MLB The Show Graphics Discussion Thread

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  • Cod
    MVP
    • May 2007
    • 2717

    #271
    Re: MLB The Show Graphics Discussion Thread

    Originally posted by marbury
    Btw Konami has switched their engine 2 times already. They made the jump to Fox Engine in 2017 I think and now Unreal Engine. They carried over their old animations.
    New PYS is using a proprietary engine for all things gameplay. Their "eBaseball engine" is modular enough to utilize specific functionality from Unreal, specifically for hair, skin, and environment details (dampness, etc.). This is what 4+ years of development allows you to do. The American sports game market won't let that happen.

    Comment

    • Cod
      MVP
      • May 2007
      • 2717

      #272
      Re: MLB The Show Graphics Discussion Thread

      Originally posted by puppies_on_acid
      And a note on updating grass/dirt textures. There would be no performance loss as long as overall VRAM usage is under the PS5 limits. If they are going over on VRAM usage or are so close to the limit where they can't add or update anything in a baseball game, then they are doing something extremely wrong in their texture pipeline. I'd have to see how their texture artists are working with their PBR pipeline to see where they are going wrong, if that's the case.
      The grass textures aren't the problem. It's making grass interact with the environment that causes the performance hits. A flat, photo realistic texture would be easy to implement and have no performance hit...but it wouldn't move. To make "good" grass, you have to build thousands of individual blades then combine the entirety with collision physics, fluid dynamics, etc. This is the same reason hair is tough to render properly without a performance hit.

      Comment

      • canes21
        Hall Of Fame
        • Sep 2008
        • 22912

        #273
        Re: MLB The Show Graphics Discussion Thread

        Originally posted by Cod
        The grass textures aren't the problem. It's making grass interact with the environment that causes the performance hits. A flat, photo realistic texture would be easy to implement and have no performance hit...but it wouldn't move. To make "good" grass, you have to build thousands of individual blades then combine the entirety with collision physics, fluid dynamics, etc. This is the same reason hair is tough to render properly without a performance hit.
        You 100% would not need to do that for grass. There are plenty of games out there that appear to render full 3d grass that is interactive and they are not out there simulating each and every blade. There are plenty of tricks to make the grass appear like real grass in a 3d space while keeping it interactive and reactive without actually modeling each and every blade.
        “No one is more hated than he who speaks the truth.”


        ― Plato

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        • strosdood
          MVP
          • Nov 2020
          • 1163

          #274
          Re: MLB The Show Graphics Discussion Thread

          Originally posted by canes21
          You 100% would not need to do that for grass. There are plenty of games out there that appear to render full 3d grass that is interactive and they are not out there simulating each and every blade. There are plenty of tricks to make the grass appear like real grass in a 3d space while keeping it interactive and reactive without actually modeling each and every blade.

          I think it’s easy to simplify this on a Internet forum, speculation is all that’s being done here, I 100% know that there’s reasons behind the decisions SDS makes in terms of graphical upgrades and it would obviously hinder performance of their engine or require more resources than they have available, they aren’t just leaving it to give you guys a topic to talk about lol

          Comment

          • canes21
            Hall Of Fame
            • Sep 2008
            • 22912

            #275
            Re: MLB The Show Graphics Discussion Thread

            Originally posted by strosdood
            I think it’s easy to simplify this on a Internet forum, speculation is all that’s being done here, I 100% know that there’s reasons behind the decisions SDS makes in terms of graphical upgrades and it would obviously hinder performance of their engine or require more resources than they have available, they aren’t just leaving it to give you guys a topic to talk about lol
            I don't think a single person has argued SDS is just leaving these things dated for the fun of it. That's a bit of a straw man.

            Obviously they have limitations that are causing the game to lag behind severely, we're just discussing what those potential limitations are. Odds are it is either due to keeping the game on older consoles and/or it is an engine limitation. Until SDS comes out and says why these things aren't being updated(they won't), nobody here can say they know why things aren't being changed.

            Regardless, talking about grass specifically like my post you replied to was discussing, you don't need to render every blade of grass physically for the grass to look and behave better. That's simply not true. There are a variety of ways to make the grass look 3d in real time while also having it deform properly if they desire to do that, and having it affect the ball physics once they make contact is something you certainly do not need it to be 3d to do as we see now in the game where the grass and dirt 100% have an impact on ball physics while being 2d planes.
            “No one is more hated than he who speaks the truth.”


            ― Plato

            Comment

            • MLB14
              Pro
              • May 2014
              • 636

              #276
              Re: MLB The Show Graphics Discussion Thread

              Originally posted by Cod
              The grass textures aren't the problem. It's making grass interact with the environment that causes the performance hits. A flat, photo realistic texture would be easy to implement and have no performance hit...but it wouldn't move. To make "good" grass, you have to build thousands of individual blades then combine the entirety with collision physics, fluid dynamics, etc. This is the same reason hair is tough to render properly without a performance hit.
              Sounds like a geometry shader would be perfect for grass on a baseball field..

              [emoji336] mobile device
              Do it. (Release The Show for PC)

              Comment

              • LastActionHero
                MVP
                • Feb 2009
                • 2453

                #277
                Re: MLB The Show Graphics Discussion Thread

                Now that is some proper field dirt:



                I still firmly believe SDS has been working on a true current gen update over the last 2 or 3 years and THAT is the reason why we have seen so little updates on the graphics side last couple of years. Most of the graphics team is working on the new proper engine update/rework whatever they’re gonna call it when it (hopefully) drops next year.

                Fingers crossed guys[emoji1694]
                "When it's all set and done, reality is the best innovation."

                Comment

                • franch1se
                  All Star
                  • Apr 2004
                  • 9058

                  #278
                  Re: MLB The Show Graphics Discussion Thread

                  Originally posted by strosdood
                  I 100% know that there’s reasons behind the decisions SDS makes in terms of graphical upgrades and it would obviously hinder performance of their engine or require more resources than they have available, they aren’t just leaving it to give you guys a topic to talk about lol
                  They need to fire their art department or whoever is in charge of crowd graphics. No reason to STILL have the Petco Park crowd be the old blue and white colors and jerseys. Its been FOUR years since the Padres went to brown and yellow yet a game MADE in San Diego refuses/too lazy to update these things. At this point I'll take a pallet swap, keep all the old logos/jerseys/shirts in the crowd, just update the colors.

                  And before someone makes an Avatar comment, I don't run the OS site, its the only one available to choose.
                  Last edited by franch1se; 03-27-2024, 12:25 PM.

                  Comment

                  • strosdood
                    MVP
                    • Nov 2020
                    • 1163

                    #279
                    Re: MLB The Show Graphics Discussion Thread

                    Originally posted by marbury
                    LOL every PYS is smooth as butter, even on Switch. Nice try.


                    PYS2019 4K 60FPS
                    https://youtu.be/JHMldjUsR_c?si=a-GE2Ke9mTyUjUDJ

                    With all due respect that doesn’t look better than the show imo 🤷🏻*♂️ the gloves look like oven mitts and the crowd looks like a Super Nintendo game

                    Comment

                    • KnightTemplar
                      MVP
                      • Feb 2017
                      • 3282

                      #280
                      Re: MLB The Show Graphics Discussion Thread

                      Originally posted by franch1se
                      They need to fire their art department or whoever is in charge of crowd graphics. No reason to STILL have the Petco Park crowd be the old blue and white colors and jerseys. Its been FOUR years since the Padres went to brown and yellow yet a game MADE in San Diego refuses/too lazy to update these things. At this point I'll take a pallet swap, keep all the old logos/jerseys/shirts in the crowd, just update the colors.

                      And before someone makes an Avatar comment, I don't run the OS site, its the only one available to choose.
                      What specifically are you talking about
                      Attached Files

                      Comment

                      • KnightTemplar
                        MVP
                        • Feb 2017
                        • 3282

                        #281
                        Re: MLB The Show Graphics Discussion Thread

                        Another image.
                        Attached Files

                        Comment

                        • marbury
                          Rookie
                          • Apr 2008
                          • 312

                          #282
                          Re: MLB The Show Graphics Discussion Thread

                          New facial features18e80d2a81454-screenshotUrl.jpeg
                          大谷 翔平 #17
                          Shohei Ohtani
                          It's ThaGreatMuta

                          Comment

                          • marbury
                            Rookie
                            • Apr 2008
                            • 312

                            #283
                            Re: MLB The Show Graphics Discussion Thread

                            Originally posted by strosdood
                            With all due respect that doesn’t look better than the show imo [emoji1744]*[emoji3603] the gloves look like oven mitts and the crowd looks like a Super Nintendo game
                            The Show 19

                            "The three modes are tied to resolution, with Faster operating at 1080p, Balanced at 1440p, and Sharper at 2160p, or 4K.

                            The game runs very well on Faster mode, but it appears to lack any anti-aliasing, making player edges and base lines look like a shimmering mess from time to time. The other modes remedy this, but butcher the frame rate, with Sharper mode being more or less unplayable. Ultimately, this is the biggest crime that MLB The Show 19 commits, as the 4K mode is a visual stunner, but is effectively useless for normal play."


                            PYS2019 runs in 4k with 60 frames

                            End of discussion
                            大谷 翔平 #17
                            Shohei Ohtani
                            It's ThaGreatMuta

                            Comment

                            • Firestorm
                              Rookie
                              • Mar 2022
                              • 295

                              #284
                              Re: MLB The Show Graphics Discussion Thread

                              Originally posted by KnightTemplar
                              What specifically are you talking about

                              The crowd in San Diego, of the people that wear jerseys, about half of them wear white/grey blue shirts and hats and about half of them wear brown/yellow.

                              Comment

                              • KnightTemplar
                                MVP
                                • Feb 2017
                                • 3282

                                #285
                                Re: MLB The Show Graphics Discussion Thread

                                Originally posted by Firestorm
                                The crowd in San Diego, of the people that wear jerseys, about half of them wear white/grey blue shirts and hats and about half of them wear brown/yellow.
                                I don’t see very many of either.

                                Comment

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