AI Bullpen Logic

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  • ltw0303cavs
    MVP
    • Sep 2006
    • 1052

    #136
    Re: AI Bullpen Logic

    Originally posted by SonnyWest
    RP ratings are always something i never understood. They are rated so badly but they could be by design because of the conversion from RP to SP. You switch a RP who has a 62 rating into a SP and he becomes a 70. Wondering if most of the RP are rated so low based on that system.


    Sent from my iPhone using Operation Sports
    1. Stuff not being figured into overall
    2.I dont think SP should be allowed into bullpen slots, i think it screws up the logic.
    3. Stamina needs to be overhauled
    4.Change Long Reliever slot to Spot Starter slot ?

    Comment

    • Ghost Of The Year
      Life's been good so far.
      • Mar 2014
      • 6351

      #137
      Re: AI Bullpen Logic

      Originally posted by ltw0303cavs
      1. Stuff not being figured into overall
      2.I dont think SP should be allowed into bullpen slots, i think it screws up the logic.
      3. Stamina needs to be overhauled
      4.Change Long Reliever slot to Spot Starter slot ?
      I just wish it said ''Pitcher'', don't need the qualifier. The stamina rating should trigger the spot in the rotation or relegate it to the bullpen. And the CPU should limit itself to 6 or 7 pitchers with ''starter'' stamina. It already doesn't even make sense to have a Closer position anyway because the CPU will already put the best choice in that slot whether they are a Closer or not, and even if you have a designated ''Closer''. Maybe Starter, Long Relief, Middle-man, Setup and Closer should be '''quirks'' instead of actual positions.
      T-BONE.

      Talking about things nobody cares.

      Comment

      • Ragnar84
        Rookie
        • Mar 2018
        • 259

        #138
        Re: AI Bullpen Logic

        Originally posted by djflock
        Im a huge critic of SDS and this outdate roster/bullpen logic or better options for us to manage it but... kinda ignorant to say that adding a female player is the reason that these things weren't updated



        WHY? lol well because the 6 years prior to females being the game , we had the same terrible bullpen/lineup logic


        My point is whatever resources were spent on that storyline could’ve been used Elsewhere in the game, where issues have been lingering for years without even acknowledgment from the developers


        Sent from my iPad using Operation Sports

        Comment

        • Ghost Of The Year
          Life's been good so far.
          • Mar 2014
          • 6351

          #139
          Re: AI Bullpen Logic

          Originally posted by Ragnar84
          My point is whatever resources were spent on that storyline could’ve been used Elsewhere in the game, where issues have been lingering for years without even acknowledgment from the developers


          Sent from my iPad using Operation Sports
          Unpopular opinion or not, I feel like those freed-up resources would have went elsewhere, most likely to Diamond Dynasty. I'm not saying that would be a good or bad choice, just an opinion. Also, the myriad amount of things unacknowledged, I assume they aren't worth a mention in Sony eyes, even if it is worth it to me wanting acknowledgement.
          T-BONE.

          Talking about things nobody cares.

          Comment

          • 0blong00
            Rookie
            • Apr 2021
            • 193

            #140
            Re: AI Bullpen Logic

            Originally posted by JWDixon120
            A huge issue is injuries as well.

            Lack of injuries really balloons bullpen usage for that LRP guy.

            There needs to be more blisters, arm fstugue, day-to-day injuries etc.

            Depth should play a much bigger role than it does now. This year I may try out maxed injury slider.


            -Franchise Fidelity to Reality Roster out Now!
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            We’ll see if I stick with it but I think this year I’m going to go through and manually injure relievers that pitch more than one inning of relief the number days that they pitched innings. Ex: LR Joe Schmo pitched 2 innings today. He’s getting a “sore shoulder” for 2 days.

            I think the lack of injuries play a huge role in thebullpen guys having such inflated innings. I’ve been noticing that pitcher injuries only account for a small percentage of injuries league wide in the game where as irl I think they account for the majority. At the very least it’s 50/50 and that’s not the case in the show.

            A counter point to all of that is that the show doesn’t have 6 man rotations, openers, piggy back guys, bullpen games, and whatever other schemes teams are using these days to manage their bullpens. The show won’t send a guy who’s been overused down to aaa and call up a fresh arm to take his place. So to think that the statistics of the very simplified and outdated rotation/bullpen system that they are using is going to mirror the real big leagues is probably not realistic. It’s probably also not very realistic to think that anything like that is going to be implemented anytime soon and I’m ok with that.

            Sorry, didn’t mean to ramble but that’s my .02 on the whole thing.

            Comment

            • ltw0303cavs
              MVP
              • Sep 2006
              • 1052

              #141
              Re: AI Bullpen Logic

              imo relievers shouldnt have above 40 Stamina max

              Comment

              • ltw0303cavs
                MVP
                • Sep 2006
                • 1052

                #142
                Re: AI Bullpen Logic

                I do wonder and I really need to try it out ? Make all Stamina standardized/ 75 Stamina SP, 30 Stamina RP and id just be curious to see how it plays out in game ? and Sim.

                Comment

                • Ghost Of The Year
                  Life's been good so far.
                  • Mar 2014
                  • 6351

                  #143
                  Re: AI Bullpen Logic

                  Originally posted by ltw0303cavs
                  imo relievers shouldnt have above 40 Stamina max
                  Yeah, I would be fine with evry reliever having a stamina somewhere between 10 to 40 , all starters to be between 70-99 , and every team have one long reliever with a 55 stamina.
                  T-BONE.

                  Talking about things nobody cares.

                  Comment

                  • jcar0725
                    "ADAPT OR DIE"
                    • Aug 2010
                    • 3818

                    #144
                    Re: AI Bullpen Logic

                    Originally posted by Ghost Of The Year
                    Yeah, I would be fine with evry reliever having a stamina somewhere between 10 to 40 , all starters to be between 70-99 , and every team have one long reliever with a 55 stamina.
                    I could be wrong, but I think another problem with not having a 6th starter in the pen, is as the season wears on if all CPU bullpen guys have low stamina, eventually all CPU starters energy is low when they make their starts.
                    JUUUUUUUST A BIT OUTSIDE

                    Comment

                    • Ghost Of The Year
                      Life's been good so far.
                      • Mar 2014
                      • 6351

                      #145
                      Re: AI Bullpen Logic

                      Originally posted by jcar0725
                      I could be wrong, but I think another problem with not having a 6th starter in the pen, is as the season wears on if all CPU bullpen guys have low stamina, eventually all CPU starters energy is low when they make their starts.
                      This is why I would like to see the CPU get better use out of their 40 man rosters. But to also do that, Sony eventually has to bump that 93 man roster to 125 to 150. This game needs 4500 players in organisations. Hopefully with EA CFB having over 11,000 players on its roster, MLBTS will feel compelled to up the ante sooner rather than later.
                      T-BONE.

                      Talking about things nobody cares.

                      Comment

                      • docdan8404
                        Rookie
                        • Nov 2016
                        • 39

                        #146
                        Re: AI Bullpen Logic

                        I noticed my last 3 games, back to using relievers multiple innings. I had a few games earlier when the game launched where the logic did seem better.
                        Relievers were brought in when they seemed to be getting in trouble and not necessarily getting rocked, or they would change every inning.Could just be an anomaly and maybe some games will be better managed idk.
                        Hopefully, it's not like last year. I'll take a few bad managed games with relievers with good managed ones at this point.

                        Sent from my SM-G990U using Tapatalk

                        Comment

                        • Firestorm
                          Rookie
                          • Mar 2022
                          • 295

                          #147
                          Re: AI Bullpen Logic

                          Originally posted by Ghost Of The Year
                          This is why I would like to see the CPU get better use out of their 40 man rosters. But to also do that, Sony eventually has to bump that 93 man roster to 125 to 150. This game needs 4500 players in organisations. Hopefully with EA CFB having over 11,000 players on its roster, MLBTS will feel compelled to up the ante sooner rather than later.

                          The home town team of the game studio, San Diego, has had the crowd wear the wrong colored outdated jerseys for at least 4 years... you really think they're capable of going that much detail?

                          Comment

                          • Cycloniac
                            Man, myth, legend.
                            • May 2009
                            • 6503

                            #148
                            Re: AI Bullpen Logic

                            Haven't bought 24 yet. I'm assuming bullpen logic still the same as it has been?
                            THE TrueSim PROJECTS



                            Comment

                            • no92strahan
                              Rookie
                              • Aug 2004
                              • 52

                              #149
                              Re: AI Bullpen Logic

                              Originally posted by Cycloniac
                              Haven't bought 24 yet. I'm assuming bullpen logic still the same as it has been?
                              I’ve played one full game so far. Mariners took Gilbert out in the 6th and then pitched one reliever for the rest of the game (I was winning) over 40 pitches including some base runners. So I’d say it’s not improved though only one game obviously.

                              Comment

                              • ripwalk
                                Pro
                                • May 2009
                                • 531

                                #150
                                Re: AI Bullpen Logic

                                Does zero-ing out reliever stamina and increasing manager hook help prevent this ? Or does it just lead to the AI leaving exhausted relievers in too long?

                                Comment

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