team's durability to 100%. This game has ALWAYS obsessively fatigued players unrealistically. I'll let them all be at 100 and I'll decide for myself when they should or shouldn't get a rest. But I admittedly hate the game's AI doing ANY thinking for me.
So you are saying that if a player has a 100 in durability they won't fatigue?Comment
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Re: Making a player play a realsitic 150+ games a season with energy levels?
I just play guys on low rest and haven't seen any injuries (10 injury slider) or reduced performance.Comment
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Re: Making a player play a realsitic 150+ games a season with energy levels?
They do fatigue just not enough for it to really matter. Salvador Perez has 98 durability and has played in 92 of my 97 games now. But durability also affects injuries so cranking it to 100 will hurt that part of the game as well.Comment
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Re: Making a player play a realsitic 150+ games a season with energy levels?
Basically not. Their fatigue still goes down, but it doesn't affect them and the game stops telling you to rest them. And then the regular rest from platooning and off days keeps them rested. Of course, as the other person said, it will have an effect on injuries, but that doesn't worry me because I play with all injuries off. The game's fatigue system is heavily exaggerated, best to be managed by the user.Comment
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