Bullpen Sim Logic Getting Fixed?

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  • countryboy
    Growing pains
    • Sep 2003
    • 52720

    #16
    Re: Bullpen Sim Logic Getting Fixed?

    Originally posted by DarthRambo
    AMAZING!! Hopefully they don't throw out the LRP to pitch most games you're playing and this isn't just for simulated games only. The in game logic always followed suit to the simulated stats for usage so I have to assume the patch also fixed bullpen usage inside a game played.

    Sent from my Pixel 8a using Tapatalk
    In game bullpen logic has been improved as well. Rare to see a relief pitcher throw multiple innings.

    Have also seen the CPU not use the closer in the 9th in a save situation due to them being tired. Also seen them bring in the closer in the 8th for a 4 out save.
    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

    I miss the old days of Operation Sports :(


    Louisville Cardinals/St.Louis Cardinals

    Comment

    • knich1
      Pro
      • Apr 2017
      • 796

      #17
      Re: Bullpen Sim Logic Getting Fixed?

      Originally posted by Burgess
      What was the cpu setup to get these results. I use 8 RP. Is it:

      LR1
      MR 1,2,3,4
      SU1,2
      CL

      Do you have to edit RP stamina at all?

      Everything default…it did it on its own. I did not setup trick.

      Comment

      • knich1
        Pro
        • Apr 2017
        • 796

        #18
        Re: Bullpen Sim Logic Getting Fixed?

        Originally posted by countryboy
        In game bullpen logic has been improved as well. Rare to see a relief pitcher throw multiple innings.

        Have also seen the CPU not use the closer in the 9th in a save situation due to them being tired. Also seen them bring in the closer in the 8th for a 4 out save.

        Yep…just saw that. Both the SU and CP were tired so they used SU1 (to preserve lead with runners on base ) and top MR to finish game…very realistic.

        Comment

        • Burgess
          MVP
          • Oct 2015
          • 1015

          #19
          Re: Bullpen Sim Logic Getting Fixed?

          Originally posted by Burgess
          What was the cpu setup to get these results. I use 8 RP. Is it:

          LR1
          MR 1,2,3,4
          SU1,2
          CL

          Do you have to edit RP stamina at all?
          Originally posted by knich1
          Everything default…it did it on its own. I did not setup trick.
          Yay! Thanks for your reply. It will be nice not having to go through every team and edit stamina
          Yankees modern day
          Phillies modern day

          Comment

          • tessl
            All Star
            • Apr 2007
            • 5683

            #20
            Re: Bullpen Sim Logic Getting Fixed?

            Originally posted by countryboy
            They didn't reverse anything. The lower pitch counts has to do with ensuring that pitchers in game (long relievers) don't throw multiple innings and that the CPU uses the bullpen much more "realistic" in that relievers typically go just an inning. Or if they get knocked around they get pulled quicker.

            The "fix" in the patch released today is more for simmed games ensuring that there aren't as many complete games and that simmed games follow the same "formula" as played games so that the entire bullpen gets used on a more regular basis.
            "Lower pitch counts" only applies to simmed games?

            Comment

            • Cycloniac
              Man, myth, legend.
              • May 2009
              • 6504

              #21
              Re: Bullpen Sim Logic Getting Fixed?

              This is such good news. No more messing with stamina attribute or bullpen setups.
              THE TrueSim PROJECTS



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              • MiracleMet718
                Pro
                • Apr 2016
                • 2025

                #22
                Re: Bullpen Sim Logic Getting Fixed?

                Originally posted by tessl
                "Lower pitch counts" only applies to simmed games?
                The issue in previous games was when you would finish your season, all of the other 29 teams would have old school style pitching stats since those games were simmed. You’d have pitchers with 5+ CGs and SOs and you’d have long relief guys routinely throwing 100+ innings and being in the top 20 in wins or losses because they qualified for pitching too much and would have weird records like 15-1. Also CPs and LRPs would pitch even if they barely had any stamina left (both simmed and played games) rather than using other pitchers or moving a setup man to close in a specific game.

                So the lower pitch counts apply to this by making sure that only a handful of SPs reach 200 innings, those SPs also do not pitch as many complete games/have shutouts, and LRPs aren’t pitching so much because the team is losing or it’s a blowout even though they are tired. This also ensures while closers still are the primary save candidate, they won’t pitch them 3-4 days in a row just because they had save situations.

                Playing games or manage mode weren’t as much of an issue and were more realistic and those should remain the same based on what we’re hearing. But now you’ll see the CPU teams who have their games simmed (other than playing against you) actually have proper stats.

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                • CBoller1331
                  It Appears I Blue Myself
                  • Dec 2013
                  • 3082

                  #23
                  Re: Bullpen Sim Logic Getting Fixed?

                  Originally posted by djflock
                  It makes perfect sense what he was getting at. They hadnt touched bullpen logic for like 8 years. They still have touched lineup or roster logic in like 8 years either. i actually simmed a season and cpu made 2 roster changes… left their lineup and bullpen exactly the same the whole year.



                  Alot of other games like madden and 2k and ea cfb tinker with logic things during the season in patches but the consensus for mlb is that its too hard for then to do because of legacy code.

                  Logical reasoning is that someone coded these things in a weird way from the beginning 10 years ago to the point where they dont really have the ability or know how to edit that code now without building it from the ground up.
                  I don't completely disagree, but this is definitely not what he was getting at in the original point....he's been making the same nonsensical arguments in every thread he posts in
                  Chicago Cubs
                  Michigan Wolverines

                  Thanks Peyton. #18

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                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #24
                    Re: Bullpen Sim Logic Getting Fixed?

                    Played a game where Tigers used both SU guys for 7th and 8th innings with 5-2 lead. What's even better is Detroit put up 2 more bottom 8th so up 7-2 and no save opportunity. Normally a 5 run lead they're leaving that RP out there for 2ip. Heck myself I may leave him out there. But they put in another MRP to finish the game instead. Love to see this. Finally this has been fixed!

                    This is all default hook at 5, default stamina sliders and no fancy bullpen setup.

                    Sent from my Pixel 8a using Tapatalk
                    https://www.youtube.com/DarthRambo

                    Comment

                    • MiracleMet718
                      Pro
                      • Apr 2016
                      • 2025

                      #25
                      Re: Bullpen Sim Logic Getting Fixed?

                      The strikeouts are still low, however this is simply a roster attribute thing due to DD and offline using the same roster sets and the DD rosters needing inflated K/9 (which tbf makes no sense to me since they raised the cap to 125).

                      I usually go through every year and match the K/9 to the last 3 years of K/9 numbers of pitchers and then update the stats as per below:

                      K/9 > 11: 95+
                      10 > K/9 > 11 = 85-95
                      9 > K/9 > 10 = 75-85
                      8 > K/9 > 9 = 65-75
                      7 > K/9 > 8 = 55-65
                      K/9 < 6 = 54-

                      I’ve gotten much more realistic K stats every year for all pitchers based on this, both SPs and RPs/CPs. Will try it again this year and see what happens, but based on the current stats, it should work.

                      Comment

                      • gr18
                        MVP
                        • Sep 2007
                        • 2302

                        #26
                        Re: Bullpen Sim Logic Getting Fixed?

                        It's great they improved this.So I take it there aren't relief pitchers with over 80 appearances or 100 innings pitched now?

                        Comment

                        • JWDixon120
                          Rookie
                          • Jul 2012
                          • 802

                          #27
                          Re: Bullpen Sim Logic Getting Fixed?

                          Originally posted by MiracleMet718
                          The strikeouts are still low, however this is simply a roster attribute thing due to DD and offline using the same roster sets and the DD rosters needing inflated K/9 (which tbf makes no sense to me since they raised the cap to 125).

                          I usually go through every year and match the K/9 to the last 3 years of K/9 numbers of pitchers and then update the stats as per below:

                          K/9 > 11: 95+
                          10 > K/9 > 11 = 85-95
                          9 > K/9 > 10 = 75-85
                          8 > K/9 > 9 = 65-75
                          7 > K/9 > 8 = 55-65
                          K/9 < 6 = 54-

                          I’ve gotten much more realistic K stats every year for all pitchers based on this, both SPs and RPs/CPs. Will try it again this year and see what happens, but based on the current stats, it should work.

                          We will be fixing this with our roster this year as per usual if you’re interested.


                          -Franchise Fidelity to Reality Roster out Now! (MLB 24)
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                          - Franchise Fidelity to Reality Roster out now! (MLB 25)
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                          - More coming soon, as always!

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                          • MiracleMet718
                            Pro
                            • Apr 2016
                            • 2025

                            #28
                            Re: Bullpen Sim Logic Getting Fixed?

                            Originally posted by JWDixon120
                            We will be fixing this with our roster this year as per usual if you’re interested.


                            -Franchise Fidelity to Reality Roster out Now! (MLB 24)
                            -Creator of JWDixon’s Franchise Spreadsheet
                            -More coming soon!
                            Definitely interested since I usually only update K/9 but have messed around with BB/9 and H/9 as well and it takes time to go through everyone. Anything that saves me time from making updates is great. I already downloaded the data and put everything on an excel spreadsheet to update the new rating. I’m sure you guys have already done that too but just letting you know in case you need it.

                            Only thing I still like to do is edit the player equipment. I do it during the season before each series so I can customize to the latest that they are wearing, including colors as well and I can make changes to home/away if color 3 doesn’t work properly.

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                            • JWDixon120
                              Rookie
                              • Jul 2012
                              • 802

                              #29
                              Re: Bullpen Sim Logic Getting Fixed?

                              Originally posted by MiracleMet718
                              Definitely interested since I usually only update K/9 but have messed around with BB/9 and H/9 as well and it takes time to go through everyone. Anything that saves me time from making updates is great.

                              Only thing I still like to do is edit the player equipment. I do it during the season before each series so I can customize to the latest that they are wearing, including colors as well and I can make changes to home/away if color 3 doesn’t work properly.

                              Not to derail the thread here but we re-rate all 2,790 players on each teams roster and the free agent guys.

                              Back tested on the sim engine itself. It’s a beautiful thing.

                              You can find out more over in the roster section of the forums. Franchise Fidelity to Reality


                              -Franchise Fidelity to Reality Roster out Now! (MLB 24)
                              -Creator of JWDixon’s Franchise Spreadsheet
                              -More coming soon!
                              - Franchise Fidelity to Reality Roster out now! (MLB 25)
                              - Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
                              - More coming soon, as always!

                              Comment

                              • MiracleMet718
                                Pro
                                • Apr 2016
                                • 2025

                                #30
                                Re: Bullpen Sim Logic Getting Fixed?

                                Originally posted by gr18
                                It's great they improved this.So I take it there aren't relief pitchers with over 80 appearances or 100 innings pitched now?
                                There are, but it’s so much fewer than before. Until they update the roster moves and team management (and expand rosters), it’s probably the best we’re going to get. But it is definitely way less innings than before.

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