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  • Saineve
    Just started!
    • Jan 2023
    • 4

    #16
    Re: CPU Generated players

    Can you update the roster in September 19, 2014

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    • katenelson0099
      Just started!
      • Jan 2023
      • 2

      #17
      Re: CPU Generated players

      Originally posted by mattynokes
      It seems 90% of the time, CPU generated players look weird. They have odd facial hair, interesting name combinations (i.e. American First Name, Asian Last Name), and random equipment (but nothing other than the first glove web choice). It'd be nice if there'd be some realism and sensible choices to it. However, that's always been an issue with sports games and CPU generated players and it's probably to avoid lawsuits or accusations of being discriminatory.
      Good one. I appreciate

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      • taylorcurran
        Just started!
        • Mar 2024
        • 4

        #18
        Re: CPU Generated players

        Originally posted by KnightTemplar
        They just took D.J. Johnson’s face and scan out of the game and replaced it with a dev (whose name I can’t remember). In game his portrait is a black silhouette….bummer.
        This is the right blog for anyone who wants to learn more about CPU Generated

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        • KnightTemplar
          MVP
          • Feb 2017
          • 3282

          #19
          Re: CPU Generated players

          Originally posted by taylorcurran
          This is the right blog for anyone who wants to learn more about CPU Generated
          This thread started in 2022, lol. SDS created faces are bloated messes.

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          • MetsFan16
            MVP
            • Nov 2011
            • 1416

            #20
            Re: CPU Generated players

            Originally posted by kimjenner
            Many CPU-generated players exhibit unusual facial hair styles or features that don’t align with typical human diversity. This can create a disconnect for players who expect more realistic representations.
            Very old thread but still relevant today

            In my franchise universe, equipment and appearances are huge. I spend about a full week editing all 93 players on each team to fix their equipment. I change all specific colored items to Team Color 1,2,3, especially the white pieces of equipment. It bugs me seeing white cleats while on the road wearing a gray uniform.

            My biggest gripe with CPU generated players along with the facial hair combos is the mis-matching equipment brands.

            In real life, players sign deals with specific brands to only wear that brand's equipment. A Nike athlete cannot wear anything other than Nike (except for Evoshield elbow guards) but definitely not Batting Gloves and Cleats.

            The way I handle in my franchise universe is I write down every pick of the draft (I also like being able to go back and see who was drafted when and what team and their OVR/Potential) but mainly it's for equipment purposes.

            In the offseason, every player drafted will get a "D" added to their last name (ex. PerezD, SmithD, WalkerD). This is my way of differentiating who's a newly drafted player and their equipment needs to be edited. At the beginning of the season, I'll go through all 30 teams and look at their MLB roster. Anyone who has a "D" in their last name gets their equipment edited and then I begin my season.

            To take a step further, and I am crazy and have some downtime at work with some excel experience, I created a random equipment generator. When I go to edit a player, I'll look them up in my draft notes, and there will be randomly generated equipment brands (all matching of course) and weighted based on realistic distributions. For example, most players are Nike Batting Glove with Nike Cleats and Rawling fielding gloves. But there's also players with Under Armour, Franklin/New Balance, and now with Bruce Bolt being more popular, I adjusted the distribution to get more players wearing those as well.

            It's a lot and it's annoying this needs to be done but I know personally it makes my gameplay much more realistic even 10+ years into a franchise.

            I am really hoping for custom draft classes and letting the community take over and pump out some great looking generated players but until then, this system works for me.
            https://www.youtube.com/channel/UCFx...dAg4-xmpkL1Jhw

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