Making a player play a realsitic 150+ games a season with energy levels?

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  • Deckard75
    Rookie
    • Dec 2016
    • 162

    #1

    Making a player play a realsitic 150+ games a season with energy levels?

    As it is now I can't get a player to play more then 5 games straight without losing significant amounts of energy that forces me to sit him down for a game or two to recover. That means that not one player will be able to play a realistic amount of games and have a realistic amount of at bats.



    It's a little disappointing that the game is like this. Does anyone know a way to fix this problem?
  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #2
    Re: Making a player play a realsitic 150+ games a season with energy levels?

    Get players with higher durability ratings and also make sure your coaches don't have minuses to durability. Make subs in blowouts....partial games can help slow down fatigue loss. Also don't forget to rotate guys through the DH role if you are using it.

    I definitely could get guys to 158-159 games in past years without totally gassing them. But it has to be the right guys and you have to be smart.
    Play the games you love, not the games you want to love.

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    • jcar0725
      "ADAPT OR DIE"
      • Aug 2010
      • 3819

      #3
      Re: Making a player play a realsitic 150+ games a season with energy levels?

      I like it, it forces me to use my whole team. Rotate all the outfielders and infielders and use the DH spot also for rotating. And don't wait until they're exhausted, just develop a rotation/platoon system.
      JUUUUUUUST A BIT OUTSIDE

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      • forme95
        MVP
        • Nov 2013
        • 3118

        #4
        Re: Making a player play a realsitic 150+ games a season with energy levels?

        Remember also, that it counts as a game played as long as they start or even come in, in a pinch hit situation. Like others have stated, utalize the DH rule, PH them, in cases sub them out here and there throughout the season.
        Really wish sports games played to ratings!
        Only thing SIM about sports games now, are the team name and players
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        • zukes
          Pro
          • Mar 2005
          • 703

          #5
          Re: Making a player play a realsitic 150+ games a season with energy levels?

          The above suggestions are great, one other one is know when your off days are and plan accordingly. Can you maybe get a really tired guy to DH the last two games before the off day?

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          • CBoller1331
            It Appears I Blue Myself
            • Dec 2013
            • 3082

            #6
            Re: Making a player play a realsitic 150+ games a season with energy levels?

            I havent had too many issues with this. Definitely need to rotate some off days like IRL, but you can still get guys with 90+ durability close to 150-160 games barring injury.

            I think the bigger issue is on the opposite end of the spectrum with pitchers, no matter what the durability rating is for starting pitchers, most of them seem to make 30+ starts and rack up close to 200 innings

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            • dickey1331
              Everyday is Faceurary!
              • Sep 2009
              • 14285

              #7
              Re: Making a player play a realsitic 150+ games a season with energy levels?

              How far do yall let their energy meter go down before you sub them? I usually sub them when its about 50% or a little less.
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              • JoshC1977
                All Star
                • Dec 2010
                • 11564

                #8
                Re: Making a player play a realsitic 150+ games a season with energy levels?

                Originally posted by dickey1331
                How far do yall let their energy meter go down before you sub them? I usually sub them when its about 50% or a little less.
                It REALLY depends....

                I look at the upcoming schedule, platoon splits (and upcoming SPs). I look at performance of my backups....if he's cold, I may sub him sooner...For my catchers, I might look at my own rotation, maybe use the better blocking catcher for the guy with the wicked curve

                I don't use a "formula" based on the in-game mechanic (i.e. the "bar"); I do it based on what might make sense from a manager's perspective. .
                Play the games you love, not the games you want to love.

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                • countryboy
                  Growing pains
                  • Sep 2003
                  • 52732

                  #9
                  Re: Making a player play a realsitic 150+ games a season with energy levels?

                  Originally posted by dickey1331
                  How far do yall let their energy meter go down before you sub them? I usually sub them when its about 50% or a little less.


                  When it’s almost empty


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                  • tinpanalley
                    MVP
                    • Apr 2006
                    • 3401

                    #10
                    Re: Making a player play a realsitic 150+ games a season with energy levels?

                    Originally posted by Deckard75
                    As it is now I can't get a player to play more then 5 games straight without losing significant amounts of energy that forces me to sit him down for a game or two to recover. That means that not one player will be able to play a realistic amount of games and have a realistic amount of at bats.

                    It's a little disappointing that the game is like this. Does anyone know a way to fix this problem?
                    I have, literally, since MLB 06 The Show started each season by cranking every player on my team's durability to 100%. This game has ALWAYS obsessively fatigued players unrealistically. I'll let them all be at 100 and I'll decide for myself when they should or shouldn't get a rest. But I admittedly hate the game's AI doing ANY thinking for me.

                    Comment

                    • Deckard75
                      Rookie
                      • Dec 2016
                      • 162

                      #11
                      Re: Making a player play a realsitic 150+ games a season with energy levels?

                      Originally posted by dickey1331
                      How far do yall let their energy meter go down before you sub them? I usually sub them when its about 50% or a little less.

                      How long does it take to recover from 50% energy drain? Or how many days does it take to get back to 100%?

                      Comment

                      • Deckard75
                        Rookie
                        • Dec 2016
                        • 162

                        #12
                        Re: Making a player play a realsitic 150+ games a season with energy levels?

                        Originally posted by tinpanalley
                        I have, literally, since MLB 06 The Show started each season by cranking every player on my team's durability to 100%. This game has ALWAYS obsessively fatigued players unrealistically. I'll let them all be at 100 and I'll decide for myself when they should or shouldn't get a rest. But I admittedly hate the game's AI doing ANY thinking for me.

                        So you are saying that if a player has a 100 in durability they won't fatigue?

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                        • Friar Fanatic
                          Rookie
                          • May 2012
                          • 471

                          #13
                          Re: Making a player play a realsitic 150+ games a season with energy levels?

                          I just play guys on low rest and haven't seen any injuries (10 injury slider) or reduced performance.

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                          • HozAndMoose
                            MVP
                            • Mar 2013
                            • 3614

                            #14
                            Re: Making a player play a realsitic 150+ games a season with energy levels?

                            Originally posted by Deckard75
                            So you are saying that if a player has a 100 in durability they won't fatigue?
                            They do fatigue just not enough for it to really matter. Salvador Perez has 98 durability and has played in 92 of my 97 games now. But durability also affects injuries so cranking it to 100 will hurt that part of the game as well.

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                            • tinpanalley
                              MVP
                              • Apr 2006
                              • 3401

                              #15
                              Re: Making a player play a realsitic 150+ games a season with energy levels?

                              Originally posted by Deckard75
                              So you are saying that if a player has a 100 in durability they won't fatigue?
                              Basically not. Their fatigue still goes down, but it doesn't affect them and the game stops telling you to rest them. And then the regular rest from platooning and off days keeps them rested. Of course, as the other person said, it will have an effect on injuries, but that doesn't worry me because I play with all injuries off. The game's fatigue system is heavily exaggerated, best to be managed by the user.

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