23 CPU lineup logic is not fixed

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  • djflock
    Pro
    • Sep 2022
    • 645

    #1

    23 CPU lineup logic is not fixed

    To start, i get this is a test version so hopefully something is diff in the final version.


    Played a couple games vs cpu in DD and they still set their lineups as if we are in 1995. Just saw Giancarlo and Ketel marte batting 8th. dbacks/yankees had buddy kennedy/mccarthy & bader/cabrera, their two fastest players batting 1-2.

    If they do not know how to fix this dumb lineup logic, they need to at least have some sort editable quirk-style apparatus where we can assign a player to the 2 hole, leadoff spot, etc to assist the cpu.
  • Rocket32
    MVP
    • May 2016
    • 1639

    #2
    Re: 23 CPU lineup logic is not fixed

    Originally posted by djflock
    To start, i get this is a test version so hopefully something is diff in the final version.


    Played a couple games vs cpu in DD and they still set their lineups as if we are in 1995. Just saw Giancarlo and Ketel marte batting 8th. dbacks/yankees had buddy kennedy/mccarthy & bader/cabrera, their two fastest players batting 1-2.

    If they do not know how to fix this dumb lineup logic, they need to at least have some sort editable quirk-style apparatus where we can assign a player to the 2 hole, leadoff spot, etc to assist the cpu.
    It’s most likely going to be the same in the final version, there’s really no reason to believe that this is finally the year they are putting serious under the hood work into CPU logic. I’ll be stunned if it is. They almost certainly could improve it, but it just doesn’t seem to be a priority. It doesn’t sell the game. It’s not going to grab the average player’s attention.

    If they don’t mention it in the franchise/MTO stream, it’s pretty safe to say that nothing will be changing on that front for yet another year.

    Comment

    • djflock
      Pro
      • Sep 2022
      • 645

      #3
      Re: 23 CPU lineup logic is not fixed

      It is just so frustrating having to do 30 team control to manage a lineup to make sure a teams worst hitter is not batting 2nd and best power hitter is batting 8th.


      Maybe we underestimate how hard these things are to do though. As good as NBA 2k23 is, I still have to manage their lineups as well or every team will be playing with twin towers. Two C's, one at PF, even if he doesn't have PF at his second position. Madden's fatigue doesn't work so every teams #1 rb will set the league record for carries and the no WR past the top 3 will get any catches.

      Seems like these games are still using lineup code from ps3. Frustrating man.

      Comment

      • jcar0725
        "ADAPT OR DIE"
        • Aug 2010
        • 3818

        #4
        Re: 23 CPU lineup logic is not fixed

        The best way to deal with that is to ignore it for the most part. We get too caught up all that. I can understand making sure a teams roster is set up properly using 30 team control. I do that often. But you can really go nuts trying to deal with managing every teams lineup based on what you think it should be. I've been there. It makes you lose focus on how good the game actually is.

        Sent from my thoughts
        JUUUUUUUST A BIT OUTSIDE

        Comment

        • ninertravel
          MVP
          • Aug 2015
          • 4833

          #5
          Re: 23 CPU lineup logic is not fixed

          yes and I am sure the BP logic will be the same and as bad as always with the obsession of using the LR everytime the Starter can't make it to 5 innings and sticking to the LR for the remainder of the game.

          Comment

          • djflock
            Pro
            • Sep 2022
            • 645

            #6
            Re: 23 CPU lineup logic is not fixed

            Originally posted by jcar0725
            The best way to deal with that is to ignore it for the most part. We get too caught up all that. I can understand making sure a teams roster is set up properly using 30 team control. I do that often. But you can really go nuts trying to deal with managing every teams lineup based on what you think it should be. I've been there. It makes you lose focus on how good the game actually is.

            Sent from my thoughts
            Yea, I can't lol The cpu having a randomized batting order is something I can't get past. lol

            Comment

            • djflock
              Pro
              • Sep 2022
              • 645

              #7
              Re: 23 CPU lineup logic is not fixed

              Originally posted by ninertravel
              yes and I am sure the BP logic will be the same and as bad as always with the obsession of using the LR everytime the Starter can't make it to 5 innings and sticking to the LR for the remainder of the game.
              FRUSTRATING. There has got be some sort of Quirk hot fix where maybe pitchers can't pitch more than 2 days in a row or something

              Comment

              • Ragnar84
                Rookie
                • Mar 2018
                • 259

                #8
                Re: 23 CPU lineup logic is not fixed

                Assuming this is not new but as an example that I’ve seen with cpu lineups in my RANGERS FRANCHISE. SHOHEI, listed as #1 starter but is not in the cpu controlled lineups. Played Angels many times obviously, and never once was he in the lineup or as a pinch hitter. The two way player thing has to be fixed along with the ai bullpen logic.


                Sent from my iPad using Operation Sports

                Comment

                • Cycloniac
                  Man, myth, legend.
                  • May 2009
                  • 6503

                  #9
                  Re: 23 CPU lineup logic is not fixed

                  Does anyone have any workarounds for the CPU lineup logic?

                  I've dabbled with online batting order optimization tools but haven't settled on a real workaround to set their lineups.
                  THE TrueSim PROJECTS



                  Comment

                  • blemons5
                    Rookie
                    • May 2019
                    • 78

                    #10
                    Re: 23 CPU lineup logic is not fixed

                    I’m so tired of of the godawful CPU lineup logic

                    Comment

                    • soxfanbs91
                      Rookie
                      • Feb 2020
                      • 309

                      #11
                      Re: 23 CPU lineup logic is not fixed

                      Originally posted by ninertravel
                      yes and I am sure the BP logic will be the same and as bad as always with the obsession of using the LR everytime the Starter can't make it to 5 innings and sticking to the LR for the remainder of the game.
                      I spike the hell out of the CPU Reliever Stamina and increase the Manager Hook for this reason.

                      Comment

                      • djflock
                        Pro
                        • Sep 2022
                        • 645

                        #12
                        Re: 23 CPU lineup logic is not fixed

                        Originally posted by Cycloniac
                        Does anyone have any workarounds for the CPU lineup logic?

                        I've dabbled with online batting order optimization tools but haven't settled on a real workaround to set their lineups.
                        30 team manual management.

                        I just go in every Sunday of franchise after the first 3 weeks and do a quick pass. Move ppl up or down in the lineup if they're hot or cold. A lot more viable if you're playing all the games though.

                        I also rotate the relievers. Put the RP with most innings in the setup role and then the least used pitchers as the 2 LRP's.

                        Monthly, ill kind of promote/demote players. I'll also notate any potential DFA candidates. Ill note their stats and in my next weekly lineup pass, i'll dfa them if they do any worse.

                        Since progression isn't dynamic either, after the first 45 days, ill give like 15 significant ratings boost to top performing players/minor leaguers and then do the same as far as decreasing under performers. That way you can kind of get some breakout players and pop up prospects.

                        Comment

                        • Caulfield
                          Hall Of Fame
                          • Apr 2011
                          • 10986

                          #13
                          Re: 23 CPU lineup logic is not fixed

                          the first thing logically speaking I want to try out in 23 is making sure the cpu slots an actual closer at closer and not just the highest rated reliever. I don't have a problem if the cpu decides to play a better player in the outfield (who for instance might be listed as a leftfielder) and play him at RF over a lower rated ''true'' RF'er.

                          but Closer is very different. let the guy designated closer, close.
                          maybe its time to get rid of the generic reliever title and have closers, middle men, setup men, and long relief/spot starter

                          *shrug*
                          OSFM23 - Building Better Baseball - OSFM23

                          A Work in Progress

                          Comment

                          • ninertravel
                            MVP
                            • Aug 2015
                            • 4833

                            #14
                            Re: 23 CPU lineup logic is not fixed

                            Originally posted by Ragnar84
                            Assuming this is not new but as an example that I’ve seen with cpu lineups in my RANGERS FRANCHISE. SHOHEI, listed as #1 starter but is not in the cpu controlled lineups. Played Angels many times obviously, and never once was he in the lineup or as a pinch hitter. The two way player thing has to be fixed along with the ai bullpen logic.


                            Sent from my iPad using Operation Sports
                            They have had 5 years to fix it and still can't get it right, he has to be the 3rd starter to be put at DH in the cpu lineup... so yeah this sounds like the same old same old problems again with him.

                            Comment

                            • ninertravel
                              MVP
                              • Aug 2015
                              • 4833

                              #15
                              Re: 23 CPU lineup logic is not fixed

                              Originally posted by soxfanbs91
                              I spike the hell out of the CPU Reliever Stamina and increase the Manager Hook for this reason.
                              that doesn't do anything. all you are doing is making the CPU think they should use them even more. no matter what settings you make or sliders changes the CPU will ALWAYS bring in the LR pitcher if your start can't go 5 innings. it doesn't matter how damm tired they are no matter what they will do it. and then they have to face 3 batter min even if they are brought in on red stamina.

                              and the way the BP is used in the rotations menu you can't NOT have a guy as a LR I wish there was a way you could have everyone as a MRP or SUP but there isn't

                              6 man rotations would be nice too because they are useless now because the CPU will always use your LR who is suppose to be your 6th guy and be gassed by the time you can even give them a spot start.. really screws the angels all this lineup and BP logic the most.

                              Comment

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