MLB The Show 23 Patch #9 Available Today - Patch Notes

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  • moemoe24
    Rookie
    • Oct 2007
    • 1996

    #121
    Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

    Originally posted by countryboy
    Yes

    It’s not as frequent as with the previous commentary team but it’s increasing as they progress and build up the commentary.


    Sent from my iPhone using Tapatalk
    I dont hear it much and dont think ive heard
    It all this year. I was hoping formit yesterday as the first game of a series against cubs i was up 4-1 bottom 9 and
    Got beat by a grand alam. I thought boog would mention it but no dice

    Comment

    • DonkeyJote
      All Star
      • Jul 2003
      • 9189

      #122
      Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

      Originally posted by 405Cowboy
      A's catcher Carlos Perez still has his number missing on his uniform. Patch 8 screwed this up but Patch 9 ignored it unless it was corrected with a roster update. I'm still using the updated rosters from when they put back Tatis Jr. as there are still some players missing from that obviously.
      That's really weird. Because I'm also using the rosters from when Tatis was added (with equipment edits, but that was the base), and he's still got his number for me in franchise. I checked in exhibition too, and he's got it there too.

      As far as pitching, I'm also on Legend now (CPU Contact 6, Power 7, Timing 5, Fouls 5, Solid Hits 4) and getting good results. If anything, CPU chase and whiff rates are a little low for me; CPU is only averaging a chase of 24.8% of pitches out of the zone (avg 32.6), and the SwStr % is only 9.1% (11% is avg) and I'm only getting 6.5 k/9.

      Sent from my Pixel 6 using Tapatalk
      Last edited by DonkeyJote; 06-12-2023, 01:48 AM.

      Comment

      • countryboy
        Growing pains
        • Sep 2003
        • 52789

        #123
        Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

        I’m seeing the full batter walk up banner more often after this patch. Also seeing it pop up more with split stats


        Sent from my iPhone using Tapatalk
        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

        I miss the old days of Operation Sports :(


        Louisville Cardinals/St.Louis Cardinals

        Comment

        • ShowTyme15
          LADetermined
          • Jan 2004
          • 11853

          #124
          Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

          Originally posted by DonkeyJote
          That's really weird. Because I'm also using the rosters from when Tatis was added (with equipment edits, but that was the base), and he's still got his number for me in franchise. I checked in exhibition too, and he's got it there too.

          As far as pitching, I'm also on Legend now (CPU Contact 6, Power 7, Timing 5, Fouls 5, Solid Hits 4) and getting good results. If anything, CPU chase and whiff rates are a little low for me; CPU is only averaging a chase of 24.8% of pitches out of the zone (avg 32.6), and the SwStr % is only 9.1% (11% is avg) and I'm only getting 6.5 k/9.

          Sent from my Pixel 6 using Tapatalk
          The jersey number glitch goes away once you start a franchise.

          Comment

          • DonkeyJote
            All Star
            • Jul 2003
            • 9189

            #125
            Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

            Originally posted by ShowTyme15
            The jersey number glitch goes away once you start a franchise.
            He had his number in Exhibition too.

            Sent from my Pixel 6 using Tapatalk

            Comment

            • ShowTyme15
              LADetermined
              • Jan 2004
              • 11853

              #126
              Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

              Originally posted by DonkeyJote
              He had his number in Exhibition too.

              Sent from my Pixel 6 using Tapatalk
              Some guys will in exhibition and some wont. But once you start a franchise the numbers will appear no matter what. That's all I was trying to say.

              Comment

              • Detroit Tigers
                MVP
                • Mar 2018
                • 1376

                #127
                Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

                Originally posted by DarthRambo
                I guess my skill level is just too good then idk?
                This is exactly what I think it is. There’s plenty of RNG going on but for the vast majority of situations I think the game gives you exactly what you deserve, i.e., you get filthy Ks when your sequence was filthy, and you get hit when your sequence sucked or the pitcher misses his spot.

                In any event, a way to mitigate this is to just stop going for Ks and start going for 3-pitch innings instead, i.e., pitch to contact more often.

                It’s also worth noting that keeping the AI hitters a bit weak makes sense insofar as if they weren’t they’d be blasting you for 8+ runs every game. It’s gotta at least be *sorta* easy to hold them to 4 runs or less or you risk allowing 7+ runs every game. I’ve been there and it sucks way worse than getting “too many” Ks.
                Just one man’s opinion.
                I don’t actually care about any of this.

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #128
                  Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

                  Originally posted by Detroit Tigers
                  This is exactly what I think it is. There’s plenty of RNG going on but for the vast majority of situations I think the game gives you exactly what you deserve, i.e., you get filthy Ks when your sequence was filthy, and you get hit when your sequence sucked or the pitcher misses his spot.

                  In any event, a way to mitigate this is to just stop going for Ks and start going for 3-pitch innings instead, i.e., pitch to contact more often.

                  It’s also worth noting that keeping the AI hitters a bit weak makes sense insofar as if they weren’t they’d be blasting you for 8+ runs every game. It’s gotta at least be *sorta* easy to hold them to 4 runs or less or you risk allowing 7+ runs every game. I’ve been there and it sucks way worse than getting “too many” Ks.
                  Here's an outside-the-box suggestion based on the bold - if it's too difficult to force yourself to pitch to contact with no downside, why not try lowering user stamina such that you can't go deeper into games with long counts/at-bats without taking a big performance hit? It seems especially relevant for quick counts which is what I believe the person DT was responding to uses, since many of the pitches in a QC game are simulated. Honestly I wouldn't even look at pitch counts in QC and focus only on what energy (green/yellow bar) looks like mid-game - that's what matters when you look 5 days down the schedule at a pitcher's next start, and determines whether they're able to recover to full.
                  Last edited by bcruise; 06-12-2023, 08:04 PM.

                  Comment

                  • 405Cowboy
                    MVP
                    • Aug 2009
                    • 1488

                    #129
                    Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

                    Originally posted by DonkeyJote
                    That's really weird. Because I'm also using the rosters from when Tatis was added (with equipment edits, but that was the base), and he's still got his number for me in franchise. I checked in exhibition too, and he's got it there too.

                    As far as pitching, I'm also on Legend now (CPU Contact 6, Power 7, Timing 5, Fouls 5, Solid Hits 4) and getting good results. If anything, CPU chase and whiff rates are a little low for me; CPU is only averaging a chase of 24.8% of pitches out of the zone (avg 32.6), and the SwStr % is only 9.1% (11% is avg) and I'm only getting 6.5 k/9.

                    Sent from my Pixel 6 using Tapatalk



                    I'm on PS4. However with the latest roster update, his numbers are back on his uniform. I'm not gonna create new rosters and take time to edit everyone's proper colors/accessories etc until playoff time then I'll use the final update.
                    Proud season ticket holder for the Oklahoma City Thunder

                    Comment

                    • steelerfan
                      MVP
                      • Jun 2003
                      • 4348

                      #130
                      Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

                      Originally posted by DarthRambo
                      Foul frequency doesn't cause more contact on the ball with bat. Doesn't make them foul off pitches they otherwise wouldn't. Nonetheless I've tried it at 10 and it's still so many swing and miss by the cpu. A lot of chasing pitches, and a lot of terrible timed swings (even with timing at 10). It's completely different from the last two years unfortunately.

                      Sent from my SM-G996U using Tapatalk
                      I won't dispute what you're saying at all. I don't know enough about the sliders in The Show to say exactly what they do. I'll take your word for it.

                      Through 91 games with Houston, I have struck out 752 batters, which, while leading the league, is 8.26 per game.

                      I do wonder if the additional foul balls I have lead to higher pitch counts and fatigue, and that affects the Ks I'm seeing.

                      Additionally, and maybe more importantly, I stick to the catcher's suggested pitch type and location most of the time. That could be a reason why my Ks are reasonable as well.

                      It's interesting (confounding, perhaps) that results for different people are so wildly different.

                      I've had my own pitching troubles, despite the good bits (like not striking out 12-15 per game). My ERA is 28th at 4.64, for example, which has led to a 44-47 record.

                      Sent from my SM-G991U using Tapatalk

                      Comment

                      • PhlliesPhan6
                        MVP
                        • Feb 2009
                        • 1492

                        #131
                        Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

                        Originally posted by steelerfan
                        I won't dispute what you're saying at all. I don't know enough about the sliders in The Show to say exactly what they do. I'll take your word for it.

                        Through 91 games with Houston, I have struck out 752 batters, which, while leading the league, is 8.26 per game.

                        I do wonder if the additional foul balls I have lead to higher pitch counts and fatigue, and that affects the Ks I'm seeing.

                        Additionally, and maybe more importantly, I stick to the catcher's suggested pitch type and location most of the time. That could be a reason why my Ks are reasonable as well.

                        It's interesting (confounding, perhaps) that results for different people are so wildly different.

                        I've had my own pitching troubles, despite the good bits (like not striking out 12-15 per game). My ERA is 28th at 4.64, for example, which has led to a 44-47 record.

                        Sent from my SM-G991U using Tapatalk
                        Yeah. I'm using S&B Sliders and I'm not getting a ton of strikeouts like everyone else. I have to check my latest rankings but my team was middle of the pack for strikeouts. I struggle to ever get double digit strikeouts per game. Mainly using catcher suggestions.

                        Comment

                        • countryboy
                          Growing pains
                          • Sep 2003
                          • 52789

                          #132
                          MLB The Show 23 Patch #9 Available Today - Patch Notes

                          Just finished my second season using default sliders on legend with meter pitching playing every game

                          I finished with 1,278 strikeouts (7.88 per game) which ranked 5th.

                          Leader was Brewers with 1,364 (8.4 per game)


                          Sent from my iPhone using Tapatalk
                          I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                          I miss the old days of Operation Sports :(


                          Louisville Cardinals/St.Louis Cardinals

                          Comment

                          • DonkeyJote
                            All Star
                            • Jul 2003
                            • 9189

                            #133
                            Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

                            Out of curiosity, I pitched a game (on legend with some slider adjustments) with Foul Frequency at 0, and another at 10. Those were the only changes. I used the same starting pitcher (Charlie Morton, 61 k/9). Intended to use the same relievers, but Morton ended up at 100 pitches after 5 innings in the second test, so had to use a couple extra guys. So I used Kirby Yates (77 k/9) and Nick Anderson (76) in the 2nd game and AJ Minter (73) and Raisel Iglesias (84) in both games. Both games were against the Mets at Truist Park, in June with a 7pm start.

                            In the first game with Foul Frequency at 0, I struck out 9. The CPU fouls/strikes was 33.6% (MLB range is 26.6-29), Contact rate was 67.7% (MLB is 73.9-79.7), and the SwStr% was 16.4% (MLB is 9.2-12.6).

                            With Foul Frequency at 10, I struck out 5. Fouls/strikes was 19.5, Contact rate was 82.7%, SwStr% was 8.5%.

                            Obviously, small sample size. But the numbers for this sample do suggest that lower Foul Frequency leads to more swings and misses. As far as just "feel", the game at 10 foul frequency felt a lot more stressful. Even though the results were similar (I gave up 3 runs and 6 hits at 0, 4 runs and 7 hits at 10), 0 did feel quite a bit easier. I threw 122 pitches in the first game, 153 in the second.

                            One thing I noticed that surprised me (but also kinda makes sense) is that the CPU plate discipline seemed worse at 0. I say that makes sense just because if Foul Frequency effectively works as a vision modifier, I could see it impacting plate discipline. With Foul Frequency at 0, the CPU chased on 38.6% of pitches out of the zone. I've been playing in my franchise at 5, and have actually had a difficult time getting the CPU to chase enough. That's the first time since I switched to legend and started tracking this that I've seen the CPU over 29. For reference, MLB range is 29.9-35.6. With Foul Frequency at 10, they were back down to 26.6. Also 23% of my pitches were called Strikes with Foul at 0. That's the first time I've seen it over 19% (MLB range is 14.5-18.2). It was back down to a more typical 16.3% with Foul Frequency at 10. Obviously it's just one game, and it could just be a coincidence. But if the CPU chases more, that would definitely cause more K's.

                            Sent from my Pixel 6 using Tapatalk

                            Comment

                            • GAMEBREAKER85
                              Rookie
                              • Jun 2014
                              • 379

                              #134
                              Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

                              It literally says in the slider description for foul frequency - “… shift to the right to increase fouls on BORDERLINE SWINGS AND hits that would have landed just fair. … BUT also PROTECT them on 2 strikes.”

                              Foul Frequency increases the chances a bad swing that would have been a miss will have a greater chance of being fouled off. It doesn’t just impact whether a ball lands fair or foul.

                              Now the only issue is - if you raise it too high; then a very soft-computer hitting attack that this game is will cost them a lot of hits and extra-base hit b/c the foul frequency works along the timing slider.

                              What a pain in the arse this game is this year!

                              Comment

                              • DonkeyJote
                                All Star
                                • Jul 2003
                                • 9189

                                #135
                                Re: MLB The Show 23 Patch #9 Available Today - Patch Notes

                                Originally posted by GAMEBREAKER85
                                It literally says in the slider description for foul frequency - “… shift to the right to increase fouls on BORDERLINE SWINGS AND hits that would have landed just fair. … BUT also PROTECT them on 2 strikes.”



                                Foul Frequency increases the chances a bad swing that would have been a miss will have a greater chance of being fouled off. It doesn’t just impact whether a ball lands fair or foul.



                                Now the only issue is - if you raise it too high; then a very soft-computer hitting attack that this game is will cost them a lot of hits and extra-base hit b/c the foul frequency works along the timing slider.



                                What a pain in the arse this game is this year!
                                I'm my comparison, CPU Avg Exit Velocity was actually slightly higher with Foul Frequency at 10 than it was at 0, though Hard Hit rate was lower.

                                Sent from my Pixel 6 using Tapatalk

                                Comment

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