New PYS is using a proprietary engine for all things gameplay. Their "eBaseball engine" is modular enough to utilize specific functionality from Unreal, specifically for hair, skin, and environment details (dampness, etc.). This is what 4+ years of development allows you to do. The American sports game market won't let that happen.
MLB The Show Graphics Discussion Thread
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Re: MLB The Show Graphics Discussion Thread
New PYS is using a proprietary engine for all things gameplay. Their "eBaseball engine" is modular enough to utilize specific functionality from Unreal, specifically for hair, skin, and environment details (dampness, etc.). This is what 4+ years of development allows you to do. The American sports game market won't let that happen. -
Re: MLB The Show Graphics Discussion Thread
And a note on updating grass/dirt textures. There would be no performance loss as long as overall VRAM usage is under the PS5 limits. If they are going over on VRAM usage or are so close to the limit where they can't add or update anything in a baseball game, then they are doing something extremely wrong in their texture pipeline. I'd have to see how their texture artists are working with their PBR pipeline to see where they are going wrong, if that's the case.Comment
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Re: MLB The Show Graphics Discussion Thread
The grass textures aren't the problem. It's making grass interact with the environment that causes the performance hits. A flat, photo realistic texture would be easy to implement and have no performance hit...but it wouldn't move. To make "good" grass, you have to build thousands of individual blades then combine the entirety with collision physics, fluid dynamics, etc. This is the same reason hair is tough to render properly without a performance hit.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: MLB The Show Graphics Discussion Thread
You 100% would not need to do that for grass. There are plenty of games out there that appear to render full 3d grass that is interactive and they are not out there simulating each and every blade. There are plenty of tricks to make the grass appear like real grass in a 3d space while keeping it interactive and reactive without actually modeling each and every blade.
I think it’s easy to simplify this on a Internet forum, speculation is all that’s being done here, I 100% know that there’s reasons behind the decisions SDS makes in terms of graphical upgrades and it would obviously hinder performance of their engine or require more resources than they have available, they aren’t just leaving it to give you guys a topic to talk about lolComment
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Re: MLB The Show Graphics Discussion Thread
I think it’s easy to simplify this on a Internet forum, speculation is all that’s being done here, I 100% know that there’s reasons behind the decisions SDS makes in terms of graphical upgrades and it would obviously hinder performance of their engine or require more resources than they have available, they aren’t just leaving it to give you guys a topic to talk about lol
Obviously they have limitations that are causing the game to lag behind severely, we're just discussing what those potential limitations are. Odds are it is either due to keeping the game on older consoles and/or it is an engine limitation. Until SDS comes out and says why these things aren't being updated(they won't), nobody here can say they know why things aren't being changed.
Regardless, talking about grass specifically like my post you replied to was discussing, you don't need to render every blade of grass physically for the grass to look and behave better. That's simply not true. There are a variety of ways to make the grass look 3d in real time while also having it deform properly if they desire to do that, and having it affect the ball physics once they make contact is something you certainly do not need it to be 3d to do as we see now in the game where the grass and dirt 100% have an impact on ball physics while being 2d planes.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: MLB The Show Graphics Discussion Thread
The grass textures aren't the problem. It's making grass interact with the environment that causes the performance hits. A flat, photo realistic texture would be easy to implement and have no performance hit...but it wouldn't move. To make "good" grass, you have to build thousands of individual blades then combine the entirety with collision physics, fluid dynamics, etc. This is the same reason hair is tough to render properly without a performance hit.
[emoji336] mobile deviceDo it. (Release The Show for PC)Comment
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Re: MLB The Show Graphics Discussion Thread
Now that is some proper field dirt:
I still firmly believe SDS has been working on a true current gen update over the last 2 or 3 years and THAT is the reason why we have seen so little updates on the graphics side last couple of years. Most of the graphics team is working on the new proper engine update/rework whatever they’re gonna call it when it (hopefully) drops next year.
Fingers crossed guys[emoji1694]"When it's all set and done, reality is the best innovation."Comment
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Re: MLB The Show Graphics Discussion Thread
I 100% know that there’s reasons behind the decisions SDS makes in terms of graphical upgrades and it would obviously hinder performance of their engine or require more resources than they have available, they aren’t just leaving it to give you guys a topic to talk about lol
And before someone makes an Avatar comment, I don't run the OS site, its the only one available to choose.Last edited by franch1se; 03-27-2024, 12:25 PM.Comment
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Re: MLB The Show Graphics Discussion Thread
LOL every PYS is smooth as butter, even on Switch. Nice try.
PYS2019 4K 60FPS
https://youtu.be/JHMldjUsR_c?si=a-GE2Ke9mTyUjUDJ
With all due respect that doesn’t look better than the show imo 🤷🏻*♂️ the gloves look like oven mitts and the crowd looks like a Super Nintendo gameComment
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Re: MLB The Show Graphics Discussion Thread
They need to fire their art department or whoever is in charge of crowd graphics. No reason to STILL have the Petco Park crowd be the old blue and white colors and jerseys. Its been FOUR years since the Padres went to brown and yellow yet a game MADE in San Diego refuses/too lazy to update these things. At this point I'll take a pallet swap, keep all the old logos/jerseys/shirts in the crowd, just update the colors.
And before someone makes an Avatar comment, I don't run the OS site, its the only one available to choose.Attached FilesComment
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Re: MLB The Show Graphics Discussion Thread
Another image.Attached FilesComment
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大谷 翔平 #17Shohei OhtaniIt's ThaGreatMutaComment
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Re: MLB The Show Graphics Discussion Thread
"The three modes are tied to resolution, with Faster operating at 1080p, Balanced at 1440p, and Sharper at 2160p, or 4K.
The game runs very well on Faster mode, but it appears to lack any anti-aliasing, making player edges and base lines look like a shimmering mess from time to time. The other modes remedy this, but butcher the frame rate, with Sharper mode being more or less unplayable. Ultimately, this is the biggest crime that MLB The Show 19 commits, as the 4K mode is a visual stunner, but is effectively useless for normal play."
PYS2019 runs in 4k with 60 frames
End of discussion大谷 翔平 #17Shohei OhtaniIt's ThaGreatMutaComment
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