23 CPU lineup logic is not fixed

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  • Caulfield
    Hall Of Fame
    • Apr 2011
    • 10986

    #31
    Re: 23 CPU lineup logic is not fixed

    Originally posted by jrp1918
    I've always hated the designated closer position in the show. Back in the day I used to go in and change every closer to RP and the game do what it wanted.

    I don't really care enough anymore to do it. But its always seemed dumb to have a stand alone closer spot.

    Sent from my Pixel 3 using Tapatalk
    especially if the cpu isn't going to bother to acknowledge the position anyways,
    and instead put another reliever it wants in his stead.

    also, for minimum position requirements you need 3 closers, so whats the worst that happens, a lot of teams draft closers in the draft?
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    • ninertravel
      MVP
      • Aug 2015
      • 4833

      #32
      Re: 23 CPU lineup logic is not fixed

      Originally posted by Caulfield
      especially if the cpu isn't going to bother to acknowledge the position anyways,
      and instead put another reliever it wants in his stead.

      also, for minimum position requirements you need 3 closers, so whats the worst that happens, a lot of teams draft closers in the draft?
      and you can just edit them back as RP anyway haha

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      • Caulfield
        Hall Of Fame
        • Apr 2011
        • 10986

        #33
        Re: 23 CPU lineup logic is not fixed

        Originally posted by ninertravel
        and you can just edit them back as RP anyway haha
        lol
        I'd probably even go one step further and bump their stamina up to 70 and change their position to SP.
        I dislike seeing teams ''waste'' (IMO) picks on relievers when the draft is too small as is
        OSFM23 - Building Better Baseball - OSFM23

        A Work in Progress

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        • Jeffrey Smith
          MVP
          • Apr 2014
          • 1925

          #34
          Re: 23 CPU lineup logic is not fixed

          Originally posted by Caulfield
          lol
          I'd probably even go one step further and bump their stamina up to 70 and change their position to SP.
          I dislike seeing teams ''waste'' (IMO) picks on relievers when the draft is too small as is

          Yes. We should decide which failed starters we put in the bullpen and which we believe in and keep as starters.

          Would add an element of depth and strategy.


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          • jrp1918
            Rookie
            • Aug 2007
            • 235

            #35
            Re: 23 CPU lineup logic is not fixed

            Originally posted by Jeffrey Smith
            Yes. We should decide which failed starters we put in the bullpen and which we believe in and keep as starters.

            Would add an element of depth and strategy.


            Sent from my iPhone using Tapatalk
            Would be cool to have something like Madden's scenarios.

            Something could pop up saying "This starter is struggling and might benefit from a move to the pen" and they get a bump in velocity and reduction in stamina if you choose to do it or you could choose to let them try to stick it out as a starter.



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            • Funkycorm
              Cleveland Baseball Guru
              • Nov 2016
              • 3159

              #36
              Re: 23 CPU lineup logic is not fixed

              Originally posted by jrp1918
              Would be cool to have something like Madden's scenarios.

              Something could pop up saying "This starter is struggling and might benefit from a move to the pen" and they get a bump in velocity and reduction in stamina if you choose to do it or you could choose to let them try to stick it out as a starter.



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              The issue I would have with this is that only user teams get these scenarios in Madden. It would take having the CPU controlled teams to have the same scenarios to keep it balanced.
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              • JoshC1977
                All Star
                • Dec 2010
                • 11564

                #37
                Re: 23 CPU lineup logic is not fixed

                Originally posted by jrp1918
                Would be cool to have something like Madden's scenarios.

                Something could pop up saying "This starter is struggling and might benefit from a move to the pen" and they get a bump in velocity and reduction in stamina if you choose to do it or you could choose to let them try to stick it out as a starter.
                I've seen the CPU move guys to the pen when struggling already because the progression and regression system is robust enough to handle these situations in reasonable circumstances.

                There's no need for artificial mechanics like scenarios IMO.
                Play the games you love, not the games you want to love.

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                • countryboy
                  Growing pains
                  • Sep 2003
                  • 52717

                  #38
                  Re: 23 CPU lineup logic is not fixed

                  Originally posted by JoshC1977
                  I've seen the CPU move guys to the pen when struggling already because the progression and regression system is robust enough to handle these situations in reasonable circumstances.

                  There's no need for artificial mechanics like scenarios IMO.
                  Agreed.

                  Deep into a franchise (year 2027) and the Cubs signed Syndergaard to a one year like $2M contract and he's currently listed as a middle reliever in their bullpen.

                  I honestly think the CPU does a decent job of moving starters to the bullpen when needed and called for.
                  I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

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                  • JoshC1977
                    All Star
                    • Dec 2010
                    • 11564

                    #39
                    Re: 23 CPU lineup logic is not fixed

                    Originally posted by JoshC1977
                    I've seen the CPU move guys to the pen when struggling already because the progression and regression system is robust enough to handle these situations in reasonable circumstances.

                    There's no need for artificial mechanics like scenarios IMO.
                    I want to add onto this.

                    Scenarios are a ham-fisted way of handling this type of situation. This is how I would handle it....

                    If you have a SS and he has a 2B secondary, if he plays at 2B, he gets ratings hits because he's playing at his secondary. Right?

                    What I would do is basically treat a bullpen role for a SP as a "secondary position" that would impact specific ratings for that player. This would then tie into things like losing stamina, gaining velo, etc. This would make it a) universal for all players/teams; b) would make it a much more organic experience; and c) obviate the need for unnecessary extra screens/button presses.

                    I think this is a FAR more elegant approach and one that falls a lot more in-line with the sheer elegance of MLBTS' franchise mode.

                    (Depending on how it is handled - it COULD potentially iron-out some of the "issues" with long relievers being used extensively)
                    Last edited by JoshC1977; 02-28-2023, 02:11 PM.
                    Play the games you love, not the games you want to love.

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                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22910

                      #40
                      Re: 23 CPU lineup logic is not fixed

                      Originally posted by Ragnar84
                      https://www.sportsgamersonline.com/g...-for-next-gen/

                      That's how NBA 2K21 rolled out its Next Gen MYNBA mode in 2021.

                      The best part about MYNBA, if it's overwhelming and you don't want to play G league games, or scout, or realign the league, or change league rules, or worry about budgets and salaries, you can automate all of it.

                      My point is that they provide all these micromanaging features in MYNBA for people that want to control everything in their league, while giving the people who don't want to control everything in their league, the option to automate as much as they want.

                      IMO, that's how you satisfy franchise players, because I'd rather have too much to do than not enough.
                      My opinion would be different if the option to automate everything wasn't included because then you're forcing everyone to play the same way. Kinda like SDS does with the with the current franchise mode.
                      2k is in a league of their own with their career modes. It really is not close at all. They are more similar with text sims than they are other sports games in terms of the options and depth in the career modes. It's what I wish every sports game would strive for, but clearly that is not the case.

                      The Show's franchise mode has been stagnant for a very long time, and I was on here nearly 10 years ago saying the signs were clear that franchise mode was not trending in the direction many here wanted it to go. Now we sit here in 2023 and not much has changed. The gameplay on the field is great. It's near top tier. Diamond Dynasty is actually pretty fun and I enjoy spending time in it each year. Franchise mode.... it's nearly the same mode with horrible CPU logic, bad progression and regression, and not much depth behind it at all.

                      For some, the gameplay on the field is king and that + the presentation can carry the mode. Unfortunately for myself, that's just not the type of person I am. I want depth, I want variety, I NEED the logic of the CPU to reflect how a real human thinks and I need it to produce variety. I just don't get that from The Show and have not in awhile now.

                      In a dream world, I do wish they'd take the NBA approach and give you a million options, but if you're someone seeking a more streamlined and on-field-centric mode, then you can turn off or automate anything you desire. That allows nearly all player types to be satisfied. However, like you said, that's not the case here and people like myself are more or less being forced to play the same way because the lack of options/depth in the mode is a major disappointment.
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

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