Re: Im sorry I left.
Yup, and we could both go into even more detail on everything we’ve listed. I understand why they do some of the things they do - for example generating relief pitchers to draft so they can replace the relief pitchers that retire or phase out due to ratings but there are better ways.
Just need people willing to put time into the franchise system.
This is a huge list. I agree with many of them, starting with Managers. I'm not even into the attribute ratings increase at all. I think that Managers should have their own "player card". It should show their career record and who they've coached. You should know who you're hiring from a success standpoint, so you're not just going for a guy who might be very sucked as a manager for other teams but has the best ratings boosts. I've also been wanting Managers to have some sort of personality and strategy behind them. Baserunning, pitcher management, substitution frequency, lineup logic, and even player type preferences are all things that need to be incorporated into this. How about pitch counts and innings limits for games and innings limits for seasons. The other thing, if they're not going to update this horrid system, that has sucked forever at least give me an exclusive staff negotiations period where I can retain my coaches without having to scroll through a list to find them.
I also agree with your take on stamina that needs no elaboration.
International free agency.
More trade slots and up to three team trades and cash considerations as an option.
The ratings system is a mess. This game needs tendencies for players or ratings need to translate to certain types of outcomes. There are far too many pitchers that have very low K/9 ratings. If they have high H/9 and BB/9, they'll have decent careers. It seems though that the pitchers that are generated with high K/9 have no control and low BB&H/9. This is also for the base roster. The weight of the K/9 rating is so skewed. If you raise it to get pitchers in the proper K rate range, it will balloon their overall rating.
Some years ago, they added a hitting type for hitters (pull, whole field, push, etc.). Why haven't they added a groundball/fly ball pitching type or added a rating or tendency for the frequency of this. They need to remove pitch speed caps. You can make pitchers with 99 m/ph fastball that have 84 m/ph changeups. A 15 m/ph difference between the two. This is in the elite of the elite of speed dif. Most sit in the 8-10 dif for good to above average for power throwers. So if a guy is throwing in the high 90s, the change is going to be high 80s to low 90s. There are some guys who can throw a sinker in the upper 90s. The pitch speed caps are stupid and need to go. Show how walk rate and K rate translate to discipline and vision. Have different types of clutch (one for when runners are in scoring positions and one for big late game moments). Have durability for certain parts of the body. You were so right about the injuries and need for realistic ones. Tommy John surgery should be an injury status and should carry over for more than one season...the game should have carry over injuries in the first place. If you tear an ACL in August, you shouldn't be back in April.
The draft player pool has issues. I agree with you here as well. OFs, MIFs, and CIFs should be groups, and pitchers should be a group. Almost all pitchers are starters that get moved to the bullpen. Very few pitchers are straight-up closers when they join an organization, and even when they are, they aren't typically 1st rounders. Even still, they don't typically have 5 pitches, nor do most middle relievers. Based on the ratings, you should decide where they fall for development, and the game should have logic for CPU teams to do this also. Same for position players. Then there's the generation of the player models. The 5'10" 172lb players with husky or fat or buff body type are just odd. Players with 5 to 6 different brands of equipment (this is tolerable as some brands don't make every type of piece of equipment), too many 5'7" to 5'10" players generated, Asian players with hazel eyes, black players that all look like they were sent to the future from the 70s and 80s (because there aren't enough hairstyles in the game for black player models, which is a little understandable because there are few black players in baseball), way too many players with fairly high base stealing tendency to the point where like half of most teams have 20-20 guys and oh yeah with pitchers again guys with sub 90s FBs.
A lot of the ratings I listed above lead to a bad sim engine. I find it interesting that I can see more pitchers with 100 walk seasons than hitters (and that 100w walk seasons for hitters are so rare that theu should be losted as a very rare achievementfor the game to reach platinum). Also that the 100 walk pitcher with a 5 or 6+ ERA will have 30 or more starts. The CPU logic never sees fit to send them down to AAA, DFA, trade, or cut them. As far as stats in general, I'd like to see ERA and OPS plus added into the game. Add a pitch framing rating and some way to differentiate pop time for catchers and track how effective catchers are at throwing out baserunners. Track defensive stats for each position played (in a different screen of the player card) so that if a primary SS plays 125 games at 2B and has enough defensive chances, they should qualify for a GG. Allow two-way players to not have to have P as their primary position (and also thus be able to qualify for a GG if they play the field and don't pitch in a season). Also, add playoff hitting and pitching stats for each player in their player card (no game does this for whatever reason, be the first). All time, single season and single game records are the biggest joke in this game. No game or league covers it's records quite like baseball. They do this so much that they've decided to try to erase or seperate themselves from one of the games' most exciting eras in recent memory. This game does the opposite, it has one screen with all of the records and nothing more. Even Madden does this better, and if Madden is doing anything better than you, you are doing it really bad. For this just simply take a page out of NBA 2Ks book. As far as franchise options, take a lot of pages out of NBA 2Ks book.
I know this is a lot, and that none if it will ever be in the game; but it must be said howuch is truly missing from the game.
Sent from my SM-F946U using Operation Sports mobile app
I also agree with your take on stamina that needs no elaboration.
International free agency.
More trade slots and up to three team trades and cash considerations as an option.
The ratings system is a mess. This game needs tendencies for players or ratings need to translate to certain types of outcomes. There are far too many pitchers that have very low K/9 ratings. If they have high H/9 and BB/9, they'll have decent careers. It seems though that the pitchers that are generated with high K/9 have no control and low BB&H/9. This is also for the base roster. The weight of the K/9 rating is so skewed. If you raise it to get pitchers in the proper K rate range, it will balloon their overall rating.
Some years ago, they added a hitting type for hitters (pull, whole field, push, etc.). Why haven't they added a groundball/fly ball pitching type or added a rating or tendency for the frequency of this. They need to remove pitch speed caps. You can make pitchers with 99 m/ph fastball that have 84 m/ph changeups. A 15 m/ph difference between the two. This is in the elite of the elite of speed dif. Most sit in the 8-10 dif for good to above average for power throwers. So if a guy is throwing in the high 90s, the change is going to be high 80s to low 90s. There are some guys who can throw a sinker in the upper 90s. The pitch speed caps are stupid and need to go. Show how walk rate and K rate translate to discipline and vision. Have different types of clutch (one for when runners are in scoring positions and one for big late game moments). Have durability for certain parts of the body. You were so right about the injuries and need for realistic ones. Tommy John surgery should be an injury status and should carry over for more than one season...the game should have carry over injuries in the first place. If you tear an ACL in August, you shouldn't be back in April.
The draft player pool has issues. I agree with you here as well. OFs, MIFs, and CIFs should be groups, and pitchers should be a group. Almost all pitchers are starters that get moved to the bullpen. Very few pitchers are straight-up closers when they join an organization, and even when they are, they aren't typically 1st rounders. Even still, they don't typically have 5 pitches, nor do most middle relievers. Based on the ratings, you should decide where they fall for development, and the game should have logic for CPU teams to do this also. Same for position players. Then there's the generation of the player models. The 5'10" 172lb players with husky or fat or buff body type are just odd. Players with 5 to 6 different brands of equipment (this is tolerable as some brands don't make every type of piece of equipment), too many 5'7" to 5'10" players generated, Asian players with hazel eyes, black players that all look like they were sent to the future from the 70s and 80s (because there aren't enough hairstyles in the game for black player models, which is a little understandable because there are few black players in baseball), way too many players with fairly high base stealing tendency to the point where like half of most teams have 20-20 guys and oh yeah with pitchers again guys with sub 90s FBs.
A lot of the ratings I listed above lead to a bad sim engine. I find it interesting that I can see more pitchers with 100 walk seasons than hitters (and that 100w walk seasons for hitters are so rare that theu should be losted as a very rare achievementfor the game to reach platinum). Also that the 100 walk pitcher with a 5 or 6+ ERA will have 30 or more starts. The CPU logic never sees fit to send them down to AAA, DFA, trade, or cut them. As far as stats in general, I'd like to see ERA and OPS plus added into the game. Add a pitch framing rating and some way to differentiate pop time for catchers and track how effective catchers are at throwing out baserunners. Track defensive stats for each position played (in a different screen of the player card) so that if a primary SS plays 125 games at 2B and has enough defensive chances, they should qualify for a GG. Allow two-way players to not have to have P as their primary position (and also thus be able to qualify for a GG if they play the field and don't pitch in a season). Also, add playoff hitting and pitching stats for each player in their player card (no game does this for whatever reason, be the first). All time, single season and single game records are the biggest joke in this game. No game or league covers it's records quite like baseball. They do this so much that they've decided to try to erase or seperate themselves from one of the games' most exciting eras in recent memory. This game does the opposite, it has one screen with all of the records and nothing more. Even Madden does this better, and if Madden is doing anything better than you, you are doing it really bad. For this just simply take a page out of NBA 2Ks book. As far as franchise options, take a lot of pages out of NBA 2Ks book.
I know this is a lot, and that none if it will ever be in the game; but it must be said howuch is truly missing from the game.
Sent from my SM-F946U using Operation Sports mobile app
Just need people willing to put time into the franchise system.
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